From 980880be1f2801b2a69fcc67abc0f5827fd106f2 Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Sat, 2 Apr 2011 16:19:12 +0000 Subject: Add a function to every game backend which indicates whether a game state is in a solved position, and a midend function wrapping it. (Or, at least, a situation in which further play is pointless. The point is, given that game state, would it be a good idea for a front end that does that sort of thing to proactively provide the option to start a fresh game?) [originally from svn r9140] --- rect.c | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'rect.c') diff --git a/rect.c b/rect.c index 82256f7..f9ab508 100644 --- a/rect.c +++ b/rect.c @@ -2855,6 +2855,11 @@ static float game_flash_length(game_state *oldstate, return 0.0F; } +static int game_is_solved(game_state *state) +{ + return state->completed; +} + static int game_timing_state(game_state *state, game_ui *ui) { return TRUE; @@ -2960,6 +2965,7 @@ const struct game thegame = { game_redraw, game_anim_length, game_flash_length, + game_is_solved, TRUE, FALSE, game_print_size, game_print, TRUE, /* wants_statusbar */ FALSE, game_timing_state, -- cgit v1.1