From daac529a9eded98181fdf2b0d79e7138195614ec Mon Sep 17 00:00:00 2001 From: Jacob Nevins Date: Mon, 16 Aug 2004 16:29:54 +0000 Subject: After discussion with Simon, the game redraw functions are now passed a new argument `dir' which tells them whether this redraw is due to an undo, rather than have them second-guess it from game state. Note that none of the actual games yet take advantage of this; so it hasn't been tested in anger (although it has been inspected by debugging). [originally from svn r4469] --- rect.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'rect.c') diff --git a/rect.c b/rect.c index 4e5d92a..b9d7cda 100644 --- a/rect.c +++ b/rect.c @@ -1482,7 +1482,7 @@ void draw_tile(frontend *fe, game_state *state, int x, int y, } void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, - game_state *state, game_ui *ui, + game_state *state, int dir, game_ui *ui, float animtime, float flashtime) { int x, y; @@ -1573,12 +1573,12 @@ void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, sfree(correct); } -float game_anim_length(game_state *oldstate, game_state *newstate) +float game_anim_length(game_state *oldstate, game_state *newstate, int dir) { return 0.0F; } -float game_flash_length(game_state *oldstate, game_state *newstate) +float game_flash_length(game_state *oldstate, game_state *newstate, int dir) { if (!oldstate->completed && newstate->completed) return FLASH_TIME; -- cgit v1.1