From c321a88408c4541160c66151210bd048761ae392 Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Fri, 5 Aug 2005 17:17:23 +0000 Subject: Cleanups to completion flashes: all four of these games used to redraw the whole window _every_ time game_redraw() was called during a flash. Now they only redraw the whole window every time the background colour actually changes. Thanks to James H for much of the work. [originally from svn r6166] --- samegame.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'samegame.c') diff --git a/samegame.c b/samegame.c index d8c58ac..2331799 100644 --- a/samegame.c +++ b/samegame.c @@ -1432,6 +1432,7 @@ static game_drawstate *game_new_drawstate(game_state *state) ds->started = 0; ds->tileinner = ds->tilegap = 0; /* not decided yet */ ds->tiles = snewn(state->n, int); + ds->bgcolour = -1; for (i = 0; i < state->n; i++) ds->tiles[i] = -1; @@ -1564,7 +1565,6 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, * no animation); when we do we might well want to be looking * at the tile colours from oldstate, not state. */ if ((oldstate && COL(oldstate,x,y) != col) || - (flashtime > 0.0) || (ds->bgcolour != bgcolour) || (tile != ds->tiles[i])) { tile_redraw(fe, ds, x, y, dright, dbelow, tile, bgcolour); -- cgit v1.1