From 0f423f0b3a0bfaaac37fa2dba23794629088836f Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Mon, 30 May 2005 07:55:27 +0000 Subject: Infrastructure change: game_anim_length and game_flash_length now both get passed a pointer to the game_ui. This means that if they need to note down information for the redraw function about what _type_ of flash or animation is required, they now have somewhere to do so. [originally from svn r5858] --- twiddle.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'twiddle.c') diff --git a/twiddle.c b/twiddle.c index a681059..02b7982 100644 --- a/twiddle.c +++ b/twiddle.c @@ -942,7 +942,7 @@ static int highlight_colour(float angle) } static float game_anim_length(game_state *oldstate, game_state *newstate, - int dir) + int dir, game_ui *ui) { if ((dir > 0 && newstate->just_used_solve) || (dir < 0 && oldstate->just_used_solve)) @@ -952,7 +952,7 @@ static float game_anim_length(game_state *oldstate, game_state *newstate, } static float game_flash_length(game_state *oldstate, game_state *newstate, - int dir) + int dir, game_ui *ui) { if (!oldstate->completed && newstate->completed && !oldstate->used_solve && !newstate->used_solve) @@ -1012,7 +1012,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, */ if (oldstate) { float angle; - float anim_max = game_anim_length(oldstate, state, dir); + float anim_max = game_anim_length(oldstate, state, dir, ui); if (dir > 0) { lastx = state->lastx; -- cgit v1.1