From 0058331aeb027f7441a04d99cc7c1e445bd896d9 Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Fri, 21 Apr 2023 15:50:05 +0100 Subject: New backend functions: get_prefs and set_prefs. These are similar to the existing pair configure() and custom_params() in that get_prefs() returns an array of config_item describing a set of dialog-box controls to present to the user, and set_prefs() receives the same array with answers filled in and implements the answers. But where configure() and custom_params() operate on a game_params structure, the new pair operate on a game_ui, and are intended to permit GUI configuration of all the settings I just moved into that structure. However, nothing actually _calls_ these routines yet. All I've done in this commit is to add them to 'struct game' and implement them for the functions that need them. Also, config_item has new fields, permitting each config option to define a machine-readable identifying keyword as well as the user-facing description. For options of type C_CHOICES, each choice also has a keyword. These keyword fields are only defined at all by the new get_prefs() function - they're left uninitialised in existing uses of the dialog system. The idea is to use them when writing out the user's preferences into a configuration file on disk, although I haven't actually done any of that work in this commit. --- undead.c | 1 + 1 file changed, 1 insertion(+) (limited to 'undead.c') diff --git a/undead.c b/undead.c index 2e18e11..74dbefc 100644 --- a/undead.c +++ b/undead.c @@ -2784,6 +2784,7 @@ const struct game thegame = { free_game, true, solve_game, true, game_can_format_as_text_now, game_text_format, + NULL, NULL, /* get_prefs, set_prefs */ new_ui, free_ui, NULL, /* encode_ui */ -- cgit v1.1