From a4fca3286f3aa630a3641e50a8e1f44ab1504a29 Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Fri, 21 Apr 2023 15:30:41 +0100 Subject: Pass a game_ui to compute_size, print_size and print. I'm about to move some of the bodgy getenv-based options so that they become fields in game_ui. So these functions, which could previously access those options directly via getenv, will now need to be given a game_ui where they can look them up. --- undead.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'undead.c') diff --git a/undead.c b/undead.c index d4f0ee1..2e18e11 100644 --- a/undead.c +++ b/undead.c @@ -2138,7 +2138,7 @@ static game_state *execute_move(const game_state *state, const char *move) #define PREFERRED_TILE_SIZE 64 static void game_compute_size(const game_params *params, int tilesize, - int *x, int *y) + const game_ui *ui, int *x, int *y) { /* Ick: fake up `ds->tilesize' for macro expansion purposes */ struct { int tilesize; } ads, *ds = &ads; -- cgit v1.1