From eeb2db283de9115f7256fa4cc49597d63e06b0ab Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Sun, 1 Oct 2017 12:52:12 +0100 Subject: New name UI_UPDATE for interpret_move's return "". Now midend.c directly tests the returned pointer for equality to this value, instead of checking whether it's the empty string. A minor effect of this is that games may now return a dynamically allocated empty string from interpret_move() and treat it as just another legal move description. But I don't expect anyone to be perverse enough to actually do that! The main purpose is that it avoids returning a string literal from a function whose return type is a pointer to _non-const_ char, i.e. we are now one step closer to being able to make this code base clean under -Wwrite-strings. --- undead.c | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) (limited to 'undead.c') diff --git a/undead.c b/undead.c index b1f536e..2710223 100644 --- a/undead.c +++ b/undead.c @@ -1725,7 +1725,7 @@ static char *interpret_move(const game_state *state, game_ui *ui, if (button == 'a' || button == 'A') { ui->ascii = !ui->ascii; - return ""; + return UI_UPDATE; } if (button == 'm' || button == 'M') { @@ -1771,12 +1771,12 @@ static char *interpret_move(const game_state *state, game_ui *ui, case CURSOR_LEFT: ui->hx -= (ui->hx > 1) ? 1 : 0; break; } ui->hshow = ui->hcursor = 1; - return ""; + return UI_UPDATE; } if (ui->hshow && button == CURSOR_SELECT) { ui->hpencil = 1 - ui->hpencil; ui->hcursor = 1; - return ""; + return UI_UPDATE; } if (ui->hshow == 1 && ui->hpencil == 1) { @@ -1814,12 +1814,12 @@ static char *interpret_move(const game_state *state, game_ui *ui, if (button == LEFT_BUTTON) { ui->hshow = 1; ui->hpencil = 0; ui->hcursor = 0; ui->hx = gx; ui->hy = gy; - return ""; + return UI_UPDATE; } else if (button == RIGHT_BUTTON && g == 7) { ui->hshow = 1; ui->hpencil = 1; ui->hcursor = 0; ui->hx = gx; ui->hy = gy; - return ""; + return UI_UPDATE; } } else if (ui->hshow == 1) { @@ -1828,36 +1828,36 @@ static char *interpret_move(const game_state *state, game_ui *ui, if (gx == ui->hx && gy == ui->hy) { ui->hshow = 0; ui->hpencil = 0; ui->hcursor = 0; ui->hx = 0; ui->hy = 0; - return ""; + return UI_UPDATE; } else { ui->hshow = 1; ui->hpencil = 0; ui->hcursor = 0; ui->hx = gx; ui->hy = gy; - return ""; + return UI_UPDATE; } } else { ui->hshow = 1; ui->hpencil = 0; ui->hcursor = 0; ui->hx = gx; ui->hy = gy; - return ""; + return UI_UPDATE; } } else if (button == RIGHT_BUTTON) { if (ui->hpencil == 0 && g == 7) { ui->hshow = 1; ui->hpencil = 1; ui->hcursor = 0; ui->hx = gx; ui->hy = gy; - return ""; + return UI_UPDATE; } else { if (gx == ui->hx && gy == ui->hy) { ui->hshow = 0; ui->hpencil = 0; ui->hcursor = 0; ui->hx = 0; ui->hy = 0; - return ""; + return UI_UPDATE; } else if (g == 7) { ui->hshow = 1; ui->hpencil = 1; ui->hcursor = 0; ui->hx = gx; ui->hy = gy; - return ""; + return UI_UPDATE; } } } -- cgit v1.1