From a4fca3286f3aa630a3641e50a8e1f44ab1504a29 Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Fri, 21 Apr 2023 15:30:41 +0100 Subject: Pass a game_ui to compute_size, print_size and print. I'm about to move some of the bodgy getenv-based options so that they become fields in game_ui. So these functions, which could previously access those options directly via getenv, will now need to be given a game_ui where they can look them up. --- unequal.c | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) (limited to 'unequal.c') diff --git a/unequal.c b/unequal.c index f6ce50f..dff5885 100644 --- a/unequal.c +++ b/unequal.c @@ -1720,7 +1720,7 @@ badmove: #define DRAW_SIZE (TILE_SIZE*ds->order + GAP_SIZE*(ds->order-1) + BORDER*2) static void game_compute_size(const game_params *params, int tilesize, - int *x, int *y) + const game_ui *ui, int *x, int *y) { /* Ick: fake up `ds->tilesize' for macro expansion purposes */ struct { int tilesize, order; } ads, *ds = &ads; @@ -2083,17 +2083,19 @@ static int game_status(const game_state *state) return state->completed ? +1 : 0; } -static void game_print_size(const game_params *params, float *x, float *y) +static void game_print_size(const game_params *params, const game_ui *ui, + float *x, float *y) { int pw, ph; /* 10mm squares by default, roughly the same as Grauniad. */ - game_compute_size(params, 1000, &pw, &ph); + game_compute_size(params, 1000, ui, &pw, &ph); *x = pw / 100.0F; *y = ph / 100.0F; } -static void game_print(drawing *dr, const game_state *state, int tilesize) +static void game_print(drawing *dr, const game_state *state, const game_ui *ui, + int tilesize) { int ink = print_mono_colour(dr, 0); int x, y, o = state->order, ox, oy, n; -- cgit v1.1