From a9af3fda1d784c42d486a019a0a4e947f762af70 Mon Sep 17 00:00:00 2001 From: Ben Harris Date: Sun, 4 Jun 2023 18:42:58 +0100 Subject: Rename UI_UPDATE as MOVE_UI_UPDATE All the other constants named UI_* are special key names that can be passed to midend_process_key(), but UI_UPDATE is a special return value from the back-end interpret_move() function instead. This renaming makes the distinction clear and provides a naming convention for future special return values from interpret_move(). --- unequal.c | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'unequal.c') diff --git a/unequal.c b/unequal.c index e67f028..4b2bc42 100644 --- a/unequal.c +++ b/unequal.c @@ -1531,7 +1531,7 @@ static char *interpret_move(const game_state *state, game_ui *ui, ui->hshow = true; } ui->hcursor = false; - return UI_UPDATE; + return MOVE_UI_UPDATE; } if (button == RIGHT_BUTTON) { /* pencil highlighting for non-filled squares */ @@ -1545,7 +1545,7 @@ static char *interpret_move(const game_state *state, game_ui *ui, ui->hshow = true; } ui->hcursor = false; - return UI_UPDATE; + return MOVE_UI_UPDATE; } } @@ -1561,12 +1561,12 @@ static char *interpret_move(const game_state *state, game_ui *ui, ny != ui->hy + adjthan[i].dy); ++i); if (i == 4) - return UI_UPDATE; /* invalid direction, i.e. out of + return MOVE_UI_UPDATE; /* invalid direction, i.e. out of * the board */ if (!(GRID(state, flags, ui->hx, ui->hy) & adjthan[i].f || GRID(state, flags, nx, ny ) & adjthan[i].fo)) - return UI_UPDATE; /* no clue to toggle */ + return MOVE_UI_UPDATE; /* no clue to toggle */ if (state->mode == MODE_ADJACENT) self = (adjthan[i].dx >= 0 && adjthan[i].dy >= 0); @@ -1585,13 +1585,13 @@ static char *interpret_move(const game_state *state, game_ui *ui, move_cursor(button, &ui->hx, &ui->hy, ds->order, ds->order, false); ui->hshow = true; ui->hcursor = true; - return UI_UPDATE; + return MOVE_UI_UPDATE; } } if (ui->hshow && IS_CURSOR_SELECT(button)) { ui->hpencil = !ui->hpencil; ui->hcursor = true; - return UI_UPDATE; + return MOVE_UI_UPDATE; } n = c2n(button, state->order); @@ -1622,7 +1622,7 @@ static char *interpret_move(const game_state *state, game_ui *ui, /* ... expect to remove the cursor in mouse mode. */ if (!ui->hcursor) { ui->hshow = false; - return UI_UPDATE; + return MOVE_UI_UPDATE; } return NULL; } -- cgit v1.1