From a7431c0b7ce232f296ebcd70172ca64e58300105 Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Sat, 6 Sep 2008 09:27:56 +0000 Subject: New infrastructure feature. Games are now permitted to be _conditionally_ able to format the current puzzle as text to be sent to the clipboard. For instance, if a game were to support playing on a square grid and on other kinds of grid such as hexagonal, then it might reasonably feel that only the former could be sensibly rendered in ASCII art; so it can now arrange for the "Copy" menu item to be greyed out depending on the game_params. To do this I've introduced a new backend function (can_format_as_text_now()), and renamed the existing static backend field "can_format_as_text" to "can_format_as_text_ever". The latter will cause compile errors for anyone maintaining a third-party front end; if any such person is reading this, I apologise to them for the inconvenience, but I did do it deliberately so that they'd know to update their front end. As yet, no checked-in game actually uses this feature; all current games can still either copy always or copy never. [originally from svn r8161] --- unfinished/pearl.c | 7 ++++++- unfinished/separate.c | 7 ++++++- unfinished/slide.c | 7 ++++++- unfinished/sokoban.c | 7 ++++++- 4 files changed, 24 insertions(+), 4 deletions(-) (limited to 'unfinished') diff --git a/unfinished/pearl.c b/unfinished/pearl.c index af25415..41ab998 100644 --- a/unfinished/pearl.c +++ b/unfinished/pearl.c @@ -1236,6 +1236,11 @@ static char *solve_game(game_state *state, game_state *currstate, return NULL; } +static int game_can_format_as_text_now(game_params *params) +{ + return TRUE; +} + static char *game_text_format(game_state *state) { return NULL; @@ -1379,7 +1384,7 @@ const struct game thegame = { dup_game, free_game, FALSE, solve_game, - FALSE, game_text_format, + FALSE, game_can_format_as_text_now, game_text_format, new_ui, free_ui, encode_ui, diff --git a/unfinished/separate.c b/unfinished/separate.c index d6542a1..2df4a5b 100644 --- a/unfinished/separate.c +++ b/unfinished/separate.c @@ -680,6 +680,11 @@ static char *solve_game(game_state *state, game_state *currstate, return NULL; } +static int game_can_format_as_text_now(game_params *params) +{ + return TRUE; +} + static char *game_text_format(game_state *state) { return NULL; @@ -823,7 +828,7 @@ const struct game thegame = { dup_game, free_game, FALSE, solve_game, - FALSE, game_text_format, + FALSE, game_can_format_as_text_now, game_text_format, new_ui, free_ui, encode_ui, diff --git a/unfinished/slide.c b/unfinished/slide.c index d149657..af8f210 100644 --- a/unfinished/slide.c +++ b/unfinished/slide.c @@ -1166,6 +1166,11 @@ static char *solve_game(game_state *state, game_state *currstate, return ret; } +static int game_can_format_as_text_now(game_params *params) +{ + return TRUE; +} + static char *game_text_format(game_state *state) { return board_text_format(state->w, state->h, state->board, @@ -2317,7 +2322,7 @@ const struct game thegame = { dup_game, free_game, TRUE, solve_game, - TRUE, game_text_format, + TRUE, game_can_format_as_text_now, game_text_format, new_ui, free_ui, encode_ui, diff --git a/unfinished/sokoban.c b/unfinished/sokoban.c index 2d76954..91f02a6 100644 --- a/unfinished/sokoban.c +++ b/unfinished/sokoban.c @@ -907,6 +907,11 @@ static char *solve_game(game_state *state, game_state *currstate, return NULL; } +static int game_can_format_as_text_now(game_params *params) +{ + return TRUE; +} + static char *game_text_format(game_state *state) { return NULL; @@ -1429,7 +1434,7 @@ const struct game thegame = { dup_game, free_game, FALSE, solve_game, - FALSE, game_text_format, + FALSE, game_can_format_as_text_now, game_text_format, new_ui, free_ui, encode_ui, -- cgit v1.1