From 64e6afdeedcf3f22282524ebd36e3393736fed65 Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Wed, 28 Apr 2004 17:46:04 +0000 Subject: Have each game declare a name which is used for window titles etc. [originally from svn r4167] --- windows.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'windows.c') diff --git a/windows.c b/windows.c index 29b50bc..4db17f4 100644 --- a/windows.c +++ b/windows.c @@ -234,7 +234,7 @@ static frontend *new_window(HINSTANCE inst) (WS_THICKFRAME | WS_MAXIMIZEBOX | WS_OVERLAPPED), TRUE, 0); - fe->hwnd = CreateWindowEx(0, "puzzle", "puzzle", + fe->hwnd = CreateWindowEx(0, game_name, game_name, WS_OVERLAPPEDWINDOW &~ (WS_THICKFRAME | WS_MAXIMIZEBOX), CW_USEDEFAULT, CW_USEDEFAULT, @@ -489,7 +489,7 @@ int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show) wndclass.hCursor = LoadCursor(NULL, IDC_ARROW); wndclass.hbrBackground = NULL; wndclass.lpszMenuName = NULL; - wndclass.lpszClassName = "puzzle"; + wndclass.lpszClassName = game_name; RegisterClass(&wndclass); } -- cgit v1.1