/*
 * windows.c: Windows front end for my puzzle collection.
 */

#include <windows.h>
#include <commctrl.h>

#include <stdio.h>
#include <assert.h>
#include <ctype.h>
#include <stdarg.h>
#include <stdlib.h>
#include <limits.h>
#include <time.h>

#include "puzzles.h"

#define IDM_NEW       0x0010
#define IDM_RESTART   0x0020
#define IDM_UNDO      0x0030
#define IDM_REDO      0x0040
#define IDM_COPY      0x0050
#define IDM_SOLVE     0x0060
#define IDM_QUIT      0x0070
#define IDM_CONFIG    0x0080
#define IDM_DESC      0x0090
#define IDM_SEED      0x00A0
#define IDM_HELPC     0x00B0
#define IDM_GAMEHELP  0x00C0
#define IDM_ABOUT     0x00D0
#define IDM_PRESETS   0x0100

#define HELP_FILE_NAME  "puzzles.hlp"
#define HELP_CNT_NAME   "puzzles.cnt"

#ifdef DEBUG
static FILE *debug_fp = NULL;
static HANDLE debug_hdl = INVALID_HANDLE_VALUE;
static int debug_got_console = 0;

void dputs(char *buf)
{
    DWORD dw;

    if (!debug_got_console) {
	if (AllocConsole()) {
	    debug_got_console = 1;
	    debug_hdl = GetStdHandle(STD_OUTPUT_HANDLE);
	}
    }
    if (!debug_fp) {
	debug_fp = fopen("debug.log", "w");
    }

    if (debug_hdl != INVALID_HANDLE_VALUE) {
	WriteFile(debug_hdl, buf, strlen(buf), &dw, NULL);
    }
    fputs(buf, debug_fp);
    fflush(debug_fp);
}

void debug_printf(char *fmt, ...)
{
    char buf[4096];
    va_list ap;

    va_start(ap, fmt);
    vsprintf(buf, fmt, ap);
    dputs(buf);
    va_end(ap);
}
#endif

struct font {
    HFONT font;
    int type;
    int size;
};

struct cfg_aux {
    int ctlid;
};

struct blitter {
    HBITMAP bitmap;
    frontend *fe;
    int x, y, w, h;
};

struct frontend {
    midend_data *me;
    HWND hwnd, statusbar, cfgbox;
    HINSTANCE inst;
    HBITMAP bitmap, prevbm;
    HDC hdc_bm;
    COLORREF *colours;
    HBRUSH *brushes;
    HPEN *pens;
    HRGN clip;
    UINT timer;
    DWORD timer_last_tickcount;
    int npresets;
    game_params **presets;
    struct font *fonts;
    int nfonts, fontsize;
    config_item *cfg;
    struct cfg_aux *cfgaux;
    int cfg_which, dlg_done;
    HFONT cfgfont;
    char *help_path;
    int help_has_contents;
    char *laststatus;
};

void fatal(char *fmt, ...)
{
    char buf[2048];
    va_list ap;

    va_start(ap, fmt);
    vsprintf(buf, fmt, ap);
    va_end(ap);

    MessageBox(NULL, buf, "Fatal error", MB_ICONEXCLAMATION | MB_OK);

    exit(1);
}

void get_random_seed(void **randseed, int *randseedsize)
{
    time_t *tp = snew(time_t);
    time(tp);
    *randseed = (void *)tp;
    *randseedsize = sizeof(time_t);
}

void status_bar(frontend *fe, char *text)
{
    char *rewritten = midend_rewrite_statusbar(fe->me, text);
    if (!fe->laststatus || strcmp(rewritten, fe->laststatus)) {
	SetWindowText(fe->statusbar, rewritten);
	sfree(fe->laststatus);
	fe->laststatus = rewritten;
    } else {
	sfree(rewritten);
    }
}

blitter *blitter_new(int w, int h)
{
    blitter *bl = snew(blitter);

    memset(bl, 0, sizeof(blitter));
    bl->w = w;
    bl->h = h;
    bl->bitmap = 0;

    return bl;
}

void blitter_free(blitter *bl)
{
    if (bl->bitmap) DeleteObject(bl->bitmap);
    sfree(bl);
}

static void blitter_mkbitmap(frontend *fe, blitter *bl)
{
    HDC hdc = GetDC(fe->hwnd);
    bl->bitmap = CreateCompatibleBitmap(hdc, bl->w, bl->h);
    ReleaseDC(fe->hwnd, hdc);
}

/* BitBlt(dstDC, dstX, dstY, dstW, dstH, srcDC, srcX, srcY, dType) */

void blitter_save(frontend *fe, blitter *bl, int x, int y)
{
    HDC hdc_win, hdc_blit;
    HBITMAP prev_blit;

    if (!bl->bitmap) blitter_mkbitmap(fe, bl);

    bl->x = x; bl->y = y;

    hdc_win = GetDC(fe->hwnd);
    hdc_blit = CreateCompatibleDC(hdc_win);
    if (!hdc_blit) fatal("hdc_blit failed: 0x%x", GetLastError());

    prev_blit = SelectObject(hdc_blit, bl->bitmap);
    if (prev_blit == NULL || prev_blit == HGDI_ERROR)
        fatal("SelectObject for hdc_main failed: 0x%x", GetLastError());

    if (!BitBlt(hdc_blit, 0, 0, bl->w, bl->h,
                fe->hdc_bm, x, y, SRCCOPY))
        fatal("BitBlt failed: 0x%x", GetLastError());

    SelectObject(hdc_blit, prev_blit);
    DeleteDC(hdc_blit);
    ReleaseDC(fe->hwnd, hdc_win);
}

void blitter_load(frontend *fe, blitter *bl, int x, int y)
{
    HDC hdc_win, hdc_blit;
    HBITMAP prev_blit;

    assert(bl->bitmap); /* we should always have saved before loading */

    if (x == BLITTER_FROMSAVED) x = bl->x;
    if (y == BLITTER_FROMSAVED) y = bl->y;

    hdc_win = GetDC(fe->hwnd);
    hdc_blit = CreateCompatibleDC(hdc_win);

    prev_blit = SelectObject(hdc_blit, bl->bitmap);

    BitBlt(fe->hdc_bm, x, y, bl->w, bl->h,
           hdc_blit, 0, 0, SRCCOPY);

    SelectObject(hdc_blit, prev_blit);
    DeleteDC(hdc_blit);
    ReleaseDC(fe->hwnd, hdc_win);
}

void frontend_default_colour(frontend *fe, float *output)
{
    DWORD c = GetSysColor(COLOR_MENU); /* ick */

    output[0] = (float)(GetRValue(c) / 255.0);
    output[1] = (float)(GetGValue(c) / 255.0);
    output[2] = (float)(GetBValue(c) / 255.0);
}

void clip(frontend *fe, int x, int y, int w, int h)
{
    IntersectClipRect(fe->hdc_bm, x, y, x+w, y+h);
}

void unclip(frontend *fe)
{
    SelectClipRgn(fe->hdc_bm, NULL);
}

void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize,
               int align, int colour, char *text)
{
    int i;

    /*
     * Find or create the font.
     */
    for (i = 0; i < fe->nfonts; i++)
        if (fe->fonts[i].type == fonttype && fe->fonts[i].size == fontsize)
            break;

    if (i == fe->nfonts) {
        if (fe->fontsize <= fe->nfonts) {
            fe->fontsize = fe->nfonts + 10;
            fe->fonts = sresize(fe->fonts, fe->fontsize, struct font);
        }

        fe->nfonts++;

        fe->fonts[i].type = fonttype;
        fe->fonts[i].size = fontsize;

        fe->fonts[i].font = CreateFont(-fontsize, 0, 0, 0, FW_BOLD,
				       FALSE, FALSE, FALSE, DEFAULT_CHARSET,
				       OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
				       DEFAULT_QUALITY,
				       (fonttype == FONT_FIXED ?
					FIXED_PITCH | FF_DONTCARE :
					VARIABLE_PITCH | FF_SWISS),
				       NULL);
    }

    /*
     * Position and draw the text.
     */
    {
	HFONT oldfont;
	TEXTMETRIC tm;
	SIZE size;

	oldfont = SelectObject(fe->hdc_bm, fe->fonts[i].font);
	if (GetTextMetrics(fe->hdc_bm, &tm)) {
	    if (align & ALIGN_VCENTRE)
		y -= (tm.tmAscent+tm.tmDescent)/2;
	    else
		y -= tm.tmAscent;
	}
	if (GetTextExtentPoint32(fe->hdc_bm, text, strlen(text), &size)) {
	    if (align & ALIGN_HCENTRE)
		x -= size.cx / 2;
	    else if (align & ALIGN_HRIGHT)
		x -= size.cx;
	}
	SetBkMode(fe->hdc_bm, TRANSPARENT);
	SetTextColor(fe->hdc_bm, fe->colours[colour]);
	TextOut(fe->hdc_bm, x, y, text, strlen(text));
	SelectObject(fe->hdc_bm, oldfont);
    }
}

void draw_rect(frontend *fe, int x, int y, int w, int h, int colour)
{
    if (w == 1 && h == 1) {
	/*
	 * Rectangle() appears to get uppity if asked to draw a 1x1
	 * rectangle, presumably on the grounds that that's beneath
	 * its dignity and you ought to be using SetPixel instead.
	 * So I will.
	 */
	SetPixel(fe->hdc_bm, x, y, fe->colours[colour]);
    } else {
	HBRUSH oldbrush = SelectObject(fe->hdc_bm, fe->brushes[colour]);
	HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]);
	Rectangle(fe->hdc_bm, x, y, x+w, y+h);
	SelectObject(fe->hdc_bm, oldbrush);
	SelectObject(fe->hdc_bm, oldpen);
    }
}

void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour)
{
    HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]);
    MoveToEx(fe->hdc_bm, x1, y1, NULL);
    LineTo(fe->hdc_bm, x2, y2);
    SetPixel(fe->hdc_bm, x2, y2, fe->colours[colour]);
    SelectObject(fe->hdc_bm, oldpen);
}

void draw_circle(frontend *fe, int cx, int cy, int radius,
                 int fill, int colour)
{
    if (fill) {
	HBRUSH oldbrush = SelectObject(fe->hdc_bm, fe->brushes[colour]);
	HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]);
	Ellipse(fe->hdc_bm, cx - radius, cy - radius,
		cx + radius + 1, cy + radius + 1);
	SelectObject(fe->hdc_bm, oldbrush);
	SelectObject(fe->hdc_bm, oldpen);
    } else {
	HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]);
	MoveToEx(fe->hdc_bm, cx + radius, cy, NULL);
	AngleArc(fe->hdc_bm, cx, cy, radius, 0.0F, 360.0F);
	SelectObject(fe->hdc_bm, oldpen);
    }    
}

void draw_polygon(frontend *fe, int *coords, int npoints,
                  int fill, int colour)
{
    POINT *pts = snewn(npoints+1, POINT);
    int i;

    for (i = 0; i <= npoints; i++) {
	int j = (i < npoints ? i : 0);
	pts[i].x = coords[j*2];
	pts[i].y = coords[j*2+1];
    }

    if (fill) {
	HBRUSH oldbrush = SelectObject(fe->hdc_bm, fe->brushes[colour]);
	HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]);
	Polygon(fe->hdc_bm, pts, npoints);
	SelectObject(fe->hdc_bm, oldbrush);
	SelectObject(fe->hdc_bm, oldpen);
    } else {
	HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]);
	Polyline(fe->hdc_bm, pts, npoints+1);
	SelectObject(fe->hdc_bm, oldpen);
    }

    sfree(pts);
}

void start_draw(frontend *fe)
{
    HDC hdc_win;
    hdc_win = GetDC(fe->hwnd);
    fe->hdc_bm = CreateCompatibleDC(hdc_win);
    fe->prevbm = SelectObject(fe->hdc_bm, fe->bitmap);
    ReleaseDC(fe->hwnd, hdc_win);
    fe->clip = NULL;
    SetMapMode(fe->hdc_bm, MM_TEXT);
}

void draw_update(frontend *fe, int x, int y, int w, int h)
{
    RECT r;

    r.left = x;
    r.top = y;
    r.right = x + w;
    r.bottom = y + h;

    InvalidateRect(fe->hwnd, &r, FALSE);
}

void end_draw(frontend *fe)
{
    SelectObject(fe->hdc_bm, fe->prevbm);
    DeleteDC(fe->hdc_bm);
    if (fe->clip) {
	DeleteObject(fe->clip);
	fe->clip = NULL;
    }
}

void deactivate_timer(frontend *fe)
{
    KillTimer(fe->hwnd, fe->timer);
    fe->timer = 0;
}

void activate_timer(frontend *fe)
{
    if (!fe->timer) {
	fe->timer = SetTimer(fe->hwnd, fe->timer, 20, NULL);
	fe->timer_last_tickcount = GetTickCount();
    }
}

void write_clip(HWND hwnd, char *data)
{
    HGLOBAL clipdata;
    int len, i, j;
    char *data2;
    void *lock;

    /*
     * Windows expects CRLF in the clipboard, so we must convert
     * any \n that has come out of the puzzle backend.
     */
    len = 0;
    for (i = 0; data[i]; i++) {
	if (data[i] == '\n')
	    len++;
	len++;
    }
    data2 = snewn(len+1, char);
    j = 0;
    for (i = 0; data[i]; i++) {
	if (data[i] == '\n')
	    data2[j++] = '\r';
	data2[j++] = data[i];
    }
    assert(j == len);
    data2[j] = '\0';

    clipdata = GlobalAlloc(GMEM_DDESHARE | GMEM_MOVEABLE, len + 1);
    if (!clipdata)
	return;
    lock = GlobalLock(clipdata);
    if (!lock)
	return;
    memcpy(lock, data2, len);
    ((unsigned char *) lock)[len] = 0;
    GlobalUnlock(clipdata);

    if (OpenClipboard(hwnd)) {
	EmptyClipboard();
	SetClipboardData(CF_TEXT, clipdata);
	CloseClipboard();
    } else
	GlobalFree(clipdata);

    sfree(data2);
}

/*
 * See if we can find a help file.
 */
static void find_help_file(frontend *fe)
{
    char b[2048], *p, *q, *r;
    FILE *fp;
    if (!fe->help_path) {
        GetModuleFileName(NULL, b, sizeof(b) - 1);
        r = b;
        p = strrchr(b, '\\');
        if (p && p >= r) r = p+1;
        q = strrchr(b, ':');
        if (q && q >= r) r = q+1;
        strcpy(r, HELP_FILE_NAME);
        if ( (fp = fopen(b, "r")) != NULL) {
            fe->help_path = dupstr(b);
            fclose(fp);
        } else
            fe->help_path = NULL;
        strcpy(r, HELP_CNT_NAME);
        if ( (fp = fopen(b, "r")) != NULL) {
            fe->help_has_contents = TRUE;
            fclose(fp);
        } else
            fe->help_has_contents = FALSE;
    }
}

static void check_window_size(frontend *fe, int *px, int *py)
{
    RECT r;
    int x, y, sy;

    if (fe->statusbar) {
	RECT sr;
	GetWindowRect(fe->statusbar, &sr);
	sy = sr.bottom - sr.top;
    } else {
	sy = 0;
    }

    /*
     * See if we actually got the window size we wanted, and adjust
     * the puzzle size if not.
     */
    GetClientRect(fe->hwnd, &r);
    x = r.right - r.left;
    y = r.bottom - r.top - sy;
    midend_size(fe->me, &x, &y, FALSE);
    if (x != r.right - r.left || y != r.bottom - r.top) {
	/*
	 * Resize the window, now we know what size we _really_
	 * want it to be.
	 */
	r.left = r.top = 0;
	r.right = x;
	r.bottom = y + sy;
	AdjustWindowRectEx(&r, WS_OVERLAPPEDWINDOW &~
			   (WS_THICKFRAME | WS_MAXIMIZEBOX | WS_OVERLAPPED),
			   TRUE, 0);
	SetWindowPos(fe->hwnd, NULL, 0, 0, r.right - r.left, r.bottom - r.top,
		     SWP_NOMOVE | SWP_NOZORDER);
    }

    if (fe->statusbar) {
	GetClientRect(fe->hwnd, &r);
	SetWindowPos(fe->statusbar, NULL, 0, r.bottom-r.top-sy, r.right-r.left,
		     sy, SWP_NOZORDER);
    }

    *px = x;
    *py = y;
}

static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
{
    frontend *fe;
    int x, y;
    RECT r;
    HDC hdc;

    fe = snew(frontend);

    fe->me = midend_new(fe, &thegame);

    if (game_id) {
        *error = midend_game_id(fe->me, game_id);
        if (*error) {
            midend_free(fe->me);
            sfree(fe);
            return NULL;
        }
    }

    fe->help_path = NULL;
    find_help_file(fe);

    fe->inst = inst;
    midend_new_game(fe->me);

    fe->timer = 0;

    fe->fonts = NULL;
    fe->nfonts = fe->fontsize = 0;

    fe->laststatus = NULL;

    {
	int i, ncolours;
        float *colours;

        colours = midend_colours(fe->me, &ncolours);

	fe->colours = snewn(ncolours, COLORREF);
	fe->brushes = snewn(ncolours, HBRUSH);
	fe->pens = snewn(ncolours, HPEN);

	for (i = 0; i < ncolours; i++) {
	    fe->colours[i] = RGB(255 * colours[i*3+0],
				 255 * colours[i*3+1],
				 255 * colours[i*3+2]);
	    fe->brushes[i] = CreateSolidBrush(fe->colours[i]);
	    fe->pens[i] = CreatePen(PS_SOLID, 1, fe->colours[i]);
	}
    }

    x = y = INT_MAX;		       /* find puzzle's preferred size */
    midend_size(fe->me, &x, &y, FALSE);

    r.left = r.top = 0;
    r.right = x;
    r.bottom = y;
    AdjustWindowRectEx(&r, WS_OVERLAPPEDWINDOW &~
		       (WS_THICKFRAME | WS_MAXIMIZEBOX | WS_OVERLAPPED),
		       TRUE, 0);

    fe->hwnd = CreateWindowEx(0, thegame.name, thegame.name,
			      WS_OVERLAPPEDWINDOW &~
			      (WS_THICKFRAME | WS_MAXIMIZEBOX),
			      CW_USEDEFAULT, CW_USEDEFAULT,
			      r.right - r.left, r.bottom - r.top,
			      NULL, NULL, inst, NULL);

    if (midend_wants_statusbar(fe->me)) {
	RECT sr;
	fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, "ooh",
				       WS_CHILD | WS_VISIBLE,
				       0, 0, 0, 0, /* status bar does these */
				       fe->hwnd, NULL, inst, NULL);
	/*
	 * Now resize the window to take account of the status bar.
	 */
	GetWindowRect(fe->statusbar, &sr);
	GetWindowRect(fe->hwnd, &r);
	SetWindowPos(fe->hwnd, NULL, 0, 0, r.right - r.left,
		     r.bottom - r.top + sr.bottom - sr.top,
		     SWP_NOMOVE | SWP_NOZORDER);
    } else {
	fe->statusbar = NULL;
    }

    {
	HMENU bar = CreateMenu();
	HMENU menu = CreateMenu();

	AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)menu, "Game");
	AppendMenu(menu, MF_ENABLED, IDM_NEW, "New");
	AppendMenu(menu, MF_ENABLED, IDM_RESTART, "Restart");
	AppendMenu(menu, MF_ENABLED, IDM_DESC, "Specific...");
	AppendMenu(menu, MF_ENABLED, IDM_SEED, "Random Seed...");

	if ((fe->npresets = midend_num_presets(fe->me)) > 0 ||
	    thegame.can_configure) {
	    HMENU sub = CreateMenu();
	    int i;

	    AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)sub, "Type");

	    fe->presets = snewn(fe->npresets, game_params *);

	    for (i = 0; i < fe->npresets; i++) {
		char *name;

		midend_fetch_preset(fe->me, i, &name, &fe->presets[i]);

		/*
		 * FIXME: we ought to go through and do something
		 * with ampersands here.
		 */

		AppendMenu(sub, MF_ENABLED, IDM_PRESETS + 0x10 * i, name);
	    }

	    if (thegame.can_configure) {
		AppendMenu(sub, MF_ENABLED, IDM_CONFIG, "Custom...");
	    }
	}

	AppendMenu(menu, MF_SEPARATOR, 0, 0);
	AppendMenu(menu, MF_ENABLED, IDM_UNDO, "Undo");
	AppendMenu(menu, MF_ENABLED, IDM_REDO, "Redo");
	if (thegame.can_format_as_text) {
	    AppendMenu(menu, MF_SEPARATOR, 0, 0);
	    AppendMenu(menu, MF_ENABLED, IDM_COPY, "Copy");
	}
	if (thegame.can_solve) {
	    AppendMenu(menu, MF_SEPARATOR, 0, 0);
	    AppendMenu(menu, MF_ENABLED, IDM_SOLVE, "Solve");
	}
	AppendMenu(menu, MF_SEPARATOR, 0, 0);
	AppendMenu(menu, MF_ENABLED, IDM_QUIT, "Exit");
	menu = CreateMenu();
	AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)menu, "Help");
	AppendMenu(menu, MF_ENABLED, IDM_ABOUT, "About");
        if (fe->help_path) {
	    AppendMenu(menu, MF_SEPARATOR, 0, 0);
            AppendMenu(menu, MF_ENABLED, IDM_HELPC, "Contents");
            if (thegame.winhelp_topic) {
                char *item;
                assert(thegame.name);
                item = snewn(9+strlen(thegame.name), char); /*ick*/
                sprintf(item, "Help on %s", thegame.name);
                AppendMenu(menu, MF_ENABLED, IDM_GAMEHELP, item);
                sfree(item);
            }
        }
	SetMenu(fe->hwnd, bar);
    }

    check_window_size(fe, &x, &y);

    hdc = GetDC(fe->hwnd);
    fe->bitmap = CreateCompatibleBitmap(hdc, x, y);
    ReleaseDC(fe->hwnd, hdc);

    SetWindowLong(fe->hwnd, GWL_USERDATA, (LONG)fe);

    ShowWindow(fe->hwnd, SW_NORMAL);
    SetForegroundWindow(fe->hwnd);

    midend_redraw(fe->me);

    return fe;
}

static int CALLBACK AboutDlgProc(HWND hwnd, UINT msg,
				 WPARAM wParam, LPARAM lParam)
{
    frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);

    switch (msg) {
      case WM_INITDIALOG:
	return 0;

      case WM_COMMAND:
	if ((HIWORD(wParam) == BN_CLICKED ||
	     HIWORD(wParam) == BN_DOUBLECLICKED) &&
	    LOWORD(wParam) == IDOK)
	    fe->dlg_done = 1;
	return 0;

      case WM_CLOSE:
	fe->dlg_done = 1;
	return 0;
    }

    return 0;
}

static int CALLBACK ConfigDlgProc(HWND hwnd, UINT msg,
				  WPARAM wParam, LPARAM lParam)
{
    frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
    config_item *i;
    struct cfg_aux *j;

    switch (msg) {
      case WM_INITDIALOG:
	return 0;

      case WM_COMMAND:
	/*
	 * OK and Cancel are special cases.
	 */
	if ((HIWORD(wParam) == BN_CLICKED ||
	     HIWORD(wParam) == BN_DOUBLECLICKED) &&
	    (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)) {
	    if (LOWORD(wParam) == IDOK) {
		char *err = midend_set_config(fe->me, fe->cfg_which, fe->cfg);

		if (err) {
		    MessageBox(hwnd, err, "Validation error",
			       MB_ICONERROR | MB_OK);
		} else {
		    fe->dlg_done = 2;
		}
	    } else {
		fe->dlg_done = 1;
	    }
	    return 0;
	}

	/*
	 * First find the control whose id this is.
	 */
	for (i = fe->cfg, j = fe->cfgaux; i->type != C_END; i++, j++) {
	    if (j->ctlid == LOWORD(wParam))
		break;
	}
	if (i->type == C_END)
	    return 0;		       /* not our problem */

	if (i->type == C_STRING && HIWORD(wParam) == EN_CHANGE) {
	    char buffer[4096];
	    GetDlgItemText(fe->cfgbox, j->ctlid, buffer, lenof(buffer));
	    buffer[lenof(buffer)-1] = '\0';
	    sfree(i->sval);
	    i->sval = dupstr(buffer);
	} else if (i->type == C_BOOLEAN && 
		   (HIWORD(wParam) == BN_CLICKED ||
		    HIWORD(wParam) == BN_DOUBLECLICKED)) {
	    i->ival = IsDlgButtonChecked(fe->cfgbox, j->ctlid);
	} else if (i->type == C_CHOICES &&
		   HIWORD(wParam) == CBN_SELCHANGE) {
	    i->ival = SendDlgItemMessage(fe->cfgbox, j->ctlid,
					 CB_GETCURSEL, 0, 0);
	}

	return 0;

      case WM_CLOSE:
	fe->dlg_done = 1;
	return 0;
    }

    return 0;
}

HWND mkctrl(frontend *fe, int x1, int x2, int y1, int y2,
	    char *wclass, int wstyle,
	    int exstyle, const char *wtext, int wid)
{
    HWND ret;
    ret = CreateWindowEx(exstyle, wclass, wtext,
			 wstyle | WS_CHILD | WS_VISIBLE, x1, y1, x2-x1, y2-y1,
			 fe->cfgbox, (HMENU) wid, fe->inst, NULL);
    SendMessage(ret, WM_SETFONT, (WPARAM)fe->cfgfont, MAKELPARAM(TRUE, 0));
    return ret;
}

static void about(frontend *fe)
{
    int i;
    WNDCLASS wc;
    MSG msg;
    TEXTMETRIC tm;
    HDC hdc;
    HFONT oldfont;
    SIZE size;
    int gm, id;
    int winwidth, winheight, y;
    int height, width, maxwid;
    const char *strings[16];
    int lengths[16];
    int nstrings = 0;
    char titlebuf[512];

    sprintf(titlebuf, "About %.250s", thegame.name);

    strings[nstrings++] = thegame.name;
    strings[nstrings++] = "from Simon Tatham's Portable Puzzle Collection";
    strings[nstrings++] = ver;

    wc.style = CS_DBLCLKS | CS_SAVEBITS | CS_BYTEALIGNWINDOW;
    wc.lpfnWndProc = DefDlgProc;
    wc.cbClsExtra = 0;
    wc.cbWndExtra = DLGWINDOWEXTRA + 8;
    wc.hInstance = fe->inst;
    wc.hIcon = NULL;
    wc.hCursor = LoadCursor(NULL, IDC_ARROW);
    wc.hbrBackground = (HBRUSH) (COLOR_BACKGROUND +1);
    wc.lpszMenuName = NULL;
    wc.lpszClassName = "GameAboutBox";
    RegisterClass(&wc);

    hdc = GetDC(fe->hwnd);
    SetMapMode(hdc, MM_TEXT);

    fe->dlg_done = FALSE;

    fe->cfgfont = CreateFont(-MulDiv(8, GetDeviceCaps(hdc, LOGPIXELSY), 72),
			     0, 0, 0, 0,
			     FALSE, FALSE, FALSE, DEFAULT_CHARSET,
			     OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
			     DEFAULT_QUALITY,
			     FF_SWISS,
			     "MS Shell Dlg");

    oldfont = SelectObject(hdc, fe->cfgfont);
    if (GetTextMetrics(hdc, &tm)) {
	height = tm.tmAscent + tm.tmDescent;
	width = tm.tmAveCharWidth;
    } else {
	height = width = 30;
    }

    /*
     * Figure out the layout of the About box by measuring the
     * length of each piece of text.
     */
    maxwid = 0;
    winheight = height/2;

    for (i = 0; i < nstrings; i++) {
	if (GetTextExtentPoint32(hdc, strings[i], strlen(strings[i]), &size))
	    lengths[i] = size.cx;
	else
	    lengths[i] = 0;	       /* *shrug* */
	if (maxwid < lengths[i])
	    maxwid = lengths[i];
	winheight += height * 3 / 2 + (height / 2);
    }

    winheight += height + height * 7 / 4;      /* OK button */
    winwidth = maxwid + 4*width;

    SelectObject(hdc, oldfont);
    ReleaseDC(fe->hwnd, hdc);

    /*
     * Create the dialog, now that we know its size.
     */
    {
	RECT r, r2;

	r.left = r.top = 0;
	r.right = winwidth;
	r.bottom = winheight;

	AdjustWindowRectEx(&r, (WS_OVERLAPPEDWINDOW /*|
				DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
				WS_CAPTION | WS_SYSMENU*/) &~
			   (WS_MAXIMIZEBOX | WS_OVERLAPPED),
			   FALSE, 0);

	/*
	 * Centre the dialog on its parent window.
	 */
	r.right -= r.left;
	r.bottom -= r.top;
	GetWindowRect(fe->hwnd, &r2);
	r.left = (r2.left + r2.right - r.right) / 2;
	r.top = (r2.top + r2.bottom - r.bottom) / 2;
	r.right += r.left;
	r.bottom += r.top;

	fe->cfgbox = CreateWindowEx(0, wc.lpszClassName, titlebuf,
				    DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
				    WS_CAPTION | WS_SYSMENU,
				    r.left, r.top,
				    r.right-r.left, r.bottom-r.top,
				    fe->hwnd, NULL, fe->inst, NULL);
    }

    SendMessage(fe->cfgbox, WM_SETFONT, (WPARAM)fe->cfgfont, FALSE);

    SetWindowLong(fe->cfgbox, GWL_USERDATA, (LONG)fe);
    SetWindowLong(fe->cfgbox, DWL_DLGPROC, (LONG)AboutDlgProc);

    id = 1000;
    y = height/2;
    for (i = 0; i < nstrings; i++) {
	int border = width*2 + (maxwid - lengths[i]) / 2;
	mkctrl(fe, border, border+lengths[i], y+height*1/8, y+height*9/8,
	       "Static", 0, 0, strings[i], id++);
	y += height*3/2;

	assert(y < winheight);
	y += height/2;
    }

    y += height/2;		       /* extra space before OK */
    mkctrl(fe, width*2, maxwid+width*2, y, y+height*7/4, "BUTTON",
	   BS_PUSHBUTTON | BS_NOTIFY | WS_TABSTOP | BS_DEFPUSHBUTTON, 0,
	   "OK", IDOK);

    SendMessage(fe->cfgbox, WM_INITDIALOG, 0, 0);

    EnableWindow(fe->hwnd, FALSE);
    ShowWindow(fe->cfgbox, SW_NORMAL);
    while ((gm=GetMessage(&msg, NULL, 0, 0)) > 0) {
	if (!IsDialogMessage(fe->cfgbox, &msg))
	    DispatchMessage(&msg);
	if (fe->dlg_done)
	    break;
    }
    EnableWindow(fe->hwnd, TRUE);
    SetForegroundWindow(fe->hwnd);
    DestroyWindow(fe->cfgbox);
    DeleteObject(fe->cfgfont);
}

static int get_config(frontend *fe, int which)
{
    config_item *i;
    struct cfg_aux *j;
    char *title;
    WNDCLASS wc;
    MSG msg;
    TEXTMETRIC tm;
    HDC hdc;
    HFONT oldfont;
    SIZE size;
    HWND ctl;
    int gm, id, nctrls;
    int winwidth, winheight, col1l, col1r, col2l, col2r, y;
    int height, width, maxlabel, maxcheckbox;

    wc.style = CS_DBLCLKS | CS_SAVEBITS | CS_BYTEALIGNWINDOW;
    wc.lpfnWndProc = DefDlgProc;
    wc.cbClsExtra = 0;
    wc.cbWndExtra = DLGWINDOWEXTRA + 8;
    wc.hInstance = fe->inst;
    wc.hIcon = NULL;
    wc.hCursor = LoadCursor(NULL, IDC_ARROW);
    wc.hbrBackground = (HBRUSH) (COLOR_BACKGROUND +1);
    wc.lpszMenuName = NULL;
    wc.lpszClassName = "GameConfigBox";
    RegisterClass(&wc);

    hdc = GetDC(fe->hwnd);
    SetMapMode(hdc, MM_TEXT);

    fe->dlg_done = FALSE;

    fe->cfgfont = CreateFont(-MulDiv(8, GetDeviceCaps(hdc, LOGPIXELSY), 72),
			     0, 0, 0, 0,
			     FALSE, FALSE, FALSE, DEFAULT_CHARSET,
			     OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
			     DEFAULT_QUALITY,
			     FF_SWISS,
			     "MS Shell Dlg");

    oldfont = SelectObject(hdc, fe->cfgfont);
    if (GetTextMetrics(hdc, &tm)) {
	height = tm.tmAscent + tm.tmDescent;
	width = tm.tmAveCharWidth;
    } else {
	height = width = 30;
    }

    fe->cfg = midend_get_config(fe->me, which, &title);
    fe->cfg_which = which;

    /*
     * Figure out the layout of the config box by measuring the
     * length of each piece of text.
     */
    maxlabel = maxcheckbox = 0;
    winheight = height/2;

    for (i = fe->cfg; i->type != C_END; i++) {
	switch (i->type) {
	  case C_STRING:
	  case C_CHOICES:
	    /*
	     * Both these control types have a label filling only
	     * the left-hand column of the box.
	     */
	    if (GetTextExtentPoint32(hdc, i->name, strlen(i->name), &size) &&
		maxlabel < size.cx)
		maxlabel = size.cx;
	    winheight += height * 3 / 2 + (height / 2);
	    break;

	  case C_BOOLEAN:
	    /*
	     * Checkboxes take up the whole of the box width.
	     */
	    if (GetTextExtentPoint32(hdc, i->name, strlen(i->name), &size) &&
		maxcheckbox < size.cx)
		maxcheckbox = size.cx;
	    winheight += height + (height / 2);
	    break;
	}
    }

    winheight += height + height * 7 / 4;      /* OK / Cancel buttons */

    col1l = 2*width;
    col1r = col1l + maxlabel;
    col2l = col1r + 2*width;
    col2r = col2l + 30*width;
    if (col2r < col1l+2*height+maxcheckbox)
	col2r = col1l+2*height+maxcheckbox;
    winwidth = col2r + 2*width;

    SelectObject(hdc, oldfont);
    ReleaseDC(fe->hwnd, hdc);

    /*
     * Create the dialog, now that we know its size.
     */
    {
	RECT r, r2;

	r.left = r.top = 0;
	r.right = winwidth;
	r.bottom = winheight;

	AdjustWindowRectEx(&r, (WS_OVERLAPPEDWINDOW /*|
				DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
				WS_CAPTION | WS_SYSMENU*/) &~
			   (WS_MAXIMIZEBOX | WS_OVERLAPPED),
			   FALSE, 0);

	/*
	 * Centre the dialog on its parent window.
	 */
	r.right -= r.left;
	r.bottom -= r.top;
	GetWindowRect(fe->hwnd, &r2);
	r.left = (r2.left + r2.right - r.right) / 2;
	r.top = (r2.top + r2.bottom - r.bottom) / 2;
	r.right += r.left;
	r.bottom += r.top;

	fe->cfgbox = CreateWindowEx(0, wc.lpszClassName, title,
				    DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
				    WS_CAPTION | WS_SYSMENU,
				    r.left, r.top,
				    r.right-r.left, r.bottom-r.top,
				    fe->hwnd, NULL, fe->inst, NULL);
	sfree(title);
    }

    SendMessage(fe->cfgbox, WM_SETFONT, (WPARAM)fe->cfgfont, FALSE);

    SetWindowLong(fe->cfgbox, GWL_USERDATA, (LONG)fe);
    SetWindowLong(fe->cfgbox, DWL_DLGPROC, (LONG)ConfigDlgProc);

    /*
     * Count the controls so we can allocate cfgaux.
     */
    for (nctrls = 0, i = fe->cfg; i->type != C_END; i++)
	nctrls++;
    fe->cfgaux = snewn(nctrls, struct cfg_aux);

    id = 1000;
    y = height/2;
    for (i = fe->cfg, j = fe->cfgaux; i->type != C_END; i++, j++) {
	switch (i->type) {
	  case C_STRING:
	    /*
	     * Edit box with a label beside it.
	     */
	    mkctrl(fe, col1l, col1r, y+height*1/8, y+height*9/8,
		   "Static", 0, 0, i->name, id++);
	    ctl = mkctrl(fe, col2l, col2r, y, y+height*3/2,
			 "EDIT", WS_TABSTOP | ES_AUTOHSCROLL,
			 WS_EX_CLIENTEDGE, "", (j->ctlid = id++));
	    SetWindowText(ctl, i->sval);
	    y += height*3/2;
	    break;

	  case C_BOOLEAN:
	    /*
	     * Simple checkbox.
	     */
	    mkctrl(fe, col1l, col2r, y, y+height, "BUTTON",
		   BS_NOTIFY | BS_AUTOCHECKBOX | WS_TABSTOP,
		   0, i->name, (j->ctlid = id++));
	    CheckDlgButton(fe->cfgbox, j->ctlid, (i->ival != 0));
	    y += height;
	    break;

	  case C_CHOICES:
	    /*
	     * Drop-down list with a label beside it.
	     */
	    mkctrl(fe, col1l, col1r, y+height*1/8, y+height*9/8,
		   "STATIC", 0, 0, i->name, id++);
	    ctl = mkctrl(fe, col2l, col2r, y, y+height*41/2,
			 "COMBOBOX", WS_TABSTOP |
			 CBS_DROPDOWNLIST | CBS_HASSTRINGS,
			 WS_EX_CLIENTEDGE, "", (j->ctlid = id++));
	    {
		char c, *p, *q, *str;

		SendMessage(ctl, CB_RESETCONTENT, 0, 0);
		p = i->sval;
		c = *p++;
		while (*p) {
		    q = p;
		    while (*q && *q != c) q++;
		    str = snewn(q-p+1, char);
		    strncpy(str, p, q-p);
		    str[q-p] = '\0';
		    SendMessage(ctl, CB_ADDSTRING, 0, (LPARAM)str);
		    sfree(str);
		    if (*q) q++;
		    p = q;
		}
	    }

	    SendMessage(ctl, CB_SETCURSEL, i->ival, 0);

	    y += height*3/2;
	    break;
	}

	assert(y < winheight);
	y += height/2;
    }

    y += height/2;		       /* extra space before OK and Cancel */
    mkctrl(fe, col1l, (col1l+col2r)/2-width, y, y+height*7/4, "BUTTON",
	   BS_PUSHBUTTON | BS_NOTIFY | WS_TABSTOP | BS_DEFPUSHBUTTON, 0,
	   "OK", IDOK);
    mkctrl(fe, (col1l+col2r)/2+width, col2r, y, y+height*7/4, "BUTTON",
	   BS_PUSHBUTTON | BS_NOTIFY | WS_TABSTOP, 0, "Cancel", IDCANCEL);

    SendMessage(fe->cfgbox, WM_INITDIALOG, 0, 0);

    EnableWindow(fe->hwnd, FALSE);
    ShowWindow(fe->cfgbox, SW_NORMAL);
    while ((gm=GetMessage(&msg, NULL, 0, 0)) > 0) {
	if (!IsDialogMessage(fe->cfgbox, &msg))
	    DispatchMessage(&msg);
	if (fe->dlg_done)
	    break;
    }
    EnableWindow(fe->hwnd, TRUE);
    SetForegroundWindow(fe->hwnd);
    DestroyWindow(fe->cfgbox);
    DeleteObject(fe->cfgfont);

    free_cfg(fe->cfg);
    sfree(fe->cfgaux);

    return (fe->dlg_done == 2);
}

static void new_game_type(frontend *fe)
{
    RECT r, sr;
    HDC hdc;
    int x, y;

    midend_new_game(fe->me);
    x = y = INT_MAX;
    midend_size(fe->me, &x, &y, FALSE);

    r.left = r.top = 0;
    r.right = x;
    r.bottom = y;
    AdjustWindowRectEx(&r, WS_OVERLAPPEDWINDOW &~
		       (WS_THICKFRAME | WS_MAXIMIZEBOX |
			WS_OVERLAPPED),
		       TRUE, 0);

    if (fe->statusbar != NULL) {
	GetWindowRect(fe->statusbar, &sr);
    } else {
	sr.left = sr.right = sr.top = sr.bottom = 0;
    }
    SetWindowPos(fe->hwnd, NULL, 0, 0,
		 r.right - r.left,
		 r.bottom - r.top + sr.bottom - sr.top,
		 SWP_NOMOVE | SWP_NOZORDER);

    check_window_size(fe, &x, &y);

    if (fe->statusbar != NULL)
	SetWindowPos(fe->statusbar, NULL, 0, y, x,
		     sr.bottom - sr.top, SWP_NOZORDER);

    DeleteObject(fe->bitmap);

    hdc = GetDC(fe->hwnd);
    fe->bitmap = CreateCompatibleBitmap(hdc, x, y);
    ReleaseDC(fe->hwnd, hdc);

    midend_redraw(fe->me);
}

static int is_alt_pressed(void)
{
    BYTE keystate[256];
    int r = GetKeyboardState(keystate);
    if (!r)
	return FALSE;
    if (keystate[VK_MENU] & 0x80)
	return TRUE;
    if (keystate[VK_RMENU] & 0x80)
	return TRUE;
    return FALSE;
}

static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
				WPARAM wParam, LPARAM lParam)
{
    frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);

    switch (message) {
      case WM_CLOSE:
	DestroyWindow(hwnd);
	return 0;
      case WM_COMMAND:
	switch (wParam & ~0xF) {       /* low 4 bits reserved to Windows */
	  case IDM_NEW:
	    if (!midend_process_key(fe->me, 0, 0, 'n'))
		PostQuitMessage(0);
	    break;
	  case IDM_RESTART:
	    midend_restart_game(fe->me);
	    break;
	  case IDM_UNDO:
	    if (!midend_process_key(fe->me, 0, 0, 'u'))
		PostQuitMessage(0);
	    break;
	  case IDM_REDO:
	    if (!midend_process_key(fe->me, 0, 0, '\x12'))
		PostQuitMessage(0);
	    break;
	  case IDM_COPY:
	    {
		char *text = midend_text_format(fe->me);
		if (text)
		    write_clip(hwnd, text);
		else
		    MessageBeep(MB_ICONWARNING);
		sfree(text);
	    }
	    break;
	  case IDM_SOLVE:
	    {
		char *msg = midend_solve(fe->me);
		if (msg)
		    MessageBox(hwnd, msg, "Unable to solve",
			       MB_ICONERROR | MB_OK);
	    }
	    break;
	  case IDM_QUIT:
	    if (!midend_process_key(fe->me, 0, 0, 'q'))
		PostQuitMessage(0);
	    break;
	  case IDM_CONFIG:
	    if (get_config(fe, CFG_SETTINGS))
		new_game_type(fe);
	    break;
	  case IDM_SEED:
	    if (get_config(fe, CFG_SEED))
		new_game_type(fe);
	    break;
	  case IDM_DESC:
	    if (get_config(fe, CFG_DESC))
		new_game_type(fe);
	    break;
          case IDM_ABOUT:
	    about(fe);
            break;
          case IDM_HELPC:
            assert(fe->help_path);
            WinHelp(hwnd, fe->help_path,
                    fe->help_has_contents ? HELP_FINDER : HELP_CONTENTS, 0);
            break;
          case IDM_GAMEHELP:
            assert(fe->help_path);
            assert(thegame.winhelp_topic);
            {
                char *cmd = snewn(10+strlen(thegame.winhelp_topic), char);
                sprintf(cmd, "JI(`',`%s')", thegame.winhelp_topic);
                WinHelp(hwnd, fe->help_path, HELP_COMMAND, (DWORD)cmd);
                sfree(cmd);
            }
            break;
	  default:
	    {
		int p = ((wParam &~ 0xF) - IDM_PRESETS) / 0x10;

		if (p >= 0 && p < fe->npresets) {
		    midend_set_params(fe->me, fe->presets[p]);
		    new_game_type(fe);
		}
	    }
	    break;
	}
	break;
      case WM_DESTROY:
	PostQuitMessage(0);
	return 0;
      case WM_PAINT:
	{
	    PAINTSTRUCT p;
	    HDC hdc, hdc2;
	    HBITMAP prevbm;

	    hdc = BeginPaint(hwnd, &p);
	    hdc2 = CreateCompatibleDC(hdc);
	    prevbm = SelectObject(hdc2, fe->bitmap);
	    BitBlt(hdc,
		   p.rcPaint.left, p.rcPaint.top,
		   p.rcPaint.right - p.rcPaint.left,
		   p.rcPaint.bottom - p.rcPaint.top,
		   hdc2,
		   p.rcPaint.left, p.rcPaint.top,
		   SRCCOPY);
	    SelectObject(hdc2, prevbm);
	    DeleteDC(hdc2);
	    EndPaint(hwnd, &p);
	}
	return 0;
      case WM_KEYDOWN:
	{
	    int key = -1;
            BYTE keystate[256];
            int r = GetKeyboardState(keystate);
            int shift = (r && (keystate[VK_SHIFT] & 0x80)) ? MOD_SHFT : 0;
            int ctrl = (r && (keystate[VK_CONTROL] & 0x80)) ? MOD_CTRL : 0;

	    switch (wParam) {
	      case VK_LEFT:
		if (!(lParam & 0x01000000))
		    key = MOD_NUM_KEYPAD | '4';
                else
		    key = shift | ctrl | CURSOR_LEFT;
		break;
	      case VK_RIGHT:
		if (!(lParam & 0x01000000))
		    key = MOD_NUM_KEYPAD | '6';
                else
		    key = shift | ctrl | CURSOR_RIGHT;
		break;
	      case VK_UP:
		if (!(lParam & 0x01000000))
		    key = MOD_NUM_KEYPAD | '8';
                else
		    key = shift | ctrl | CURSOR_UP;
		break;
	      case VK_DOWN:
		if (!(lParam & 0x01000000))
		    key = MOD_NUM_KEYPAD | '2';
                else
		    key = shift | ctrl | CURSOR_DOWN;
		break;
		/*
		 * Diagonal keys on the numeric keypad.
		 */
	      case VK_PRIOR:
		if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '9';
		break;
	      case VK_NEXT:
		if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '3';
		break;
	      case VK_HOME:
		if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '7';
		break;
	      case VK_END:
		if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '1';
		break;
	      case VK_INSERT:
		if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '0';
		break;
	      case VK_CLEAR:
		if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '5';
		break;
		/*
		 * Numeric keypad keys with Num Lock on.
		 */
	      case VK_NUMPAD4: key = MOD_NUM_KEYPAD | '4'; break;
	      case VK_NUMPAD6: key = MOD_NUM_KEYPAD | '6'; break;
	      case VK_NUMPAD8: key = MOD_NUM_KEYPAD | '8'; break;
	      case VK_NUMPAD2: key = MOD_NUM_KEYPAD | '2'; break;
	      case VK_NUMPAD5: key = MOD_NUM_KEYPAD | '5'; break;
	      case VK_NUMPAD9: key = MOD_NUM_KEYPAD | '9'; break;
	      case VK_NUMPAD3: key = MOD_NUM_KEYPAD | '3'; break;
	      case VK_NUMPAD7: key = MOD_NUM_KEYPAD | '7'; break;
	      case VK_NUMPAD1: key = MOD_NUM_KEYPAD | '1'; break;
	      case VK_NUMPAD0: key = MOD_NUM_KEYPAD | '0'; break;
	    }

	    if (key != -1) {
		if (!midend_process_key(fe->me, 0, 0, key))
		    PostQuitMessage(0);
	    } else {
		MSG m;
		m.hwnd = hwnd;
		m.message = WM_KEYDOWN;
		m.wParam = wParam;
		m.lParam = lParam & 0xdfff;
		TranslateMessage(&m);
	    }
	}
	break;
      case WM_LBUTTONDOWN:
      case WM_RBUTTONDOWN:
      case WM_MBUTTONDOWN:
	{
	    int button;

	    /*
	     * Shift-clicks count as middle-clicks, since otherwise
	     * two-button Windows users won't have any kind of
	     * middle click to use.
	     */
	    if (message == WM_MBUTTONDOWN || (wParam & MK_SHIFT))
		button = MIDDLE_BUTTON;
	    else if (message == WM_RBUTTONDOWN || is_alt_pressed())
		button = RIGHT_BUTTON;
	    else
		button = LEFT_BUTTON;

	    if (!midend_process_key(fe->me, (signed short)LOWORD(lParam),
				    (signed short)HIWORD(lParam), button))
		PostQuitMessage(0);

	    SetCapture(hwnd);
	}
	break;
      case WM_LBUTTONUP:
      case WM_RBUTTONUP:
      case WM_MBUTTONUP:
	{
	    int button;

	    /*
	     * Shift-clicks count as middle-clicks, since otherwise
	     * two-button Windows users won't have any kind of
	     * middle click to use.
	     */
	    if (message == WM_MBUTTONUP || (wParam & MK_SHIFT))
		button = MIDDLE_RELEASE;
	    else if (message == WM_RBUTTONUP || is_alt_pressed())
		button = RIGHT_RELEASE;
	    else
		button = LEFT_RELEASE;

	    if (!midend_process_key(fe->me, (signed short)LOWORD(lParam),
				    (signed short)HIWORD(lParam), button))
		PostQuitMessage(0);

	    ReleaseCapture();
	}
	break;
      case WM_MOUSEMOVE:
	{
	    int button;

	    if (wParam & (MK_MBUTTON | MK_SHIFT))
		button = MIDDLE_DRAG;
	    else if (wParam & MK_RBUTTON || is_alt_pressed())
		button = RIGHT_DRAG;
	    else
		button = LEFT_DRAG;
	    
	    if (!midend_process_key(fe->me, (signed short)LOWORD(lParam),
				    (signed short)HIWORD(lParam), button))
		PostQuitMessage(0);
	}
	break;
      case WM_CHAR:
	if (!midend_process_key(fe->me, 0, 0, (unsigned char)wParam))
	    PostQuitMessage(0);
	return 0;
      case WM_TIMER:
	if (fe->timer) {
	    DWORD now = GetTickCount();
	    float elapsed = (float) (now - fe->timer_last_tickcount) * 0.001F;
	    midend_timer(fe->me, elapsed);
	    fe->timer_last_tickcount = now;
	}
	return 0;
    }

    return DefWindowProc(hwnd, message, wParam, lParam);
}

int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show)
{
    MSG msg;
    char *error;

    InitCommonControls();

    if (!prev) {
	WNDCLASS wndclass;

	wndclass.style = 0;
	wndclass.lpfnWndProc = WndProc;
	wndclass.cbClsExtra = 0;
	wndclass.cbWndExtra = 0;
	wndclass.hInstance = inst;
	wndclass.hIcon = LoadIcon(inst, IDI_APPLICATION);
	wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
	wndclass.hbrBackground = NULL;
	wndclass.lpszMenuName = NULL;
	wndclass.lpszClassName = thegame.name;

	RegisterClass(&wndclass);
    }

    while (*cmdline && isspace(*cmdline))
	cmdline++;

    if (!new_window(inst, *cmdline ? cmdline : NULL, &error)) {
	char buf[128];
	sprintf(buf, "%.100s Error", thegame.name);
	MessageBox(NULL, error, buf, MB_OK|MB_ICONERROR);
	return 1;
    }

    while (GetMessage(&msg, NULL, 0, 0)) {
	DispatchMessage(&msg);
    }

    return msg.wParam;
}
