# -*- makefile -*-
# 
# This file describes which puzzle binaries are made up from which
# object and resource files. It is processed into the various
# Makefiles by means of a Perl script. Makefile changes should
# really be made by editing this file and/or the Perl script, not
# by editing the actual Makefiles.

!name puzzles

!makefile gtk Makefile
!makefile vc Makefile.vc
!makefile cygwin Makefile.cyg
!makefile osx Makefile.osx

WINDOWS  = windows user32.lib gdi32.lib comctl32.lib comdlg32.lib
COMMON   = midend misc malloc random version
NET      = net tree234
NETSLIDE = netslide tree234
MINES    = mines tree234
FLIP     = flip tree234
PEGS     = pegs tree234
UNTANGLE = untangle tree234

ALL      = list NET NETSLIDE cube fifteen sixteen rect pattern solo twiddle
         + MINES samegame FLIP guess PEGS dominosa UNTANGLE

net      : [X] gtk COMMON NET
netslide : [X] gtk COMMON NETSLIDE
cube     : [X] gtk COMMON cube
fifteen  : [X] gtk COMMON fifteen
sixteen  : [X] gtk COMMON sixteen
rect     : [X] gtk COMMON rect
pattern  : [X] gtk COMMON pattern
solo     : [X] gtk COMMON solo
twiddle  : [X] gtk COMMON twiddle
mines    : [X] gtk COMMON MINES
samegame : [X] gtk COMMON samegame
flip     : [X] gtk COMMON FLIP
guess    : [X] gtk COMMON guess
pegs     : [X] gtk COMMON PEGS
dominosa : [X] gtk COMMON dominosa
untangle : [X] gtk COMMON UNTANGLE

# Auxiliary command-line programs.
solosolver :    [U] solo[STANDALONE_SOLVER] malloc
patternsolver : [U] pattern[STANDALONE_SOLVER] malloc
mineobfusc :    [U] mines[STANDALONE_OBFUSCATOR] malloc random tree234 misc

solosolver :    [C] solo[STANDALONE_SOLVER] malloc
patternsolver : [C] pattern[STANDALONE_SOLVER] malloc
mineobfusc :    [C] mines[STANDALONE_OBFUSCATOR] malloc random tree234 misc

# The Windows Net shouldn't be called `net.exe' since Windows
# already has a reasonably important utility program by that name!
netgame  : [G] WINDOWS COMMON NET
netslide : [G] WINDOWS COMMON NETSLIDE
cube     : [G] WINDOWS COMMON cube
fifteen  : [G] WINDOWS COMMON fifteen
sixteen  : [G] WINDOWS COMMON sixteen
rect     : [G] WINDOWS COMMON rect
pattern  : [G] WINDOWS COMMON pattern
solo     : [G] WINDOWS COMMON solo
twiddle  : [G] WINDOWS COMMON twiddle
mines    : [G] WINDOWS COMMON MINES
samegame : [G] WINDOWS COMMON samegame
flip     : [G] WINDOWS COMMON FLIP
guess    : [G] WINDOWS COMMON guess
pegs     : [G] WINDOWS COMMON PEGS
dominosa : [G] WINDOWS COMMON dominosa
untangle : [G] WINDOWS COMMON UNTANGLE

# Mac OS X unified application containing all the puzzles.
Puzzles  : [MX] osx osx.icns osx-info.plist COMMON ALL
# For OS X, we must create the online help and include it in the
# application bundle.) Also we add -DCOMBINED to the compiler flags
# so as to inform the code that we're building a single binary for
# all the puzzles. Then I've also got some code in here to build a
# distributable .dmg disk image.
!begin osx
CFLAGS += -DCOMBINED
Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
Puzzles.app/Contents/Resources/Help/index.html: \
	Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but
	cd Puzzles.app/Contents/Resources/Help; \
		halibut --html ../../../../osx-help.but ../../../../puzzles.but
Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources
	mkdir -p Puzzles.app/Contents/Resources/Help

release: Puzzles.dmg
Puzzles.dmg: Puzzles
	rm -f raw.dmg
	hdiutil create -megabytes 5 -layout NONE raw.dmg
	hdid -nomount raw.dmg > devicename
	newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename`
	hdiutil eject `cat devicename`
	hdid raw.dmg | cut -f1 -d' ' > devicename
	cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection"
	hdiutil eject `cat devicename`
	rm -f Puzzles.dmg
	hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg
	rm -f raw.dmg devicename
!end

# The `nullgame' source file is a largely blank one, which contains
# all the correct function definitions to compile and link, but
# which defines the null game in which nothing is ever drawn and
# there are no valid moves. Its main purpose is to act as a
# template for writing new game definition source files. I include
# it in the Makefile because it will be worse than useless if it
# ever fails to compile, so it's important that it should actually
# be built on a regular basis.
nullgame : [X] gtk COMMON nullgame
nullgame : [G] WINDOWS COMMON nullgame

# Version management.
!begin vc
version.obj: *.c *.h
	cl $(VER) $(CFLAGS) /c version.c
!end
!specialobj vc version
!begin cygwin
version.o: FORCE;
FORCE:
	$(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c
!end
!specialobj cygwin version
# For Unix, we also need the gross MD5 hack that causes automatic
# version number selection in release source archives.
!begin gtk
version.o: FORCE;
FORCE:
	if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
		$(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
	elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \
		$(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
	else \
		$(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
	fi
!end
!specialobj gtk version
# For OS X, this is made more fiddly by the fact that we don't have
# md5sum readily available. We do, however, have `md5 -r' which
# generates _nearly_ the same output, but it has no check function.
!begin osx
version.o: FORCE;
FORCE:
	if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \
		$(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
	elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \
		$(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
	else \
		$(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
	fi
!end
!specialobj osx version

# make install for Unix.
!begin gtk
install:
	for i in cube net netslide fifteen sixteen twiddle \
	         pattern rect solo mines samegame flip guess \
		 pegs dominosa untangle; do \
		$(INSTALL_PROGRAM) -m 755 $$i $(DESTDIR)$(gamesdir)/$$i; \
	done
!end
