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<title>rockbox/apps/codecs/libgme/libgbs.make, branch master</title>
<subtitle>My Rockbox tree</subtitle>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/'/>
<entry>
<title>Add codecs to librbcodec.</title>
<updated>2012-04-25T20:13:20+00:00</updated>
<author>
<name>Sean Bartell</name>
<email>wingedtachikoma@gmail.com</email>
</author>
<published>2011-06-26T01:32:25+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=f40bfc9267b13b54e6379dfe7539447662879d24'/>
<id>f40bfc9267b13b54e6379dfe7539447662879d24</id>
<content type='text'>
Change-Id: Id7f4717d51ed02d67cb9f9cb3c0ada4a81843f97
Reviewed-on: http://gerrit.rockbox.org/137
Reviewed-by: Nils Wallménius &lt;nils@rockbox.org&gt;
Tested-by: Nils Wallménius &lt;nils@rockbox.org&gt;
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<pre>
Change-Id: Id7f4717d51ed02d67cb9f9cb3c0ada4a81843f97
Reviewed-on: http://gerrit.rockbox.org/137
Reviewed-by: Nils Wallménius &lt;nils@rockbox.org&gt;
Tested-by: Nils Wallménius &lt;nils@rockbox.org&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>FS#12231</title>
<updated>2011-08-18T16:33:41+00:00</updated>
<author>
<name>Nils Wallménius</name>
<email>nils@rockbox.org</email>
</author>
<published>2011-08-18T16:33:41+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=b086458e4e1908878161ab5b84f287d5d726497b'/>
<id>b086458e4e1908878161ab5b84f287d5d726497b</id>
<content type='text'>
Centralize the selection of codec compilation flags to codec.make
to avoid having to duplicate the per cpu selection logic and the
build rule in the individual codec lib make files and make tweaking
easier.

The two special cases, libmad and libspeex were left alone.

I plan to introduce a var for arm generation so that appropriate flags
can be selected per generation as benchmarking results have shown that
different arm arches might have different optimal flags.



git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30330 a1c6a512-1295-4272-9138-f99709370657
</content>
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<pre>
Centralize the selection of codec compilation flags to codec.make
to avoid having to duplicate the per cpu selection logic and the
build rule in the individual codec lib make files and make tweaking
easier.

The two special cases, libmad and libspeex were left alone.

I plan to introduce a var for arm generation so that appropriate flags
can be selected per generation as benchmarking results have shown that
different arm arches might have different optimal flags.



git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30330 a1c6a512-1295-4272-9138-f99709370657
</pre>
</div>
</content>
</entry>
<entry>
<title>Roll back r30328. Sorry for any inconvenience.</title>
<updated>2011-08-18T15:17:25+00:00</updated>
<author>
<name>Andree Buschmann</name>
<email>AndreeBuschmann@t-online.de</email>
</author>
<published>2011-08-18T15:17:25+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=46d7fb9b4a59dcebf9b68c38bc77b2c0f0761d33'/>
<id>46d7fb9b4a59dcebf9b68c38bc77b2c0f0761d33</id>
<content type='text'>
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30329 a1c6a512-1295-4272-9138-f99709370657
</content>
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<pre>
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30329 a1c6a512-1295-4272-9138-f99709370657
</pre>
</div>
</content>
</entry>
<entry>
<title>Allow to use different compiler settings for codecs built from libgme. ARM now uses -O1 except for the 2413 emulator. The speed on PP5022 increases by 0-5% (NSF, YM2413-VGM), 5-10% (GBS, VGM) and 10-15% (SGC, KSS, AY).</title>
<updated>2011-08-18T14:01:31+00:00</updated>
<author>
<name>Andree Buschmann</name>
<email>AndreeBuschmann@t-online.de</email>
</author>
<published>2011-08-18T14:01:31+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=1466519bd8acb2ac9a26368c638ae42b01f5e890'/>
<id>1466519bd8acb2ac9a26368c638ae42b01f5e890</id>
<content type='text'>
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30328 a1c6a512-1295-4272-9138-f99709370657
</content>
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<pre>
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30328 a1c6a512-1295-4272-9138-f99709370657
</pre>
</div>
</content>
</entry>
<entry>
<title>Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido.</title>
<updated>2011-08-07T20:01:04+00:00</updated>
<author>
<name>Andree Buschmann</name>
<email>AndreeBuschmann@t-online.de</email>
</author>
<published>2011-08-07T20:01:04+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=acb0917556fc33681c1df5a530cf754193e67705'/>
<id>acb0917556fc33681c1df5a530cf754193e67705</id>
<content type='text'>
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30264 a1c6a512-1295-4272-9138-f99709370657
</content>
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<pre>
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30264 a1c6a512-1295-4272-9138-f99709370657
</pre>
</div>
</content>
</entry>
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