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<title>rockbox/apps/codecs/libgme/nes_cpu_io.h, branch master</title>
<subtitle>My Rockbox tree</subtitle>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/'/>
<entry>
<title>Update libgme to Blargg's Game_Music_Emu 0.6-pre.</title>
<updated>2011-08-31T19:19:49+00:00</updated>
<author>
<name>Andree Buschmann</name>
<email>AndreeBuschmann@t-online.de</email>
</author>
<published>2011-08-31T19:19:49+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=13cbade08a07296d92e7a7d3e20475de0032cba1'/>
<id>13cbade08a07296d92e7a7d3e20475de0032cba1</id>
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30397 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30397 a1c6a512-1295-4272-9138-f99709370657
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</entry>
<entry>
<title>Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido.</title>
<updated>2011-08-07T20:01:04+00:00</updated>
<author>
<name>Andree Buschmann</name>
<email>AndreeBuschmann@t-online.de</email>
</author>
<published>2011-08-07T20:01:04+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=acb0917556fc33681c1df5a530cf754193e67705'/>
<id>acb0917556fc33681c1df5a530cf754193e67705</id>
<content type='text'>
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30264 a1c6a512-1295-4272-9138-f99709370657
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<pre>
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30264 a1c6a512-1295-4272-9138-f99709370657
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</entry>
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