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<title>rockbox/apps/plugins/CATEGORIES, branch quake5</title>
<subtitle>My Rockbox tree</subtitle>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/'/>
<entry>
<title>Quake!</title>
<updated>2019-07-20T02:37:40+00:00</updated>
<author>
<name>Franklin Wei</name>
<email>git@fwei.tk</email>
</author>
<published>2018-02-11T20:34:30+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=5d05b9d3e920a6aa5fcb553758e98ed0da8c91e4'/>
<id>5d05b9d3e920a6aa5fcb553758e98ed0da8c91e4</id>
<content type='text'>
This ports id Software's Quake to run on the SDL plugin runtime. The
source code originated from id under the GPLv2 license. I used
https://github.com/ahefner/sdlquake as the base of my port.

Performance is, unsurprisingly, not on par with what you're probably
used to on PC. I average about 10FPS on ipod6g, but it's still
playable.

Sound works well enough, but in-game music is not supported. I've
written ARM assembly routines for the inner sound loop. Make sure you
turn the "brightness" all the way down, or colors will look funky.

To run, extract Quake's data files to /.rockbox/quake. Have fun!

Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This ports id Software's Quake to run on the SDL plugin runtime. The
source code originated from id under the GPLv2 license. I used
https://github.com/ahefner/sdlquake as the base of my port.

Performance is, unsurprisingly, not on par with what you're probably
used to on PC. I average about 10FPS on ipod6g, but it's still
playable.

Sound works well enough, but in-game music is not supported. I've
written ARM assembly routines for the inner sound loop. Make sure you
turn the "brightness" all the way down, or colors will look funky.

To run, extract Quake's data files to /.rockbox/quake. Have fun!

Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
</pre>
</div>
</content>
</entry>
<entry>
<title>Wolfenstein 3-D!</title>
<updated>2019-07-09T15:20:55+00:00</updated>
<author>
<name>Franklin Wei</name>
<email>git@fwei.tk</email>
</author>
<published>2019-07-08T02:00:20+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=3f59fc8b771625aca9c3aefe03cf1038d8461963'/>
<id>3f59fc8b771625aca9c3aefe03cf1038d8461963</id>
<content type='text'>
This is a port of Wolf4SDL, which is derived from the original id
software source release. The port runs on top of the SDL plugin
runtime and is loaded as an overlay.

Licensing of the game code is not an issue, as discussed below
(essentially, the Debian project treats Wolf4SDL as GPLv2, with an
email from John Carmack backing it up):

  http://forums.rockbox.org/index.php?topic=52872

Included is a copy of MAME's Yamaha OPL sound chip emulator
(fmopl_gpl.c).  This file was not part of the original Wolf4SDL source
(which includes a non-GPL'd version), but was rather rebased from from
a later MAME source which had been relicensed to GPLv2.

Change-Id: I64c2ba035e0be7e2f49252f40640641416613439
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This is a port of Wolf4SDL, which is derived from the original id
software source release. The port runs on top of the SDL plugin
runtime and is loaded as an overlay.

Licensing of the game code is not an issue, as discussed below
(essentially, the Debian project treats Wolf4SDL as GPLv2, with an
email from John Carmack backing it up):

  http://forums.rockbox.org/index.php?topic=52872

Included is a copy of MAME's Yamaha OPL sound chip emulator
(fmopl_gpl.c).  This file was not part of the original Wolf4SDL source
(which includes a non-GPL'd version), but was rather rebased from from
a later MAME source which had been relicensed to GPLv2.

Change-Id: I64c2ba035e0be7e2f49252f40640641416613439
</pre>
</div>
</content>
</entry>
<entry>
<title>Port of Duke Nukem 3D</title>
<updated>2017-12-24T02:01:26+00:00</updated>
<author>
<name>Franklin Wei</name>
<email>git@fwei.tk</email>
</author>
<published>2017-01-21T20:18:31+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=a855d6202536ff28e5aae4f22a0f31d8f5b325d0'/>
<id>a855d6202536ff28e5aae4f22a0f31d8f5b325d0</id>
<content type='text'>
This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL
for Rockbox.

Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL
for Rockbox.

Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9
</pre>
</div>
</content>
</entry>
<entry>
<title>FS#11922: Lua game - Pixel Painter</title>
<updated>2017-08-22T22:25:11+00:00</updated>
<author>
<name>Sebastian Leonhardt</name>
<email>sebastian.leonhardt@web.de</email>
</author>
<published>2016-09-22T23:25:32+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=28ae7004446b05f085083669182a81d1cc28c164'/>
<id>28ae7004446b05f085083669182a81d1cc28c164</id>
<content type='text'>
* Changed keymaps to PLA and added to SOURCES and CATEGORIES file
* improved keymaps: implement wrap-around and key repeat
* change keymap according to screen orientation
* fix font size calculation
* use blocking button query in main loop
* replace tabs with spaces
* added manual entry
* added original author to CREDITS

Change-Id: Id67ae99cbb7a737c7f4608e278b77a389ac2ffa6
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Changed keymaps to PLA and added to SOURCES and CATEGORIES file
* improved keymaps: implement wrap-around and key repeat
* change keymap according to screen orientation
* fix font size calculation
* use blocking button query in main loop
* replace tabs with spaces
* added manual entry
* added original author to CREDITS

Change-Id: Id67ae99cbb7a737c7f4608e278b77a389ac2ffa6
</pre>
</div>
</content>
</entry>
<entry>
<title>fix name</title>
<updated>2017-03-15T19:05:35+00:00</updated>
<author>
<name>Franklin Wei</name>
<email>git@fwei.tk</email>
</author>
<published>2017-03-15T19:05:35+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=6fb865a0661dcbdf065620b5a7d31989a14d2e14'/>
<id>6fb865a0661dcbdf065620b5a7d31989a14d2e14</id>
<content type='text'>
Change-Id: I6113d48f763195cdea36b8a9efd9e5dd18098c99
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Change-Id: I6113d48f763195cdea36b8a9efd9e5dd18098c99
</pre>
</div>
</content>
</entry>
<entry>
<title>Speed-reading plugin</title>
<updated>2017-03-15T19:02:53+00:00</updated>
<author>
<name>Franklin Wei</name>
<email>git@fwei.tk</email>
</author>
<published>2017-03-11T22:00:47+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=1bab5562c2498b6273916e2d0271a9deca1a97b1'/>
<id>1bab5562c2498b6273916e2d0271a9deca1a97b1</id>
<content type='text'>
Partially based on `spread0r', an open-source ebook reader: https://github.com/xypiie/spread0r

Similar to Spritz(TM): http://spritzinc.com

Change-Id: I6aa54addd1910a83a266aea561406b6268449b67
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Partially based on `spread0r', an open-source ebook reader: https://github.com/xypiie/spread0r

Similar to Spritz(TM): http://spritzinc.com

Change-Id: I6aa54addd1910a83a266aea561406b6268449b67
</pre>
</div>
</content>
</entry>
<entry>
<title>puzzles: fix overlay loader (monolithic builds only)</title>
<updated>2017-01-16T19:53:13+00:00</updated>
<author>
<name>Franklin Wei</name>
<email>git@fwei.tk</email>
</author>
<published>2017-01-16T15:28:57+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=2bc5173d453c75b3f79f35bb4ee1eece8befb668'/>
<id>2bc5173d453c75b3f79f35bb4ee1eece8befb668</id>
<content type='text'>
Change-Id: I7f27e96036b5d22e946cc72146cd0f5a791deaf7
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Change-Id: I7f27e96036b5d22e946cc72146cd0f5a791deaf7
</pre>
</div>
</content>
</entry>
<entry>
<title>puzzles: fix a few things</title>
<updated>2017-01-05T01:36:04+00:00</updated>
<author>
<name>Franklin Wei</name>
<email>git@fwei.tk</email>
</author>
<published>2017-01-05T01:31:06+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=31907283a4bb3aaa69a5b9cc1c1606271fb58660'/>
<id>31907283a4bb3aaa69a5b9cc1c1606271fb58660</id>
<content type='text'>
- old acos() function was broken, replaced with a call to atan2(); this fixes "Cube!"
- Makefile extended to support building "unfinished games", but not enabled
- a backdrop issue fixed in rockbox.c

Change-Id: I9393e958d43de32f4ccf18e1cb409f75c2e1ed3c
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
- old acos() function was broken, replaced with a call to atan2(); this fixes "Cube!"
- Makefile extended to support building "unfinished games", but not enabled
- a backdrop issue fixed in rockbox.c

Change-Id: I9393e958d43de32f4ccf18e1cb409f75c2e1ed3c
</pre>
</div>
</content>
</entry>
<entry>
<title>Port of Simon Tatham's Puzzle Collection</title>
<updated>2016-12-18T17:13:22+00:00</updated>
<author>
<name>Franklin Wei</name>
<email>frankhwei536@gmail.com</email>
</author>
<published>2016-11-20T20:16:41+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99'/>
<id>1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99</id>
<content type='text'>
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9

MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.

Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).

The following games are at least partially broken for various reasons,
and have been disabled on this commit:

Cube:     failed assertion with "Icosahedron" setting
Keen:     input issues
Mines:    weird stuff happens on target
Palisade: input issues
Solo:     input issues, occasional crash on target
Towers:   input issues
Undead:   input issues
Unequal:  input and drawing issues (concave polys)
Untangle: input issues

Features left to do:
 - In-game help system
 - Figure out the weird bugs

Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9

MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.

Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).

The following games are at least partially broken for various reasons,
and have been disabled on this commit:

Cube:     failed assertion with "Icosahedron" setting
Keen:     input issues
Mines:    weird stuff happens on target
Palisade: input issues
Solo:     input issues, occasional crash on target
Towers:   input issues
Undead:   input issues
Unequal:  input and drawing issues (concave polys)
Untangle: input issues

Features left to do:
 - In-game help system
 - Figure out the weird bugs

Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
</pre>
</div>
</content>
</entry>
<entry>
<title>One-Time Password client (HOTP and TOTP)</title>
<updated>2016-06-05T18:25:09+00:00</updated>
<author>
<name>Franklin Wei</name>
<email>frankhwei536@gmail.com</email>
</author>
<published>2016-05-26T01:43:32+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=30d7ead6af5c28ff72d6e47bab7e044657be7ce6'/>
<id>30d7ead6af5c28ff72d6e47bab7e044657be7ce6</id>
<content type='text'>
* Implements RFC 4226 (HOTP) and RFC 6238 (TOTP)

* Adds sha1.c to apps/plugins/lib (orignally tools/hmac-sha1.c)

* See manual entry for more information

Change-Id: Ia4a4031b29f97361b541e71438aa7f3ea82212f2
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Implements RFC 4226 (HOTP) and RFC 6238 (TOTP)

* Adds sha1.c to apps/plugins/lib (orignally tools/hmac-sha1.c)

* See manual entry for more information

Change-Id: Ia4a4031b29f97361b541e71438aa7f3ea82212f2
</pre>
</div>
</content>
</entry>
</feed>
