<feed xmlns='http://www.w3.org/2005/Atom'>
<title>rockbox/apps/plugins/puzzles/untangle.c, branch master</title>
<subtitle>My Rockbox tree</subtitle>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/'/>
<entry>
<title>puzzles: refactor and resync with upstream</title>
<updated>2017-04-29T22:24:42+00:00</updated>
<author>
<name>Franklin Wei</name>
<email>git@fwei.tk</email>
</author>
<published>2017-04-29T22:21:56+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=881746789a489fad85aae8317555f73dbe261556'/>
<id>881746789a489fad85aae8317555f73dbe261556</id>
<content type='text'>
This brings puzzles up-to-date with upstream revision
2d333750272c3967cfd5cd3677572cddeaad5932, though certain changes made
by me, including cursor-only Untangle and some compilation fixes
remain. Upstream code has been moved to its separate subdirectory and
future syncs can be done by simply copying over the new sources.

Change-Id: Ia6506ca5f78c3627165ea6791d38db414ace0804
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This brings puzzles up-to-date with upstream revision
2d333750272c3967cfd5cd3677572cddeaad5932, though certain changes made
by me, including cursor-only Untangle and some compilation fixes
remain. Upstream code has been moved to its separate subdirectory and
future syncs can be done by simply copying over the new sources.

Change-Id: Ia6506ca5f78c3627165ea6791d38db414ace0804
</pre>
</div>
</content>
</entry>
<entry>
<title>puzzles: antialiased line drawing via Wu's algorithm and optional "shortcuts" for undo/redo</title>
<updated>2017-01-15T19:29:24+00:00</updated>
<author>
<name>Franklin Wei</name>
<email>git@fwei.tk</email>
</author>
<published>2017-01-09T18:21:27+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=d221ca6e5b9953b678f9ee6d6d8d352cf3c01f56'/>
<id>d221ca6e5b9953b678f9ee6d6d8d352cf3c01f56</id>
<content type='text'>
- line drawing should eventually be moved to xlcd, but for now it's very unportable code
- also fixes a minor issue with the configuration screens

Change-Id: I897f01b7210cbbec32665c2bc67920c965ea0bec
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
- line drawing should eventually be moved to xlcd, but for now it's very unportable code
- also fixes a minor issue with the configuration screens

Change-Id: I897f01b7210cbbec32665c2bc67920c965ea0bec
</pre>
</div>
</content>
</entry>
<entry>
<title>Revert "puzzles: antialiased line drawing and optional "shortcuts" for undo/redo"</title>
<updated>2017-01-14T04:52:04+00:00</updated>
<author>
<name>Franklin Wei</name>
<email>git@fwei.tk</email>
</author>
<published>2017-01-14T04:52:04+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=c1b913bb7da17374cec5688c16d2f0e96ae5e662'/>
<id>c1b913bb7da17374cec5688c16d2f0e96ae5e662</id>
<content type='text'>
This reverts commit 8e4429853d1ac024ac2b8069636cc210cf5bab1b.

Change-Id: Id622d58ad4b3b9dd3313811c8a2f83202d21f5ee
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This reverts commit 8e4429853d1ac024ac2b8069636cc210cf5bab1b.

Change-Id: Id622d58ad4b3b9dd3313811c8a2f83202d21f5ee
</pre>
</div>
</content>
</entry>
<entry>
<title>puzzles: antialiased line drawing and optional "shortcuts" for undo/redo</title>
<updated>2017-01-14T04:22:51+00:00</updated>
<author>
<name>Franklin Wei</name>
<email>git@fwei.tk</email>
</author>
<published>2017-01-14T00:11:33+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=8e4429853d1ac024ac2b8069636cc210cf5bab1b'/>
<id>8e4429853d1ac024ac2b8069636cc210cf5bab1b</id>
<content type='text'>
- line drawing should eventually be moved to xlcd, but for now it's very nonportable code
- fixes a minor issue with the configuration screens

Change-Id: I897f01b7210cbbec32665c2bc67920c965ea0bec
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
- line drawing should eventually be moved to xlcd, but for now it's very nonportable code
- fixes a minor issue with the configuration screens

Change-Id: I897f01b7210cbbec32665c2bc67920c965ea0bec
</pre>
</div>
</content>
</entry>
<entry>
<title>puzzles: add cursor interface to untangle</title>
<updated>2017-01-07T20:32:35+00:00</updated>
<author>
<name>Franklin Wei</name>
<email>git@fwei.tk</email>
</author>
<published>2017-01-07T20:29:12+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=2915370b7d41bd5ab5a3eae7a2166e2e022633b4'/>
<id>2915370b7d41bd5ab5a3eae7a2166e2e022633b4</id>
<content type='text'>
- makes it playable
- submitted to upstream

Change-Id: Ib672ee374d500a994bc8e78eb01fea529ec5132f
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
- makes it playable
- submitted to upstream

Change-Id: Ib672ee374d500a994bc8e78eb01fea529ec5132f
</pre>
</div>
</content>
</entry>
<entry>
<title>Port of Simon Tatham's Puzzle Collection</title>
<updated>2016-12-18T17:13:22+00:00</updated>
<author>
<name>Franklin Wei</name>
<email>frankhwei536@gmail.com</email>
</author>
<published>2016-11-20T20:16:41+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99'/>
<id>1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99</id>
<content type='text'>
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9

MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.

Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).

The following games are at least partially broken for various reasons,
and have been disabled on this commit:

Cube:     failed assertion with "Icosahedron" setting
Keen:     input issues
Mines:    weird stuff happens on target
Palisade: input issues
Solo:     input issues, occasional crash on target
Towers:   input issues
Undead:   input issues
Unequal:  input and drawing issues (concave polys)
Untangle: input issues

Features left to do:
 - In-game help system
 - Figure out the weird bugs

Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9

MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.

Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).

The following games are at least partially broken for various reasons,
and have been disabled on this commit:

Cube:     failed assertion with "Icosahedron" setting
Keen:     input issues
Mines:    weird stuff happens on target
Palisade: input issues
Solo:     input issues, occasional crash on target
Towers:   input issues
Undead:   input issues
Unequal:  input and drawing issues (concave polys)
Untangle: input issues

Features left to do:
 - In-game help system
 - Figure out the weird bugs

Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
</pre>
</div>
</content>
</entry>
</feed>
