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<title>rockbox/apps/plugins/sdl/progs/quake, branch quake5</title>
<subtitle>My Rockbox tree</subtitle>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/'/>
<entry>
<title>tmp on quake</title>
<updated>2019-07-29T21:32:45+00:00</updated>
<author>
<name>Franklin Wei</name>
<email>franklin@rockbox.org</email>
</author>
<published>2019-07-29T21:32:45+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=0c42b31a37de29c4a65bbd634d87b9ff46b88e6b'/>
<id>0c42b31a37de29c4a65bbd634d87b9ff46b88e6b</id>
<content type='text'>
Change-Id: Id8bc9e5e47cad5c620f5273fc39348eb19e8e5d8
</content>
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<pre>
Change-Id: Id8bc9e5e47cad5c620f5273fc39348eb19e8e5d8
</pre>
</div>
</content>
</entry>
<entry>
<title>quake: add README with some notes</title>
<updated>2019-07-28T18:06:45+00:00</updated>
<author>
<name>Franklin Wei</name>
<email>franklin@rockbox.org</email>
</author>
<published>2019-07-28T18:06:45+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=090bdedc62c7f35cbbe5cc5afb21836c3dc66101'/>
<id>090bdedc62c7f35cbbe5cc5afb21836c3dc66101</id>
<content type='text'>
Change-Id: I702e81f8715b505d4ed6d0eca861e3ddb680038d
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<pre>
Change-Id: I702e81f8715b505d4ed6d0eca861e3ddb680038d
</pre>
</div>
</content>
</entry>
<entry>
<title>quake: cache files in memory to eliminate skips</title>
<updated>2019-07-27T20:07:39+00:00</updated>
<author>
<name>Franklin Wei</name>
<email>git@fwei.tk</email>
</author>
<published>2019-07-27T20:07:07+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=feacbcd639e030cf0096730955335ab7d886e53b'/>
<id>feacbcd639e030cf0096730955335ab7d886e53b</id>
<content type='text'>
This caches large files (arbitrarily defined as &gt;1MB) in memory, which
reduces the delay when a new model or sound is needed.

Change-Id: I0f96449555a32f05d771fe900c10eaf21ecbb4f6
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This caches large files (arbitrarily defined as &gt;1MB) in memory, which
reduces the delay when a new model or sound is needed.

Change-Id: I0f96449555a32f05d771fe900c10eaf21ecbb4f6
</pre>
</div>
</content>
</entry>
<entry>
<title>quake: fix errorneous endian-correcting reads</title>
<updated>2019-07-25T01:02:11+00:00</updated>
<author>
<name>Franklin Wei</name>
<email>git@fwei.tk</email>
</author>
<published>2019-07-25T01:01:44+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=7e4902bf6bfcf0acef0889bf4e3fae04a8839079'/>
<id>7e4902bf6bfcf0acef0889bf4e3fae04a8839079</id>
<content type='text'>
ef9ee89 introduced Read{Big,Little}{Short,Long,Float} functions to safely
read a value in memory. These incorrectly take char*, which causes them to
output erroneous 0xff bytes when given bytes with bit 7 set.

Change-Id: I9531172301aecfdacae405d2f782f662608ce6df
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
ef9ee89 introduced Read{Big,Little}{Short,Long,Float} functions to safely
read a value in memory. These incorrectly take char*, which causes them to
output erroneous 0xff bytes when given bytes with bit 7 set.

Change-Id: I9531172301aecfdacae405d2f782f662608ce6df
</pre>
</div>
</content>
</entry>
<entry>
<title>quake: fix unaligned accesses in model.c</title>
<updated>2019-07-21T19:13:35+00:00</updated>
<author>
<name>Franklin Wei</name>
<email>git@fwei.tk</email>
</author>
<published>2019-07-21T00:40:51+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=ef9ee8935f3ec95a636272cf6c19f55573f5ee6d'/>
<id>ef9ee8935f3ec95a636272cf6c19f55573f5ee6d</id>
<content type='text'>
Allows playing registered episodes.

Change-Id: I20e1ca2000776a19767a9c3caef790d4f62ca188
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Allows playing registered episodes.

Change-Id: I20e1ca2000776a19767a9c3caef790d4f62ca188
</pre>
</div>
</content>
</entry>
<entry>
<title>quake: pack structs which could potentially be unaligned</title>
<updated>2019-07-21T19:13:35+00:00</updated>
<author>
<name>Franklin Wei</name>
<email>git@fwei.tk</email>
</author>
<published>2019-07-20T23:52:30+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=2ca47176f9fffade0569a0c18f75536cd020a19c'/>
<id>2ca47176f9fffade0569a0c18f75536cd020a19c</id>
<content type='text'>
The d*_t structs are from "d"isk, which means they could be
unaligned. Packing them saves me from having to rewrite every single
access to them.

Change-Id: I6d5a9525fff368bf29bdb85cf1672fce02ce3396
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
The d*_t structs are from "d"isk, which means they could be
unaligned. Packing them saves me from having to rewrite every single
access to them.

Change-Id: I6d5a9525fff368bf29bdb85cf1672fce02ce3396
</pre>
</div>
</content>
</entry>
<entry>
<title>quake: enable building Quake2</title>
<updated>2019-07-21T19:13:35+00:00</updated>
<author>
<name>Franklin Wei</name>
<email>git@fwei.tk</email>
</author>
<published>2019-07-20T21:36:25+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=f83de422fa7f4d107ce69a1be66cf35afb60314f'/>
<id>f83de422fa7f4d107ce69a1be66cf35afb60314f</id>
<content type='text'>
Change-Id: I67f8f7c6e7e337806751057d1c9ebdae16c54119
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Change-Id: I67f8f7c6e7e337806751057d1c9ebdae16c54119
</pre>
</div>
</content>
</entry>
<entry>
<title>Quake!</title>
<updated>2019-07-20T02:37:40+00:00</updated>
<author>
<name>Franklin Wei</name>
<email>git@fwei.tk</email>
</author>
<published>2018-02-11T20:34:30+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=5d05b9d3e920a6aa5fcb553758e98ed0da8c91e4'/>
<id>5d05b9d3e920a6aa5fcb553758e98ed0da8c91e4</id>
<content type='text'>
This ports id Software's Quake to run on the SDL plugin runtime. The
source code originated from id under the GPLv2 license. I used
https://github.com/ahefner/sdlquake as the base of my port.

Performance is, unsurprisingly, not on par with what you're probably
used to on PC. I average about 10FPS on ipod6g, but it's still
playable.

Sound works well enough, but in-game music is not supported. I've
written ARM assembly routines for the inner sound loop. Make sure you
turn the "brightness" all the way down, or colors will look funky.

To run, extract Quake's data files to /.rockbox/quake. Have fun!

Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This ports id Software's Quake to run on the SDL plugin runtime. The
source code originated from id under the GPLv2 license. I used
https://github.com/ahefner/sdlquake as the base of my port.

Performance is, unsurprisingly, not on par with what you're probably
used to on PC. I average about 10FPS on ipod6g, but it's still
playable.

Sound works well enough, but in-game music is not supported. I've
written ARM assembly routines for the inner sound loop. Make sure you
turn the "brightness" all the way down, or colors will look funky.

To run, extract Quake's data files to /.rockbox/quake. Have fun!

Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
</pre>
</div>
</content>
</entry>
</feed>
