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<title>rockbox/apps/plugins/sdl/src/thread, branch quake5</title>
<subtitle>My Rockbox tree</subtitle>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/'/>
<entry>
<title>Quake!</title>
<updated>2019-07-20T02:37:40+00:00</updated>
<author>
<name>Franklin Wei</name>
<email>git@fwei.tk</email>
</author>
<published>2018-02-11T20:34:30+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=5d05b9d3e920a6aa5fcb553758e98ed0da8c91e4'/>
<id>5d05b9d3e920a6aa5fcb553758e98ed0da8c91e4</id>
<content type='text'>
This ports id Software's Quake to run on the SDL plugin runtime. The
source code originated from id under the GPLv2 license. I used
https://github.com/ahefner/sdlquake as the base of my port.

Performance is, unsurprisingly, not on par with what you're probably
used to on PC. I average about 10FPS on ipod6g, but it's still
playable.

Sound works well enough, but in-game music is not supported. I've
written ARM assembly routines for the inner sound loop. Make sure you
turn the "brightness" all the way down, or colors will look funky.

To run, extract Quake's data files to /.rockbox/quake. Have fun!

Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This ports id Software's Quake to run on the SDL plugin runtime. The
source code originated from id under the GPLv2 license. I used
https://github.com/ahefner/sdlquake as the base of my port.

Performance is, unsurprisingly, not on par with what you're probably
used to on PC. I average about 10FPS on ipod6g, but it's still
playable.

Sound works well enough, but in-game music is not supported. I've
written ARM assembly routines for the inner sound loop. Make sure you
turn the "brightness" all the way down, or colors will look funky.

To run, extract Quake's data files to /.rockbox/quake. Have fun!

Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
</pre>
</div>
</content>
</entry>
<entry>
<title>sdl: a couple minor fixes</title>
<updated>2019-07-09T15:20:55+00:00</updated>
<author>
<name>Franklin Wei</name>
<email>git@fwei.tk</email>
</author>
<published>2019-07-08T01:51:41+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=71922db6cf64fde49deb0ce12fc2828ca0129b53'/>
<id>71922db6cf64fde49deb0ce12fc2828ca0129b53</id>
<content type='text'>
Prevents system SDL from interfering with thread driver selection. Also
adds test code for alignment faults.

Change-Id: I8bc181922c4a9e764429897dbbaa1ffaabd01126
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Prevents system SDL from interfering with thread driver selection. Also
adds test code for alignment faults.

Change-Id: I8bc181922c4a9e764429897dbbaa1ffaabd01126
</pre>
</div>
</content>
</entry>
<entry>
<title>sdl: prevent simulator build from using pthreads</title>
<updated>2019-06-16T18:28:56+00:00</updated>
<author>
<name>Franklin Wei</name>
<email>git@fwei.tk</email>
</author>
<published>2019-06-16T18:22:02+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=b04f267ec39dadbfb922b477b8178ad15581db07'/>
<id>b04f267ec39dadbfb922b477b8178ad15581db07</id>
<content type='text'>
The simulator build will pull in the host SDL headers, which we can't
filter out easily. A simple workaround is to simply remove the pthread
include from our SDL.

Change-Id: I09de0f2e85b891aa88958e21426ab450af516e76
</content>
<content type='xhtml'>
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<pre>
The simulator build will pull in the host SDL headers, which we can't
filter out easily. A simple workaround is to simply remove the pthread
include from our SDL.

Change-Id: I09de0f2e85b891aa88958e21426ab450af516e76
</pre>
</div>
</content>
</entry>
<entry>
<title>sdl: remove non-rockbox drivers</title>
<updated>2018-03-13T00:52:01+00:00</updated>
<author>
<name>Franklin Wei</name>
<email>git@fwei.tk</email>
</author>
<published>2018-02-08T01:04:46+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=6039eb05ba6d82ef56f2868c96654c552d117bf9'/>
<id>6039eb05ba6d82ef56f2868c96654c552d117bf9</id>
<content type='text'>
We never use any of these other drivers, so having them around just takes
up space.

Change-Id: Iced812162df1fef3fd55522b7e700acb6c3bcd41
</content>
<content type='xhtml'>
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<pre>
We never use any of these other drivers, so having them around just takes
up space.

Change-Id: Iced812162df1fef3fd55522b7e700acb6c3bcd41
</pre>
</div>
</content>
</entry>
<entry>
<title>sdl: correct misleading comments</title>
<updated>2018-01-15T00:32:13+00:00</updated>
<author>
<name>Franklin Wei</name>
<email>git@fwei.tk</email>
</author>
<published>2018-01-15T00:31:27+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=69ff35ac497abddd0559412f82682d717888eb03'/>
<id>69ff35ac497abddd0559412f82682d717888eb03</id>
<content type='text'>
Change-Id: Ieb33d3fec1e0d834c5e294b79f280959497acb6a
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Change-Id: Ieb33d3fec1e0d834c5e294b79f280959497acb6a
</pre>
</div>
</content>
</entry>
<entry>
<title>sdl: fix freeze on startup on PP targets</title>
<updated>2018-01-12T00:45:31+00:00</updated>
<author>
<name>Franklin Wei</name>
<email>git@fwei.tk</email>
</author>
<published>2018-01-12T00:44:36+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=ccd612345cb8bb6f28fe1258f2d98e90de63967d'/>
<id>ccd612345cb8bb6f28fe1258f2d98e90de63967d</id>
<content type='text'>
Using the coprocessor was a good idea in theory, but didn't actually work.
This moves all SDL threads to the main core, which isn't ideal, but at
least works. Additionally, this also adds some good-practice stuff such as
setting the default sample rate on exit.

Change-Id: If1636b33d439000ec7c4e50f46e8d002708d3121
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Using the coprocessor was a good idea in theory, but didn't actually work.
This moves all SDL threads to the main core, which isn't ideal, but at
least works. Additionally, this also adds some good-practice stuff such as
setting the default sample rate on exit.

Change-Id: If1636b33d439000ec7c4e50f46e8d002708d3121
</pre>
</div>
</content>
</entry>
<entry>
<title>Port of Duke Nukem 3D</title>
<updated>2017-12-24T02:01:26+00:00</updated>
<author>
<name>Franklin Wei</name>
<email>git@fwei.tk</email>
</author>
<published>2017-01-21T20:18:31+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=a855d6202536ff28e5aae4f22a0f31d8f5b325d0'/>
<id>a855d6202536ff28e5aae4f22a0f31d8f5b325d0</id>
<content type='text'>
This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL
for Rockbox.

Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL
for Rockbox.

Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9
</pre>
</div>
</content>
</entry>
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