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<title>rockbox/apps/plugins/xworld/engine.c, branch duke3d</title>
<subtitle>My Rockbox tree</subtitle>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/'/>
<entry>
<title>xworld: get rid of annoying warning</title>
<updated>2017-02-13T01:36:31+00:00</updated>
<author>
<name>Franklin Wei</name>
<email>git@fwei.tk</email>
</author>
<published>2017-02-13T01:26:17+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=e4a04fa105b2e1349693b68d7088d9bbdd91d19b'/>
<id>e4a04fa105b2e1349693b68d7088d9bbdd91d19b</id>
<content type='text'>
Change-Id: I9faf00a97d0718efb0e4667018e9ff81ba80ee83
</content>
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<pre>
Change-Id: I9faf00a97d0718efb0e4667018e9ff81ba80ee83
</pre>
</div>
</content>
</entry>
<entry>
<title>XWorld: some fixes</title>
<updated>2016-11-19T18:17:14+00:00</updated>
<author>
<name>Franklin Wei</name>
<email>frankhwei536@gmail.com</email>
</author>
<published>2016-11-04T02:27:01+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=05733649bce2623acfad7b163501c6fdefea985a'/>
<id>05733649bce2623acfad7b163501c6fdefea985a</id>
<content type='text'>
Fixes sound on most platforms, original root cause was bad menu code
as well as DMA callbacks taking too long. Worked around with smaller
chunk sizes. Permanent fix would include moving mixing out of the
callback. Rewrites input with code from rockboy/doom. Cherry-picks a
change from Gregory Montoir's `rawgl' to patch the code wheel
screen. Finally, adds a motion blur filter on select targets.

Change-Id: I8df549c923c5075800c6625c36c8202e53de1d27
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Fixes sound on most platforms, original root cause was bad menu code
as well as DMA callbacks taking too long. Worked around with smaller
chunk sizes. Permanent fix would include moving mixing out of the
callback. Rewrites input with code from rockboy/doom. Cherry-picks a
change from Gregory Montoir's `rawgl' to patch the code wheel
screen. Finally, adds a motion blur filter on select targets.

Change-Id: I8df549c923c5075800c6625c36c8202e53de1d27
</pre>
</div>
</content>
</entry>
<entry>
<title>Xworld - Another World interpreter for Rockbox</title>
<updated>2014-12-23T22:48:12+00:00</updated>
<author>
<name>Franklin Wei</name>
<email>frankhwei536@gmail.com</email>
</author>
<published>2014-10-14T01:00:47+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=33cb13dee5a527ac445ea1b13d42723e4eb3e3b0'/>
<id>33cb13dee5a527ac445ea1b13d42723e4eb3e3b0</id>
<content type='text'>
Co-conspirators: Franklin Wei, Benjamin Brown

--------------------------------------------------------------------
This work is based on:
- Fabien Sanglard's "Fabother World" based on
- Piotr Padkowski's newRaw interpreter which was based on
- Gregory Montoir's reverse engineering of
- Eric Chahi's assembly code

--------------------------------------------------------------------
Progress:

* The plugin runs pretty nicely (with sound!) on most color targets
* Keymaps for color LCD targets are complete
* The manual entry is finished
* Grayscale/monochrome support is NOT PLANNED
  - the game looks horrible in grayscale! :p

--------------------------------------------------------------------
Notes:

* The original game strings were built-in to the executable, and
  were copyrighted and could not be used.
* This port ships with an alternate set of strings by default, but
  can load the "official" strings from a file at runtime.

--------------------------------------------------------------------
To be done (in descending order of importance):

* vertical stride compatibility                          &lt;30% done&gt;
* optimization                                           &lt;10% done&gt;

Change-Id: I3155b0d97c2ac470cb8a2040f40d4139ddcebfa5
Reviewed-on: http://gerrit.rockbox.org/1077
Reviewed-by: Michael Giacomelli &lt;giac2000@hotmail.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Co-conspirators: Franklin Wei, Benjamin Brown

--------------------------------------------------------------------
This work is based on:
- Fabien Sanglard's "Fabother World" based on
- Piotr Padkowski's newRaw interpreter which was based on
- Gregory Montoir's reverse engineering of
- Eric Chahi's assembly code

--------------------------------------------------------------------
Progress:

* The plugin runs pretty nicely (with sound!) on most color targets
* Keymaps for color LCD targets are complete
* The manual entry is finished
* Grayscale/monochrome support is NOT PLANNED
  - the game looks horrible in grayscale! :p

--------------------------------------------------------------------
Notes:

* The original game strings were built-in to the executable, and
  were copyrighted and could not be used.
* This port ships with an alternate set of strings by default, but
  can load the "official" strings from a file at runtime.

--------------------------------------------------------------------
To be done (in descending order of importance):

* vertical stride compatibility                          &lt;30% done&gt;
* optimization                                           &lt;10% done&gt;

Change-Id: I3155b0d97c2ac470cb8a2040f40d4139ddcebfa5
Reviewed-on: http://gerrit.rockbox.org/1077
Reviewed-by: Michael Giacomelli &lt;giac2000@hotmail.com&gt;
</pre>
</div>
</content>
</entry>
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