<feed xmlns='http://www.w3.org/2005/Atom'>
<title>rockbox/apps/plugins/xworld/xworld.make, branch working</title>
<subtitle>My Rockbox tree</subtitle>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/'/>
<entry>
<title>Xworld - Another World interpreter for Rockbox</title>
<updated>2014-12-23T22:48:12+00:00</updated>
<author>
<name>Franklin Wei</name>
<email>frankhwei536@gmail.com</email>
</author>
<published>2014-10-14T01:00:47+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=33cb13dee5a527ac445ea1b13d42723e4eb3e3b0'/>
<id>33cb13dee5a527ac445ea1b13d42723e4eb3e3b0</id>
<content type='text'>
Co-conspirators: Franklin Wei, Benjamin Brown

--------------------------------------------------------------------
This work is based on:
- Fabien Sanglard's "Fabother World" based on
- Piotr Padkowski's newRaw interpreter which was based on
- Gregory Montoir's reverse engineering of
- Eric Chahi's assembly code

--------------------------------------------------------------------
Progress:

* The plugin runs pretty nicely (with sound!) on most color targets
* Keymaps for color LCD targets are complete
* The manual entry is finished
* Grayscale/monochrome support is NOT PLANNED
  - the game looks horrible in grayscale! :p

--------------------------------------------------------------------
Notes:

* The original game strings were built-in to the executable, and
  were copyrighted and could not be used.
* This port ships with an alternate set of strings by default, but
  can load the "official" strings from a file at runtime.

--------------------------------------------------------------------
To be done (in descending order of importance):

* vertical stride compatibility                          &lt;30% done&gt;
* optimization                                           &lt;10% done&gt;

Change-Id: I3155b0d97c2ac470cb8a2040f40d4139ddcebfa5
Reviewed-on: http://gerrit.rockbox.org/1077
Reviewed-by: Michael Giacomelli &lt;giac2000@hotmail.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Co-conspirators: Franklin Wei, Benjamin Brown

--------------------------------------------------------------------
This work is based on:
- Fabien Sanglard's "Fabother World" based on
- Piotr Padkowski's newRaw interpreter which was based on
- Gregory Montoir's reverse engineering of
- Eric Chahi's assembly code

--------------------------------------------------------------------
Progress:

* The plugin runs pretty nicely (with sound!) on most color targets
* Keymaps for color LCD targets are complete
* The manual entry is finished
* Grayscale/monochrome support is NOT PLANNED
  - the game looks horrible in grayscale! :p

--------------------------------------------------------------------
Notes:

* The original game strings were built-in to the executable, and
  were copyrighted and could not be used.
* This port ships with an alternate set of strings by default, but
  can load the "official" strings from a file at runtime.

--------------------------------------------------------------------
To be done (in descending order of importance):

* vertical stride compatibility                          &lt;30% done&gt;
* optimization                                           &lt;10% done&gt;

Change-Id: I3155b0d97c2ac470cb8a2040f40d4139ddcebfa5
Reviewed-on: http://gerrit.rockbox.org/1077
Reviewed-by: Michael Giacomelli &lt;giac2000@hotmail.com&gt;
</pre>
</div>
</content>
</entry>
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