<feed xmlns='http://www.w3.org/2005/Atom'>
<title>rockbox/docs/CREDITS, branch master</title>
<subtitle>My Rockbox tree</subtitle>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/'/>
<entry>
<title>Commit FS#13111 by Sebastiano Pistore.</title>
<updated>2017-05-02T01:58:39+00:00</updated>
<author>
<name>Michael Giacomelli</name>
<email>giac2000@hotmail.com</email>
</author>
<published>2017-05-02T01:55:07+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=115806f273d5c5a8934185c5fabc50dd11af1c54'/>
<id>115806f273d5c5a8934185c5fabc50dd11af1c54</id>
<content type='text'>
Updates Italian translation.

Change-Id: I6d2a6f133c00626e3a7736a0e4600979c34036bd
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Updates Italian translation.

Change-Id: I6d2a6f133c00626e3a7736a0e4600979c34036bd
</pre>
</div>
</content>
</entry>
<entry>
<title>nwztools/database: misc improvements</title>
<updated>2017-04-25T01:24:24+00:00</updated>
<author>
<name>Igor Skochinsky</name>
<email>skochinsky@gmail.com</email>
</author>
<published>2017-04-03T13:13:46+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=03dd4b92be7dcd5c8ab06da3810887060e06abd5'/>
<id>03dd4b92be7dcd5c8ab06da3810887060e06abd5</id>
<content type='text'>
* make gen_db.py work on Windows/Python 2

- use hashlib module instead of md5sum, also don't rely on / for file path
matching
- don't use 'file' for a variable name

* fix parse_nvp_header.sh for older kernels

pre-emmc kernel sources use a slightly different #define format; adjust
regexp to catch it.

* add nwz-x1000 series NVP layout (from icx1087_nvp.h)

some new tags have no description, alas the driver doesn't have
them :/

*  minor fixes to nvp/README

fixed typos/wording

Change-Id: I77d8c2704be2f2316e32aadcfd362df7102360d4
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* make gen_db.py work on Windows/Python 2

- use hashlib module instead of md5sum, also don't rely on / for file path
matching
- don't use 'file' for a variable name

* fix parse_nvp_header.sh for older kernels

pre-emmc kernel sources use a slightly different #define format; adjust
regexp to catch it.

* add nwz-x1000 series NVP layout (from icx1087_nvp.h)

some new tags have no description, alas the driver doesn't have
them :/

*  minor fixes to nvp/README

fixed typos/wording

Change-Id: I77d8c2704be2f2316e32aadcfd362df7102360d4
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix inconsistent caps in CREDITS</title>
<updated>2017-04-14T16:46:15+00:00</updated>
<author>
<name>Franklin Wei</name>
<email>git@fwei.tk</email>
</author>
<published>2017-04-14T16:46:15+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=c577c63c93e96571c3c0c3b84a1bbf3d3ecd66c2'/>
<id>c577c63c93e96571c3c0c3b84a1bbf3d3ecd66c2</id>
<content type='text'>
Change-Id: If2a343e24e624d17f12c73b47f60fcb0dc5897ac
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Change-Id: If2a343e24e624d17f12c73b47f60fcb0dc5897ac
</pre>
</div>
</content>
</entry>
<entry>
<title>Selective Backlight/Advanced Softlock - Selective actions based on context</title>
<updated>2017-01-17T22:06:17+00:00</updated>
<author>
<name>William Wilgus</name>
<email>me.theuser@yahoo.com</email>
</author>
<published>2016-11-22T05:21:31+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=dc87e9e9f3c383b63c3cb3713886a6c93b6a79d1'/>
<id>dc87e9e9f3c383b63c3cb3713886a6c93b6a79d1</id>
<content type='text'>
Selective backlight allows the user to choose actions that will not
enable the backlight when pressed.

Advanced softlock allows user to choose actions that  will not be
blocked by screenlock on devices without a hold button.

Both only occur in FM and WPS Contexts.

Update:
Back from the dead
-Cleaned up code, removed unnecessary calls, re-arranged last filter action
  timeout conditional to work in case last_filtered_action_tick was never set
-Added entries to the manual
-Fixed back button on some menus not activating backlight
-Made menus more intuitive, no actions selected now changes menu item to off.
-Added talk fuctionality.
-Added option to disable selective backlight while on external power.
-Rewrote backlight and softlock handling code to fix issue with scrollwheels
-Menu changed to have toggle(yes/no) and settings
-Optimized selective actions lookup
-Added option to disable notification of 'buttons locked' while softlocked
-Removed uneeded code, consolidated action lookup to single function
-Fixed incorrect name on selective softlock menu
-Added option to disable touch on touchscreen devices
-Fixed backlight on original screenlock without selective screenlock active
-Added text selection in mask_select for when show_icons is off
-Fixed voice in mask_select to speak if voice is defined instead of spelling
-Added more lang defines (play skip seek)
-Added option to disable unknown keys turning on backlight
-Fixed Conditional argument In wrong place causing players without
	backlight to fail to build
-Fixed Disable Unknown blocking detection of context change
-Fixed canceling menu didn't update new settings
-Added Autolock on backlight off
-Removed backlight_on_force from backlight.c, Now sets ignore next to false
	and uses backlight_on
-Cleaned up autolock code added strings to lang file
-Fixed issue where rapid presses would bypass softlock
-Removed old softlock code, Cleaned selective actions code
-Changed menu to match existing RB menus
-Fixed Backlight_on_Hold blocked by backlight_ignore_next
-Fixed ignore_next for ipod
-Fixed bug allowing context with softlock to bypass selective backlight
-Changed mask_select to no longer prompt for changes to be saved
-Changed menu names
-Added ignore timeout to allow ipod scroll wheel to work properly and other
 players to still work properly, removed some previous code including
 ignore_event
-Increased ignore timeout to prevent sd card accesses from interrupting action
 code and turning on backlight
-Changed Unknown action to unmapped action in menu, changed handling code
-Removed unneeded logic and variables for handling unfiltered actions
-Reverted unmapped action code to previous functionality
-Added manual entries (thanks JohnB)
-Removed elusive unhandled unicode character from manual, changed formatting slightly

Actions:
Volume,Play,Seek,Skip

Extras:
Disable unmapped actions
Disable selective backlight on external power
Disable touch during softlock on touchscreen devices
Disable softlock notifications (power button still notifies)
Autolock on backlight off

Method:
Adds a function to ignore backlight on next call
 If selected action occurs backlight is forced on,
 Filter_first_keypress stays intact.

Selective softlock allows selected actions through, bypasses the normal
 softlock routine.

ToDo:
DONE

previous commit (#1) has attribution for folder_select.c which mask_select
is based from.

Change-Id: I08132ddcfd64c81751ef23b720f3ec6d68695fe4
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Selective backlight allows the user to choose actions that will not
enable the backlight when pressed.

Advanced softlock allows user to choose actions that  will not be
blocked by screenlock on devices without a hold button.

Both only occur in FM and WPS Contexts.

Update:
Back from the dead
-Cleaned up code, removed unnecessary calls, re-arranged last filter action
  timeout conditional to work in case last_filtered_action_tick was never set
-Added entries to the manual
-Fixed back button on some menus not activating backlight
-Made menus more intuitive, no actions selected now changes menu item to off.
-Added talk fuctionality.
-Added option to disable selective backlight while on external power.
-Rewrote backlight and softlock handling code to fix issue with scrollwheels
-Menu changed to have toggle(yes/no) and settings
-Optimized selective actions lookup
-Added option to disable notification of 'buttons locked' while softlocked
-Removed uneeded code, consolidated action lookup to single function
-Fixed incorrect name on selective softlock menu
-Added option to disable touch on touchscreen devices
-Fixed backlight on original screenlock without selective screenlock active
-Added text selection in mask_select for when show_icons is off
-Fixed voice in mask_select to speak if voice is defined instead of spelling
-Added more lang defines (play skip seek)
-Added option to disable unknown keys turning on backlight
-Fixed Conditional argument In wrong place causing players without
	backlight to fail to build
-Fixed Disable Unknown blocking detection of context change
-Fixed canceling menu didn't update new settings
-Added Autolock on backlight off
-Removed backlight_on_force from backlight.c, Now sets ignore next to false
	and uses backlight_on
-Cleaned up autolock code added strings to lang file
-Fixed issue where rapid presses would bypass softlock
-Removed old softlock code, Cleaned selective actions code
-Changed menu to match existing RB menus
-Fixed Backlight_on_Hold blocked by backlight_ignore_next
-Fixed ignore_next for ipod
-Fixed bug allowing context with softlock to bypass selective backlight
-Changed mask_select to no longer prompt for changes to be saved
-Changed menu names
-Added ignore timeout to allow ipod scroll wheel to work properly and other
 players to still work properly, removed some previous code including
 ignore_event
-Increased ignore timeout to prevent sd card accesses from interrupting action
 code and turning on backlight
-Changed Unknown action to unmapped action in menu, changed handling code
-Removed unneeded logic and variables for handling unfiltered actions
-Reverted unmapped action code to previous functionality
-Added manual entries (thanks JohnB)
-Removed elusive unhandled unicode character from manual, changed formatting slightly

Actions:
Volume,Play,Seek,Skip

Extras:
Disable unmapped actions
Disable selective backlight on external power
Disable touch during softlock on touchscreen devices
Disable softlock notifications (power button still notifies)
Autolock on backlight off

Method:
Adds a function to ignore backlight on next call
 If selected action occurs backlight is forced on,
 Filter_first_keypress stays intact.

Selective softlock allows selected actions through, bypasses the normal
 softlock routine.

ToDo:
DONE

previous commit (#1) has attribution for folder_select.c which mask_select
is based from.

Change-Id: I08132ddcfd64c81751ef23b720f3ec6d68695fe4
</pre>
</div>
</content>
</entry>
<entry>
<title>Port of Simon Tatham's Puzzle Collection</title>
<updated>2016-12-18T17:13:22+00:00</updated>
<author>
<name>Franklin Wei</name>
<email>frankhwei536@gmail.com</email>
</author>
<published>2016-11-20T20:16:41+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99'/>
<id>1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99</id>
<content type='text'>
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9

MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.

Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).

The following games are at least partially broken for various reasons,
and have been disabled on this commit:

Cube:     failed assertion with "Icosahedron" setting
Keen:     input issues
Mines:    weird stuff happens on target
Palisade: input issues
Solo:     input issues, occasional crash on target
Towers:   input issues
Undead:   input issues
Unequal:  input and drawing issues (concave polys)
Untangle: input issues

Features left to do:
 - In-game help system
 - Figure out the weird bugs

Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9

MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.

Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).

The following games are at least partially broken for various reasons,
and have been disabled on this commit:

Cube:     failed assertion with "Icosahedron" setting
Keen:     input issues
Mines:    weird stuff happens on target
Palisade: input issues
Solo:     input issues, occasional crash on target
Towers:   input issues
Undead:   input issues
Unequal:  input and drawing issues (concave polys)
Untangle: input issues

Features left to do:
 - In-game help system
 - Figure out the weird bugs

Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
</pre>
</div>
</content>
</entry>
<entry>
<title>Opus: update resume offset correctly while playing.</title>
<updated>2016-09-07T17:44:37+00:00</updated>
<author>
<name>Adam Sampson</name>
<email>ats@offog.org</email>
</author>
<published>2016-08-26T12:42:03+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=1f8ea9fe27313228e5df67ce6447830b5c30e5e3'/>
<id>1f8ea9fe27313228e5df67ce6447830b5c30e5e3</id>
<content type='text'>
The codec wasn't calling ci-&gt;set_offset() while decoding; as a result,
the saved offset in ci.id3-&gt;offset was only updated at the start of the
file and when seeking.

To reproduce the problem in the simulator or on a real device:
- Start playing an Opus file.
- Let it play until 15s, then turn the player off.
- Turn back on and resume playback. This'll resume correctly from 15s
  (using time-based resume, I think, as the offset was 0?).
- Let it play until 30s, then turn the player off again.
- Turn back on and resume playback. This'll resume from 15s, based on
  the initial position from last time, when it should resume from 30s.

I believe this will also fix FS#12799 ("Resuming opus file from bookmark
is not working correctly").

Change-Id: Iba67368e0029c968ef802693767e0722719bc38b
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
The codec wasn't calling ci-&gt;set_offset() while decoding; as a result,
the saved offset in ci.id3-&gt;offset was only updated at the start of the
file and when seeking.

To reproduce the problem in the simulator or on a real device:
- Start playing an Opus file.
- Let it play until 15s, then turn the player off.
- Turn back on and resume playback. This'll resume correctly from 15s
  (using time-based resume, I think, as the offset was 0?).
- Let it play until 30s, then turn the player off again.
- Turn back on and resume playback. This'll resume from 15s, based on
  the initial position from last time, when it should resume from 30s.

I believe this will also fix FS#12799 ("Resuming opus file from bookmark
is not working correctly").

Change-Id: Iba67368e0029c968ef802693767e0722719bc38b
</pre>
</div>
</content>
</entry>
<entry>
<title>German language update (FS#13078).</title>
<updated>2016-08-14T21:57:13+00:00</updated>
<author>
<name>Michael Giacomelli</name>
<email>giac2000@hotmail.com</email>
</author>
<published>2016-08-14T21:57:13+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=9868da4978922f016f3853da28621e17d088a18e'/>
<id>9868da4978922f016f3853da28621e17d088a18e</id>
<content type='text'>
Change-Id: I0c7b872824597ef3fa6548a564582ff4ccad3116
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Change-Id: I0c7b872824597ef3fa6548a564582ff4ccad3116
</pre>
</div>
</content>
</entry>
<entry>
<title>Add Thomas White to CREDITS</title>
<updated>2015-04-19T10:33:07+00:00</updated>
<author>
<name>Thomas Martitz</name>
<email>kugel@rockbox.org</email>
</author>
<published>2015-04-19T10:33:07+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=24533635c0c47964db1e17d70655fa4161be5fba'/>
<id>24533635c0c47964db1e17d70655fa4161be5fba</id>
<content type='text'>
Change-Id: I31f345a622010aca9b542f37fb67656bdfa4ed32
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<pre>
Change-Id: I31f345a622010aca9b542f37fb67656bdfa4ed32
</pre>
</div>
</content>
</entry>
<entry>
<title>Norwegian language update (FS#13041)</title>
<updated>2015-04-10T16:57:09+00:00</updated>
<author>
<name>Åka Sikrom</name>
<email>a4@hush.com</email>
</author>
<published>2015-04-10T16:56:18+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=f145660eff144f1bf06a966f395ae078c4bc788b'/>
<id>f145660eff144f1bf06a966f395ae078c4bc788b</id>
<content type='text'>
Change-Id: Ie717c47a997c487c561bfe9bd2858de14cdc3665
</content>
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<pre>
Change-Id: Ie717c47a997c487c561bfe9bd2858de14cdc3665
</pre>
</div>
</content>
</entry>
<entry>
<title>Add Udo Schläpfer to the credits list because of all the work he has done for the</title>
<updated>2015-04-05T21:47:39+00:00</updated>
<author>
<name>Simon Rothen</name>
<email>rothen@gmx.net</email>
</author>
<published>2015-03-26T19:45:43+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=e4b8eaa9d2e32ad7b89c848e3a9aa880772bd962'/>
<id>e4b8eaa9d2e32ad7b89c848e3a9aa880772bd962</id>
<content type='text'>
iBasso ports.

Change-Id: I513beacd8843a13a89b1eb7ce14b017c64481658
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
iBasso ports.

Change-Id: I513beacd8843a13a89b1eb7ce14b017c64481658
</pre>
</div>
</content>
</entry>
</feed>
