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<title>rockbox/uisimulator/sdl/lcd-charcell.c, branch master</title>
<subtitle>My Rockbox tree</subtitle>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/'/>
<entry>
<title>Charcell lcd driver: Preparations for switching to non-immediate LCD updates, using lcd_update() like on bitmap targets. * Added proper clipping. * Simplified simulator code.</title>
<updated>2007-03-31T09:58:49+00:00</updated>
<author>
<name>Jens Arnold</name>
<email>amiconn@rockbox.org</email>
</author>
<published>2007-03-31T09:58:49+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=54ea2e435e1a5688de4e4dcf551a1fc9c1db323f'/>
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</pre>
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</entry>
<entry>
<title>First step of charcell LCD code rework: * Make it fully unicode aware so that adding non-ISO8859-1 scripts becomes possible (limited by the LCD capabilities of course). * Make the API more similar to the bitmap LCD code's API. * Moved hardware dependent parts to target tree. * Simplified code. * Jumpscroll temporarily non-functional.</title>
<updated>2007-03-26T07:52:13+00:00</updated>
<author>
<name>Jens Arnold</name>
<email>amiconn@rockbox.org</email>
</author>
<published>2007-03-26T07:52:13+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=ad4e3d665734b14a28f1ba5fa874663772dab3e7'/>
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12916 a1c6a512-1295-4272-9138-f99709370657
</pre>
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</content>
</entry>
<entry>
<title>Fix CONFIG_BACKLIGHT warnings.</title>
<updated>2007-02-18T10:07:27+00:00</updated>
<author>
<name>Jens Arnold</name>
<email>amiconn@rockbox.org</email>
</author>
<published>2007-02-18T10:07:27+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=3a37f46fc92fe7f9846a4077cc1a985c500d1174'/>
<id>3a37f46fc92fe7f9846a4077cc1a985c500d1174</id>
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12393 a1c6a512-1295-4272-9138-f99709370657
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</entry>
<entry>
<title>Removed 'mode' parameter from creat(). It wasn't pure posix anyway, it was ignored on target and mixed into 'oflags' in the simulator. * Simplified io.c a bit by defining a dummy O_BINARY for OSes which don't have that.</title>
<updated>2007-02-01T23:08:15+00:00</updated>
<author>
<name>Jens Arnold</name>
<email>amiconn@rockbox.org</email>
</author>
<published>2007-02-01T23:08:15+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=67eb154146ea90cd25a383bcdd4a028704ef2218'/>
<id>67eb154146ea90cd25a383bcdd4a028704ef2218</id>
<content type='text'>
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12179 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12179 a1c6a512-1295-4272-9138-f99709370657
</pre>
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</entry>
<entry>
<title>Fixed the errors on the sims.</title>
<updated>2006-11-06T18:36:10+00:00</updated>
<author>
<name>Michael Sevakis</name>
<email>jethead71@rockbox.org</email>
</author>
<published>2006-11-06T18:36:10+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=4aa01ed5f03e89710a08a43b053c2d07417e9d43'/>
<id>4aa01ed5f03e89710a08a43b053c2d07417e9d43</id>
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11454 a1c6a512-1295-4272-9138-f99709370657
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<entry>
<title>Big Patch adds primarily: Samplerate and format selection to recording for SWCODEC. Supprort for samplerates changing in  playback (just goes with the recording part inseparably). Samplerates to all encoders. Encoders can be configured individually on a menu specific to the encoder in the recording menu. File creation is delayed until flush time to reduce spinups when splitting. Misc: statusbar icons for numbers are individual digits to display any number. Audio buffer was rearranged to maximize memory available to recording and properly reinitialized when trashed. ColdFire PCM stuff moved to target tree to avoid a complicated mess when adding samplerate switching. Some needed API changes and to neaten up growing gap between hardware and software codecs.</title>
<updated>2006-11-06T18:07:30+00:00</updated>
<author>
<name>Michael Sevakis</name>
<email>jethead71@rockbox.org</email>
</author>
<published>2006-11-06T18:07:30+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=0f5cb94aa4a334366a746fcbb22f3335ca413265'/>
<id>0f5cb94aa4a334366a746fcbb22f3335ca413265</id>
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11452 a1c6a512-1295-4272-9138-f99709370657
</pre>
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</entry>
<entry>
<title>Fix red playersim build on linux, and make it a bit less hackish.</title>
<updated>2006-05-23T10:00:11+00:00</updated>
<author>
<name>Jens Arnold</name>
<email>amiconn@rockbox.org</email>
</author>
<published>2006-05-23T10:00:11+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=25f386017cae545310dcaa7afd479afd498ef863'/>
<id>25f386017cae545310dcaa7afd479afd498ef863</id>
<content type='text'>
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9978 a1c6a512-1295-4272-9138-f99709370657
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<pre>
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9978 a1c6a512-1295-4272-9138-f99709370657
</pre>
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</content>
</entry>
<entry>
<title>Implemented screendump for the player sim.</title>
<updated>2006-05-23T07:48:43+00:00</updated>
<author>
<name>Jens Arnold</name>
<email>amiconn@rockbox.org</email>
</author>
<published>2006-05-23T07:48:43+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=8325e0bf24f6a35f44ec5890606c5a8355d1bb24'/>
<id>8325e0bf24f6a35f44ec5890606c5a8355d1bb24</id>
<content type='text'>
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9977 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9977 a1c6a512-1295-4272-9138-f99709370657
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</content>
</entry>
<entry>
<title>Finally - grayscale library support for the simulators. Currently SDL only, win32 and x11 won't link anymore due to missing simulator functions.</title>
<updated>2006-02-26T13:37:42+00:00</updated>
<author>
<name>Jens Arnold</name>
<email>amiconn@rockbox.org</email>
</author>
<published>2006-02-26T13:37:42+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=6a972e02497d3015236189f72931c3d59fa51755'/>
<id>6a972e02497d3015236189f72931c3d59fa51755</id>
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8845 a1c6a512-1295-4272-9138-f99709370657
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</entry>
<entry>
<title>Backlight support for 8-bit targets in SDL sim. Redo sound handling. Still doesn't work right, but is closer to how the actual Rockbox system does it. Move some stub functions in to Win32 and X11 sims to keep them compiling.</title>
<updated>2006-02-13T21:46:28+00:00</updated>
<author>
<name>Dan Everton</name>
<email>dan@iocaine.org</email>
</author>
<published>2006-02-13T21:46:28+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/rockbox/commit/?id=3ba0060ac1fa1c39596c51d4bf259142e6d1847f'/>
<id>3ba0060ac1fa1c39596c51d4bf259142e6d1847f</id>
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8686 a1c6a512-1295-4272-9138-f99709370657
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