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authorDave Chapman <dave@dchapman.com>2006-03-28 15:44:01 +0000
committerDave Chapman <dave@dchapman.com>2006-03-28 15:44:01 +0000
commit47f4a458d636a889e955e68f896708f1276febc0 (patch)
tree99f770c02ef606f0abbdcd332ac39e69830d8007 /apps/plugins/doom/am_map.h
parentfff7d6157d56f233cad5c2003475e47a5ff809a7 (diff)
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Patch #2969 - Doom! Currently only working on the H300.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9312 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/doom/am_map.h')
-rw-r--r--apps/plugins/doom/am_map.h106
1 files changed, 106 insertions, 0 deletions
diff --git a/apps/plugins/doom/am_map.h b/apps/plugins/doom/am_map.h
new file mode 100644
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+++ b/apps/plugins/doom/am_map.h
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+/* Emacs style mode select -*- C++ -*-
+ *-----------------------------------------------------------------------------
+ *
+ *
+ * PrBoom a Doom port merged with LxDoom and LSDLDoom
+ * based on BOOM, a modified and improved DOOM engine
+ * Copyright (C) 1999 by
+ * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
+ * Copyright (C) 1999-2000 by
+ * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * DESCRIPTION:
+ * AutoMap module.
+ *
+ *-----------------------------------------------------------------------------*/
+
+#ifndef __AMMAP_H__
+#define __AMMAP_H__
+
+#include "d_event.h"
+#include "m_fixed.h"
+
+// Used by ST StatusBar stuff.
+#define AM_MSGHEADER (('a'<<24)+('m'<<16))
+#define AM_MSGENTERED (AM_MSGHEADER | ('e'<<8))
+#define AM_MSGEXITED (AM_MSGHEADER | ('x'<<8))
+
+// Called by main loop.
+boolean AM_Responder (event_t* ev);
+
+// Called by main loop.
+void AM_Ticker (void);
+
+// Called by main loop,
+// called instead of view drawer if automap active.
+void AM_Drawer (void);
+
+// Called to force the automap to quit
+// if the level is completed while it is up.
+void AM_Stop (void);
+
+// killough 2/22/98: for saving automap information in savegame:
+
+extern void AM_Start(void);
+
+//jff 4/16/98 make externally available
+
+extern void AM_clearMarks(void);
+
+typedef struct
+{
+ fixed_t x,y;
+} mpoint_t;
+
+extern mpoint_t *markpoints;
+extern int markpointnum, markpointnum_max;
+
+// end changes -- killough 2/22/98
+
+// killough 5/2/98: moved from m_misc.c
+
+//jff 1/7/98 automap colors added
+extern int mapcolor_back; // map background
+extern int mapcolor_grid; // grid lines color
+extern int mapcolor_wall; // normal 1s wall color
+extern int mapcolor_fchg; // line at floor height change color
+extern int mapcolor_cchg; // line at ceiling height change color
+extern int mapcolor_clsd; // line at sector with floor=ceiling color
+extern int mapcolor_rkey; // red key color
+extern int mapcolor_bkey; // blue key color
+extern int mapcolor_ykey; // yellow key color
+extern int mapcolor_rdor; // red door color (diff from keys to allow option)
+extern int mapcolor_bdor; // blue door color (of enabling one not other)
+extern int mapcolor_ydor; // yellow door color
+extern int mapcolor_tele; // teleporter line color
+extern int mapcolor_secr; // secret sector boundary color
+//jff 4/23/98
+extern int mapcolor_exit; // exit line
+extern int mapcolor_unsn; // computer map unseen line color
+extern int mapcolor_flat; // line with no floor/ceiling changes
+extern int mapcolor_sprt; // general sprite color
+extern int mapcolor_item; // item sprite color
+extern int mapcolor_frnd; // friendly sprite color
+extern int mapcolor_hair; // crosshair color
+extern int mapcolor_sngl; // single player arrow color
+extern int mapcolor_plyr[4]; // colors for players in multiplayer
+extern int mapcolor_me; // consoleplayer's chosen colour
+//jff 3/9/98
+extern int map_secret_after; // secrets do not appear til after bagged
+
+#endif