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| author | Dave Chapman <dave@dchapman.com> | 2006-03-28 15:44:01 +0000 |
|---|---|---|
| committer | Dave Chapman <dave@dchapman.com> | 2006-03-28 15:44:01 +0000 |
| commit | 47f4a458d636a889e955e68f896708f1276febc0 (patch) | |
| tree | 99f770c02ef606f0abbdcd332ac39e69830d8007 /apps/plugins/doom/am_map.h | |
| parent | fff7d6157d56f233cad5c2003475e47a5ff809a7 (diff) | |
| download | rockbox-47f4a458d636a889e955e68f896708f1276febc0.zip rockbox-47f4a458d636a889e955e68f896708f1276febc0.tar.gz rockbox-47f4a458d636a889e955e68f896708f1276febc0.tar.bz2 rockbox-47f4a458d636a889e955e68f896708f1276febc0.tar.xz | |
Patch #2969 - Doom! Currently only working on the H300.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9312 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/doom/am_map.h')
| -rw-r--r-- | apps/plugins/doom/am_map.h | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/apps/plugins/doom/am_map.h b/apps/plugins/doom/am_map.h new file mode 100644 index 0000000..5599a3c --- /dev/null +++ b/apps/plugins/doom/am_map.h @@ -0,0 +1,106 @@ +/* Emacs style mode select -*- C++ -*- + *----------------------------------------------------------------------------- + * + * + * PrBoom a Doom port merged with LxDoom and LSDLDoom + * based on BOOM, a modified and improved DOOM engine + * Copyright (C) 1999 by + * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman + * Copyright (C) 1999-2000 by + * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA + * 02111-1307, USA. + * + * DESCRIPTION: + * AutoMap module. + * + *-----------------------------------------------------------------------------*/ + +#ifndef __AMMAP_H__ +#define __AMMAP_H__ + +#include "d_event.h" +#include "m_fixed.h" + +// Used by ST StatusBar stuff. +#define AM_MSGHEADER (('a'<<24)+('m'<<16)) +#define AM_MSGENTERED (AM_MSGHEADER | ('e'<<8)) +#define AM_MSGEXITED (AM_MSGHEADER | ('x'<<8)) + +// Called by main loop. +boolean AM_Responder (event_t* ev); + +// Called by main loop. +void AM_Ticker (void); + +// Called by main loop, +// called instead of view drawer if automap active. +void AM_Drawer (void); + +// Called to force the automap to quit +// if the level is completed while it is up. +void AM_Stop (void); + +// killough 2/22/98: for saving automap information in savegame: + +extern void AM_Start(void); + +//jff 4/16/98 make externally available + +extern void AM_clearMarks(void); + +typedef struct +{ + fixed_t x,y; +} mpoint_t; + +extern mpoint_t *markpoints; +extern int markpointnum, markpointnum_max; + +// end changes -- killough 2/22/98 + +// killough 5/2/98: moved from m_misc.c + +//jff 1/7/98 automap colors added +extern int mapcolor_back; // map background +extern int mapcolor_grid; // grid lines color +extern int mapcolor_wall; // normal 1s wall color +extern int mapcolor_fchg; // line at floor height change color +extern int mapcolor_cchg; // line at ceiling height change color +extern int mapcolor_clsd; // line at sector with floor=ceiling color +extern int mapcolor_rkey; // red key color +extern int mapcolor_bkey; // blue key color +extern int mapcolor_ykey; // yellow key color +extern int mapcolor_rdor; // red door color (diff from keys to allow option) +extern int mapcolor_bdor; // blue door color (of enabling one not other) +extern int mapcolor_ydor; // yellow door color +extern int mapcolor_tele; // teleporter line color +extern int mapcolor_secr; // secret sector boundary color +//jff 4/23/98 +extern int mapcolor_exit; // exit line +extern int mapcolor_unsn; // computer map unseen line color +extern int mapcolor_flat; // line with no floor/ceiling changes +extern int mapcolor_sprt; // general sprite color +extern int mapcolor_item; // item sprite color +extern int mapcolor_frnd; // friendly sprite color +extern int mapcolor_hair; // crosshair color +extern int mapcolor_sngl; // single player arrow color +extern int mapcolor_plyr[4]; // colors for players in multiplayer +extern int mapcolor_me; // consoleplayer's chosen colour +//jff 3/9/98 +extern int map_secret_after; // secrets do not appear til after bagged + +#endif |