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| author | Marcin Bukat <marcin.bukat@gmail.com> | 2014-04-02 20:46:06 +0200 |
|---|---|---|
| committer | Marcin Bukat <marcin.bukat@gmail.com> | 2014-04-02 20:46:06 +0200 |
| commit | bfd0179042b0b02fb88748d54e56e7e208bb117f (patch) | |
| tree | 42d5fd51574054caaf673420fca1ec962d62d2f2 /apps/plugins/lua/luaconf.h | |
| parent | 36378988ad4059982742f05f5eb50580b456840a (diff) | |
| download | rockbox-bfd0179042b0b02fb88748d54e56e7e208bb117f.zip rockbox-bfd0179042b0b02fb88748d54e56e7e208bb117f.tar.gz rockbox-bfd0179042b0b02fb88748d54e56e7e208bb117f.tar.bz2 rockbox-bfd0179042b0b02fb88748d54e56e7e208bb117f.tar.xz | |
Revert "Update lua plugin to 5.2.3"
FILE typedef to *void needs more work to not break sim and
application builds. I checked only a few random native builds
unfortunately. Sorry for inconvenience.
Diffstat (limited to 'apps/plugins/lua/luaconf.h')
| -rw-r--r-- | apps/plugins/lua/luaconf.h | 678 |
1 files changed, 446 insertions, 232 deletions
diff --git a/apps/plugins/lua/luaconf.h b/apps/plugins/lua/luaconf.h index ed83e8f..109e680 100644 --- a/apps/plugins/lua/luaconf.h +++ b/apps/plugins/lua/luaconf.h @@ -1,5 +1,5 @@ /* -** $Id: luaconf.h,v 1.176.1.1 2013/04/12 18:48:47 roberto Exp $ +** $Id$ ** Configuration file for Lua ** See Copyright Notice in lua.h */ @@ -24,44 +24,30 @@ ** CHANGE it (define it) if you want Lua to avoid the use of any ** non-ansi feature or library. */ -#if !defined(LUA_ANSI) && defined(__STRICT_ANSI__) +#if defined(__STRICT_ANSI__) #define LUA_ANSI #endif -#if !defined(LUA_ANSI) && defined(_WIN32) && !defined(_WIN32_WCE) -#define LUA_WIN /* enable goodies for regular Windows platforms */ +#if !defined(LUA_ANSI) && defined(_WIN32) +#define LUA_WIN #endif -#if defined(LUA_WIN) -#define LUA_DL_DLL -#define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */ -#endif - - - #if defined(LUA_USE_LINUX) #define LUA_USE_POSIX #define LUA_USE_DLOPEN /* needs an extra library: -ldl */ #define LUA_USE_READLINE /* needs some extra libraries */ -#define LUA_USE_STRTODHEX /* assume 'strtod' handles hex formats */ -#define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */ -#define LUA_USE_LONGLONG /* assume support for long long */ #endif #if defined(LUA_USE_MACOSX) #define LUA_USE_POSIX -#define LUA_USE_DLOPEN /* does not need -ldl */ -#define LUA_USE_READLINE /* needs an extra library: -lreadline */ -#define LUA_USE_STRTODHEX /* assume 'strtod' handles hex formats */ -#define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */ -#define LUA_USE_LONGLONG /* assume support for long long */ +#define LUA_DL_DYLD /* does not need extra library */ #endif /* -@@ LUA_USE_POSIX includes all functionality listed as X/Open System +@@ LUA_USE_POSIX includes all functionallity listed as X/Open System @* Interfaces Extension (XSI). ** CHANGE it (define it) if your system is XSI compatible. */ @@ -70,10 +56,20 @@ #define LUA_USE_ISATTY #define LUA_USE_POPEN #define LUA_USE_ULONGJMP -#define LUA_USE_GMTIME_R #endif +/* +@@ LUA_PATH and LUA_CPATH are the names of the environment variables that +@* Lua check to set its paths. +@@ LUA_INIT is the name of the environment variable that Lua +@* checks for initialization code. +** CHANGE them if you want different names. +*/ +#define LUA_PATH "LUA_PATH" +#define LUA_CPATH "LUA_CPATH" +#define LUA_INIT "LUA_INIT" + /* @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for @@ -84,7 +80,7 @@ ** hierarchy or if you want to install your libraries in ** non-conventional directories. */ -#if defined(_WIN32) /* { */ +#if defined(_WIN32) /* ** In Windows, any exclamation mark ('!') in the path is replaced by the ** path of the directory of the executable file of the current process. @@ -92,23 +88,21 @@ #define LUA_LDIR "!\\lua\\" #define LUA_CDIR "!\\" #define LUA_PATH_DEFAULT \ - LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \ - LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" ".\\?.lua" + ".\\?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \ + LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua" #define LUA_CPATH_DEFAULT \ - LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll;" ".\\?.dll" + ".\\?.dll;" LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll" -#else /* }{ */ - -#define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR "/" +#else #define LUA_ROOT "/usr/local/" -#define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR -#define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR +#define LUA_LDIR LUA_ROOT "share/lua/5.1/" +#define LUA_CDIR LUA_ROOT "lib/lua/5.1/" #define LUA_PATH_DEFAULT \ - LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \ - LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" "./?.lua" + "./?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \ + LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua" #define LUA_CPATH_DEFAULT \ - LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so" -#endif /* } */ + "./?.so;" LUA_CDIR"?.so;" LUA_CDIR"loadall.so" +#endif /* @@ -124,67 +118,79 @@ /* -@@ LUA_ENV is the name of the variable that holds the current -@@ environment, used to access global names. -** CHANGE it if you do not like this name. +@@ LUA_PATHSEP is the character that separates templates in a path. +@@ LUA_PATH_MARK is the string that marks the substitution points in a +@* template. +@@ LUA_EXECDIR in a Windows path is replaced by the executable's +@* directory. +@@ LUA_IGMARK is a mark to ignore all before it when bulding the +@* luaopen_ function name. +** CHANGE them if for some reason your system cannot use those +** characters. (E.g., if one of those characters is a common character +** in file/directory names.) Probably you do not need to change them. +*/ +#define LUA_PATHSEP ";" +#define LUA_PATH_MARK "?" +#define LUA_EXECDIR "!" +#define LUA_IGMARK "-" + + +/* +@@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger. +** CHANGE that if ptrdiff_t is not adequate on your machine. (On most +** machines, ptrdiff_t gives a good choice between int or long.) */ -#define LUA_ENV "_ENV" +#define LUA_INTEGER ptrdiff_t /* @@ LUA_API is a mark for all core API functions. -@@ LUALIB_API is a mark for all auxiliary library functions. -@@ LUAMOD_API is a mark for all standard library opening functions. +@@ LUALIB_API is a mark for all standard library functions. ** CHANGE them if you need to define those functions in some special way. ** For instance, if you want to create one Windows DLL with the core and ** the libraries, you may want to use the following definition (define ** LUA_BUILD_AS_DLL to get it). */ -#if defined(LUA_BUILD_AS_DLL) /* { */ +#if defined(LUA_BUILD_AS_DLL) -#if defined(LUA_CORE) || defined(LUA_LIB) /* { */ +#if defined(LUA_CORE) || defined(LUA_LIB) #define LUA_API __declspec(dllexport) -#else /* }{ */ +#else #define LUA_API __declspec(dllimport) -#endif /* } */ +#endif -#else /* }{ */ +#else #define LUA_API extern -#endif /* } */ - +#endif /* more often than not the libs go together with the core */ #define LUALIB_API LUA_API -#define LUAMOD_API LUALIB_API /* @@ LUAI_FUNC is a mark for all extern functions that are not to be @* exported to outside modules. -@@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables -@* that are not to be exported to outside modules (LUAI_DDEF for -@* definitions and LUAI_DDEC for declarations). +@@ LUAI_DATA is a mark for all extern (const) variables that are not to +@* be exported to outside modules. ** CHANGE them if you need to mark them in some special way. Elf/gcc ** (versions 3.2 and later) mark them as "hidden" to optimize access -** when Lua is compiled as a shared library. Not all elf targets support -** this attribute. Unfortunately, gcc does not offer a way to check -** whether the target offers that support, and those without support -** give a warning about it. To avoid these warnings, change to the -** default definition. -*/ -#if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \ - defined(__ELF__) /* { */ +** when Lua is compiled as a shared library. +*/ +#if defined(luaall_c) +#define LUAI_FUNC static +#define LUAI_DATA /* empty */ + +#elif defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \ + defined(__ELF__) #define LUAI_FUNC __attribute__((visibility("hidden"))) extern -#define LUAI_DDEC LUAI_FUNC -#define LUAI_DDEF /* empty */ +#define LUAI_DATA LUAI_FUNC -#else /* }{ */ +#else #define LUAI_FUNC extern -#define LUAI_DDEC extern -#define LUAI_DDEF /* empty */ -#endif /* } */ +#define LUAI_DATA extern +#endif @@ -205,108 +211,175 @@ /* -@@ luai_writestring/luai_writeline define how 'print' prints its results. -** They are only used in libraries and the stand-alone program. (The #if -** avoids including 'stdio.h' everywhere.) +** {================================================================== +** Stand-alone configuration +** =================================================================== */ -#if defined(LUA_LIB) || defined(lua_c) -#define luai_writestring(s,l) DEBUGF("%s", (s)) -#define luai_writeline() luai_writestring("\n", 1) -#endif + +#if defined(lua_c) || defined(luaall_c) /* -@@ luai_writestringerror defines how to print error messages. -** (A format string with one argument is enough for Lua...) +@@ lua_stdin_is_tty detects whether the standard input is a 'tty' (that +@* is, whether we're running lua interactively). +** CHANGE it if you have a better definition for non-POSIX/non-Windows +** systems. */ -#define luai_writestringerror(s,p) \ - (fprintf(stderr, (s), (p)), fflush(stderr)) +#if defined(LUA_USE_ISATTY) +#include <unistd.h> +#define lua_stdin_is_tty() isatty(0) +#elif defined(LUA_WIN) +#include <io.h> +#include <stdio.h> +#define lua_stdin_is_tty() _isatty(_fileno(stdin)) +#else +#define lua_stdin_is_tty() 1 /* assume stdin is a tty */ +#endif /* -@@ LUAI_MAXSHORTLEN is the maximum length for short strings, that is, -** strings that are internalized. (Cannot be smaller than reserved words -** or tags for metamethods, as these strings must be internalized; -** #("function") = 8, #("__newindex") = 10.) +@@ LUA_PROMPT is the default prompt used by stand-alone Lua. +@@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua. +** CHANGE them if you want different prompts. (You can also change the +** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.) */ -#define LUAI_MAXSHORTLEN 40 - +#define LUA_PROMPT "> " +#define LUA_PROMPT2 ">> " /* -** {================================================================== -** Compatibility with previous versions -** =================================================================== +@@ LUA_PROGNAME is the default name for the stand-alone Lua program. +** CHANGE it if your stand-alone interpreter has a different name and +** your system is not able to detect that name automatically. */ +#define LUA_PROGNAME "lua" + /* -@@ LUA_COMPAT_ALL controls all compatibility options. -** You can define it to get all options, or change specific options -** to fit your specific needs. +@@ LUA_MAXINPUT is the maximum length for an input line in the +@* stand-alone interpreter. +** CHANGE it if you need longer lines. */ -#if defined(LUA_COMPAT_ALL) /* { */ +#define LUA_MAXINPUT 512 + /* -@@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'. -** You can replace it with 'table.unpack'. +@@ lua_readline defines how to show a prompt and then read a line from +@* the standard input. +@@ lua_saveline defines how to "save" a read line in a "history". +@@ lua_freeline defines how to free a line read by lua_readline. +** CHANGE them if you want to improve this functionality (e.g., by using +** GNU readline and history facilities). */ -#define LUA_COMPAT_UNPACK +#if defined(LUA_USE_READLINE) +#include <stdio.h> +#include <readline/readline.h> +#include <readline/history.h> +#define lua_readline(L,b,p) ((void)L, ((b)=readline(p)) != NULL) +#define lua_saveline(L,idx) \ + if (lua_strlen(L,idx) > 0) /* non-empty line? */ \ + add_history(lua_tostring(L, idx)); /* add it to history */ +#define lua_freeline(L,b) ((void)L, free(b)) +#else +#define lua_readline(L,b,p) \ + ((void)L, fputs(p, stdout), fflush(stdout), /* show prompt */ \ + fgets(b, LUA_MAXINPUT, stdin) != NULL) /* get line */ +#define lua_saveline(L,idx) { (void)L; (void)idx; } +#define lua_freeline(L,b) { (void)L; (void)b; } +#endif + +#endif + +/* }================================================================== */ + /* -@@ LUA_COMPAT_LOADERS controls the presence of table 'package.loaders'. -** You can replace it with 'package.searchers'. +@@ LUAI_GCPAUSE defines the default pause between garbage-collector cycles +@* as a percentage. +** CHANGE it if you want the GC to run faster or slower (higher values +** mean larger pauses which mean slower collection.) You can also change +** this value dynamically. */ -#define LUA_COMPAT_LOADERS +#define LUAI_GCPAUSE 200 /* 200% (wait memory to double before next GC) */ + /* -@@ macro 'lua_cpcall' emulates deprecated function lua_cpcall. -** You can call your C function directly (with light C functions). +@@ LUAI_GCMUL defines the default speed of garbage collection relative to +@* memory allocation as a percentage. +** CHANGE it if you want to change the granularity of the garbage +** collection. (Higher values mean coarser collections. 0 represents +** infinity, where each step performs a full collection.) You can also +** change this value dynamically. */ -#define lua_cpcall(L,f,u) \ - (lua_pushcfunction(L, (f)), \ - lua_pushlightuserdata(L,(u)), \ - lua_pcall(L,1,0,0)) +#define LUAI_GCMUL 200 /* GC runs 'twice the speed' of memory allocation */ + /* -@@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library. -** You can rewrite 'log10(x)' as 'log(x, 10)'. +@@ LUA_COMPAT_GETN controls compatibility with old getn behavior. +** CHANGE it (define it) if you want exact compatibility with the +** behavior of setn/getn in Lua 5.0. */ -#define LUA_COMPAT_LOG10 +#undef LUA_COMPAT_GETN /* -@@ LUA_COMPAT_LOADSTRING defines the function 'loadstring' in the base -** library. You can rewrite 'loadstring(s)' as 'load(s)'. +@@ LUA_COMPAT_LOADLIB controls compatibility about global loadlib. +** CHANGE it to undefined as soon as you do not need a global 'loadlib' +** function (the function is still available as 'package.loadlib'). */ -#define LUA_COMPAT_LOADSTRING +#undef LUA_COMPAT_LOADLIB /* -@@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library. +@@ LUA_COMPAT_VARARG controls compatibility with old vararg feature. +** CHANGE it to undefined as soon as your programs use only '...' to +** access vararg parameters (instead of the old 'arg' table). */ -#define LUA_COMPAT_MAXN +#undef LUA_COMPAT_VARARG /* -@@ The following macros supply trivial compatibility for some -** changes in the API. The macros themselves document how to -** change your code to avoid using them. +@@ LUA_COMPAT_MOD controls compatibility with old math.mod function. +** CHANGE it to undefined as soon as your programs use 'math.fmod' or +** the new '%' operator instead of 'math.mod'. */ -#define lua_strlen(L,i) lua_rawlen(L, (i)) +#undef LUA_COMPAT_MOD -#define lua_objlen(L,i) lua_rawlen(L, (i)) +/* +@@ LUA_COMPAT_LSTR controls compatibility with old long string nesting +@* facility. +** CHANGE it to 2 if you want the old behaviour, or undefine it to turn +** off the advisory error when nesting [[...]]. +*/ +#undef LUA_COMPAT_LSTR -#define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ) -#define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT) +/* +@@ LUA_COMPAT_GFIND controls compatibility with old 'string.gfind' name. +** CHANGE it to undefined as soon as you rename 'string.gfind' to +** 'string.gmatch'. +*/ +#undef LUA_COMPAT_GFIND /* -@@ LUA_COMPAT_MODULE controls compatibility with previous -** module functions 'module' (Lua) and 'luaL_register' (C). +@@ LUA_COMPAT_OPENLIB controls compatibility with old 'luaL_openlib' +@* behavior. +** CHANGE it to undefined as soon as you replace to 'luaL_registry' +** your uses of 'luaL_openlib' */ -#define LUA_COMPAT_MODULE +#undef LUA_COMPAT_OPENLIB -#endif /* } */ -#define LUA_COMPAT_MODULE -/* }================================================================== */ +/* +@@ luai_apicheck is the assert macro used by the Lua-C API. +** CHANGE luai_apicheck if you want Lua to perform some checks in the +** parameters it gets from API calls. This may slow down the interpreter +** a bit, but may be quite useful when debugging C code that interfaces +** with Lua. A useful redefinition is to use assert.h. +*/ +#if defined(LUA_USE_APICHECK) +#include <assert.h> +#define luai_apicheck(L,o) { (void)L; assert(o); } +#else +#define luai_apicheck(L,o) { (void)L; } +#endif /* @@ -315,65 +388,108 @@ ** your machine. Probably you do not need to change this. */ /* avoid overflows in comparison */ -#if INT_MAX-20 < 32760 /* { */ +#if INT_MAX-20 < 32760 #define LUAI_BITSINT 16 -#elif INT_MAX > 2147483640L /* }{ */ +#elif INT_MAX > 2147483640L /* int has at least 32 bits */ #define LUAI_BITSINT 32 -#else /* }{ */ +#else #error "you must define LUA_BITSINT with number of bits in an integer" -#endif /* } */ +#endif /* -@@ LUA_INT32 is an signed integer with exactly 32 bits. +@@ LUAI_UINT32 is an unsigned integer with at least 32 bits. +@@ LUAI_INT32 is an signed integer with at least 32 bits. @@ LUAI_UMEM is an unsigned integer big enough to count the total @* memory used by Lua. @@ LUAI_MEM is a signed integer big enough to count the total memory @* used by Lua. ** CHANGE here if for some weird reason the default definitions are not -** good enough for your machine. Probably you do not need to change -** this. +** good enough for your machine. (The definitions in the 'else' +** part always works, but may waste space on machines with 64-bit +** longs.) Probably you do not need to change this. */ -#if LUAI_BITSINT >= 32 /* { */ -#define LUA_INT32 int +#if LUAI_BITSINT >= 32 +#define LUAI_UINT32 unsigned int +#define LUAI_INT32 int +#define LUAI_MAXINT32 INT_MAX #define LUAI_UMEM size_t #define LUAI_MEM ptrdiff_t -#else /* }{ */ +#else /* 16-bit ints */ -#define LUA_INT32 long +#define LUAI_UINT32 unsigned long +#define LUAI_INT32 long +#define LUAI_MAXINT32 LONG_MAX #define LUAI_UMEM unsigned long #define LUAI_MEM long -#endif /* } */ +#endif /* -@@ LUAI_MAXSTACK limits the size of the Lua stack. -** CHANGE it if you need a different limit. This limit is arbitrary; -** its only purpose is to stop Lua to consume unlimited stack -** space (and to reserve some numbers for pseudo-indices). +@@ LUAI_MAXCALLS limits the number of nested calls. +** CHANGE it if you need really deep recursive calls. This limit is +** arbitrary; its only purpose is to stop infinite recursion before +** exhausting memory. */ -#if LUAI_BITSINT >= 32 -#define LUAI_MAXSTACK 1000000 -#else -#define LUAI_MAXSTACK 15000 -#endif +#define LUAI_MAXCALLS 20000 + + +/* +@@ LUAI_MAXCSTACK limits the number of Lua stack slots that a C function +@* can use. +** CHANGE it if you need lots of (Lua) stack space for your C +** functions. This limit is arbitrary; its only purpose is to stop C +** functions to consume unlimited stack space. (must be smaller than +** -LUA_REGISTRYINDEX) +*/ +#define LUAI_MAXCSTACK 8000 + + + +/* +** {================================================================== +** CHANGE (to smaller values) the following definitions if your system +** has a small C stack. (Or you may want to change them to larger +** values if your system has a large C stack and these limits are +** too rigid for you.) Some of these constants control the size of +** stack-allocated arrays used by the compiler or the interpreter, while +** others limit the maximum number of recursive calls that the compiler +** or the interpreter can perform. Values too large may cause a C stack +** overflow for some forms of deep constructs. +** =================================================================== +*/ + -/* reserve some space for error handling */ -#define LUAI_FIRSTPSEUDOIDX (-LUAI_MAXSTACK - 1000) +/* +@@ LUAI_MAXCCALLS is the maximum depth for nested C calls (short) and +@* syntactical nested non-terminals in a program. +*/ +#define LUAI_MAXCCALLS 200 +/* +@@ LUAI_MAXVARS is the maximum number of local variables per function +@* (must be smaller than 250). +*/ +#define LUAI_MAXVARS 200 + + +/* +@@ LUAI_MAXUPVALUES is the maximum number of upvalues per function +@* (must be smaller than 250). +*/ +#define LUAI_MAXUPVALUES 60 /* @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system. -** CHANGE it if it uses too much C-stack space. */ #define LUAL_BUFFERSIZE 1024 -#ifndef SIMULATOR -typedef void FILE; -#endif +/* }================================================================== */ + + /* @@ -400,138 +516,237 @@ typedef void FILE; @@ LUA_NUMBER_FMT is the format for writing numbers. @@ lua_number2str converts a number to a string. @@ LUAI_MAXNUMBER2STR is maximum size of previous conversion. +@@ lua_str2number converts a string to a number. */ #define LUA_NUMBER_SCAN "%ld" #define LUA_NUMBER_FMT "%ld" #define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */ #define lua_number2str(s,n) snprintf((s), 32, LUA_NUMBER_FMT, (n)) +#define lua_str2number(s,p) strtol((s), (p), 10) /* -@@ l_mathop allows the addition of an 'l' or 'f' to all math operations +@@ The luai_num* macros define the primitive operations over numbers. */ -#define l_mathop(x) (x) +#if defined(LUA_CORE) +extern long rb_pow(long, long); +#define luai_numadd(a,b) ((a)+(b)) +#define luai_numsub(a,b) ((a)-(b)) +#define luai_nummul(a,b) ((a)*(b)) +#define luai_numdiv(a,b) ((a)/(b)) +#define luai_nummod(a,b) ((a)%(b)) +#define luai_numpow(a,b) (rb_pow(a,b)) +#define luai_numunm(a) (-(a)) +#define luai_numeq(a,b) ((a)==(b)) +#define luai_numlt(a,b) ((a)<(b)) +#define luai_numle(a,b) ((a)<=(b)) +#define luai_numisnan(a) (!luai_numeq((a), (a))) +#endif /* -@@ lua_str2number converts a decimal numeric string to a number. -@@ lua_strx2number converts an hexadecimal numeric string to a number. -** In C99, 'strtod' does both conversions. C89, however, has no function -** to convert floating hexadecimal strings to numbers. For these -** systems, you can leave 'lua_strx2number' undefined and Lua will -** provide its own implementation. +@@ lua_number2int is a macro to convert lua_Number to int. +@@ lua_number2integer is a macro to convert lua_Number to lua_Integer. +** CHANGE them if you know a faster way to convert a lua_Number to +** int (with any rounding method and without throwing errors) in your +** system. In Pentium machines, a naive typecast from double to int +** in C is extremely slow, so any alternative is worth trying. */ -#define lua_str2number(s,p) strtol((s), (p), 10) -#define lua_strx2number(s,p) strtoul((s), (p), 16) +/* On a Pentium, resort to a trick */ +#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && !defined(__SSE2__) && \ + (defined(__i386) || defined (_M_IX86) || defined(__i386__)) +/* On a Microsoft compiler, use assembler */ +#if defined(_MSC_VER) -/* -@@ The luai_num* macros define the primitive operations over numbers. -*/ +#define lua_number2int(i,d) __asm fld d __asm fistp i +#define lua_number2integer(i,n) lua_number2int(i, n) +/* the next trick should work on any Pentium, but sometimes clashes + with a DirectX idiosyncrasy */ +#else + +union luai_Cast { double l_d; long l_l; }; +#define lua_number2int(i,d) \ + { volatile union luai_Cast u; u.l_d = (d) + 6755399441055744.0; (i) = u.l_l; } +#define lua_number2integer(i,n) lua_number2int(i, n) -/* these are quite standard operations */ -#if defined(LUA_CORE) -extern long rb_pow(long, long); -#define luai_numadd(L,a,b) ((a)+(b)) -#define luai_numsub(L,a,b) ((a)-(b)) -#define luai_nummul(L,a,b) ((a)*(b)) -#define luai_numdiv(L,a,b) ((a)/(b)) -#define luai_nummod(L,a,b) ((a)%(b)) -#define luai_numpow(L,a,b) (rb_pow(a,b)) -#define luai_numunm(L,a) (-(a)) -#define luai_numeq(a,b) ((a)==(b)) -#define luai_numlt(L,a,b) ((a)<(b)) -#define luai_numle(L,a,b) ((a)<=(b)) -#define luai_numisnan(L,a) (!luai_numeq((a), (a))) #endif +/* this option always works, but may be slow */ +#else +#define lua_number2int(i,d) ((i)=(int)(d)) +#define lua_number2integer(i,d) ((i)=(lua_Integer)(d)) + +#endif + +/* }================================================================== */ + /* -@@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger. -** CHANGE that if ptrdiff_t is not adequate on your machine. (On most -** machines, ptrdiff_t gives a good choice between int or long.) +@@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment. +** CHANGE it if your system requires alignments larger than double. (For +** instance, if your system supports long doubles and they must be +** aligned in 16-byte boundaries, then you should add long double in the +** union.) Probably you do not need to change this. */ -#define LUA_INTEGER ptrdiff_t +#define LUAI_USER_ALIGNMENT_T union { void *s; long l; } + /* -@@ LUA_UNSIGNED is the integral type used by lua_pushunsigned/lua_tounsigned. -** It must have at least 32 bits. +@@ LUAI_THROW/LUAI_TRY define how Lua does exception handling. +** CHANGE them if you prefer to use longjmp/setjmp even with C++ +** or if want/don't to use _longjmp/_setjmp instead of regular +** longjmp/setjmp. By default, Lua handles errors with exceptions when +** compiling as C++ code, with _longjmp/_setjmp when asked to use them, +** and with longjmp/setjmp otherwise. */ -#define LUA_UNSIGNED unsigned LUA_INT32 +#if defined(__cplusplus) +/* C++ exceptions */ +#define LUAI_THROW(L,c) throw(c) +#define LUAI_TRY(L,c,a) try { a } catch(...) \ + { if ((c)->status == 0) (c)->status = -1; } +#define luai_jmpbuf int /* dummy variable */ + +#elif defined(LUA_USE_ULONGJMP) +/* in Unix, try _longjmp/_setjmp (more efficient) */ +#define LUAI_THROW(L,c) _longjmp((c)->b, 1) +#define LUAI_TRY(L,c,a) if (_setjmp((c)->b) == 0) { a } +#define luai_jmpbuf jmp_buf + +#else +/* default handling with long jumps */ +#define LUAI_THROW(L,c) longjmp((c)->b, 1) +#define LUAI_TRY(L,c,a) if (setjmp((c)->b) == 0) { a } +#define luai_jmpbuf jmp_buf +#endif /* -** Some tricks with doubles +@@ LUA_MAXCAPTURES is the maximum number of captures that a pattern +@* can do during pattern-matching. +** CHANGE it if you need more captures. This limit is arbitrary. */ +#define LUA_MAXCAPTURES 32 + -#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) /* { */ /* -** The next definitions activate some tricks to speed up the -** conversion from doubles to integer types, mainly to LUA_UNSIGNED. -** -@@ LUA_MSASMTRICK uses Microsoft assembler to avoid clashes with a -** DirectX idiosyncrasy. -** -@@ LUA_IEEE754TRICK uses a trick that should work on any machine -** using IEEE754 with a 32-bit integer type. -** -@@ LUA_IEEELL extends the trick to LUA_INTEGER; should only be -** defined when LUA_INTEGER is a 32-bit integer. -** -@@ LUA_IEEEENDIAN is the endianness of doubles in your machine -** (0 for little endian, 1 for big endian); if not defined, Lua will -** check it dynamically for LUA_IEEE754TRICK (but not for LUA_NANTRICK). -** -@@ LUA_NANTRICK controls the use of a trick to pack all types into -** a single double value, using NaN values to represent non-number -** values. The trick only works on 32-bit machines (ints and pointers -** are 32-bit values) with numbers represented as IEEE 754-2008 doubles -** with conventional endianess (12345678 or 87654321), in CPUs that do -** not produce signaling NaN values (all NaNs are quiet). +@@ lua_tmpnam is the function that the OS library uses to create a +@* temporary name. +@@ LUA_TMPNAMBUFSIZE is the maximum size of a name created by lua_tmpnam. +** CHANGE them if you have an alternative to tmpnam (which is considered +** insecure) or if you want the original tmpnam anyway. By default, Lua +** uses tmpnam except when POSIX is available, where it uses mkstemp. */ +#if defined(loslib_c) || defined(luaall_c) + +#if defined(LUA_USE_MKSTEMP) +#include <unistd.h> +#define LUA_TMPNAMBUFSIZE 32 +#define lua_tmpnam(b,e) { \ + strcpy(b, "/tmp/lua_XXXXXX"); \ + e = mkstemp(b); \ + if (e != -1) close(e); \ + e = (e == -1); } + +#else +#define LUA_TMPNAMBUFSIZE L_tmpnam +#define lua_tmpnam(b,e) { e = (tmpnam(b) == NULL); } +#endif + +#endif + + +/* +@@ lua_popen spawns a new process connected to the current one through +@* the file streams. +** CHANGE it if you have a way to implement it in your system. +*/ +#if defined(LUA_USE_POPEN) + +#define lua_popen(L,c,m) ((void)L, fflush(NULL), popen(c,m)) +#define lua_pclose(L,file) ((void)L, (pclose(file) != -1)) -/* Microsoft compiler on a Pentium (32 bit) ? */ -#if defined(LUA_WIN) && defined(_MSC_VER) && defined(_M_IX86) /* { */ +#elif defined(LUA_WIN) -#define LUA_MSASMTRICK -#define LUA_IEEEENDIAN 0 -#define LUA_NANTRICK +#define lua_popen(L,c,m) ((void)L, _popen(c,m)) +#define lua_pclose(L,file) ((void)L, (_pclose(file) != -1)) +#else -/* pentium 32 bits? */ -#elif defined(__i386__) || defined(__i386) || defined(__X86__) /* }{ */ +#define lua_popen(L,c,m) ((void)((void)c, m), \ + luaL_error(L, LUA_QL("popen") " not supported"), (FILE*)0) +#define lua_pclose(L,file) ((void)((void)L, file), 0) -#define LUA_IEEE754TRICK -#define LUA_IEEELL -#define LUA_IEEEENDIAN 0 -#define LUA_NANTRICK +#endif -/* pentium 64 bits? */ -#elif defined(__x86_64) /* }{ */ +/* +@@ LUA_DL_* define which dynamic-library system Lua should use. +** CHANGE here if Lua has problems choosing the appropriate +** dynamic-library system for your platform (either Windows' DLL, Mac's +** dyld, or Unix's dlopen). If your system is some kind of Unix, there +** is a good chance that it has dlopen, so LUA_DL_DLOPEN will work for +** it. To use dlopen you also need to adapt the src/Makefile (probably +** adding -ldl to the linker options), so Lua does not select it +** automatically. (When you change the makefile to add -ldl, you must +** also add -DLUA_USE_DLOPEN.) +** If you do not want any kind of dynamic library, undefine all these +** options. +** By default, _WIN32 gets LUA_DL_DLL and MAC OS X gets LUA_DL_DYLD. +*/ +#if defined(LUA_USE_DLOPEN) +#define LUA_DL_DLOPEN +#endif -#define LUA_IEEE754TRICK -#define LUA_IEEEENDIAN 0 +#if defined(LUA_WIN) +#define LUA_DL_DLL +#endif -#elif defined(__POWERPC__) || defined(__ppc__) /* }{ */ -#define LUA_IEEE754TRICK -#define LUA_IEEEENDIAN 1 +/* +@@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State +@* (the data goes just *before* the lua_State pointer). +** CHANGE (define) this if you really need that. This value must be +** a multiple of the maximum alignment required for your machine. +*/ +#define LUAI_EXTRASPACE 0 -#else /* }{ */ -/* assume IEEE754 and a 32-bit integer type */ -#define LUA_IEEE754TRICK +/* +@@ luai_userstate* allow user-specific actions on threads. +** CHANGE them if you defined LUAI_EXTRASPACE and need to do something +** extra when a thread is created/deleted/resumed/yielded. +*/ +#define luai_userstateopen(L) ((void)L) +#define luai_userstateclose(L) ((void)L) +#define luai_userstatethread(L,L1) ((void)L) +#define luai_userstatefree(L) ((void)L) +#define luai_userstateresume(L,n) ((void)L) +#define luai_userstateyield(L,n) ((void)L) -#endif /* } */ -#endif /* } */ +/* +@@ LUA_INTFRMLEN is the length modifier for integer conversions +@* in 'string.format'. +@@ LUA_INTFRM_T is the integer type correspoding to the previous length +@* modifier. +** CHANGE them if your system supports long long or does not support long. +*/ -/* }================================================================== */ +#if defined(LUA_USELONGLONG) + +#define LUA_INTFRMLEN "ll" +#define LUA_INTFRM_T long long +#else + +#define LUA_INTFRMLEN "l" +#define LUA_INTFRM_T long + +#endif @@ -543,7 +758,6 @@ extern long rb_pow(long, long); */ #include "rockconf.h" -#define LUA_USE_CTYPE 1 #endif |