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authorFranklin Wei <frankhwei536@gmail.com>2016-11-20 15:16:41 -0500
committerFranklin Wei <frankhwei536@gmail.com>2016-11-24 16:23:09 -0500
commit56c9984511f016eab7e1278ba9e40d88bb59a162 (patch)
tree1bfa6d3aeb3bf2a6ffec71387ac073cd0b8b2a51 /apps/plugins/puzzles/html/blackbox.html
parent29648f817677b84c03c2bcfe89eb8cf53653e7db (diff)
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[WIP] Port of Simon Tatham's Puzzle Collectionpuzzles
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. The following games are at least partially broken for various reasons: Cube: crash with certain settings Galaxies: crash Inertia: crash Keen: input issues Loopy: weird stuff happens Map: crash on input Mines: weird stuff happens on target Palisade: input issues Signpost: crash on input Solo: input issues Towers: input and drawing issues Train Tracks: drawing issues Twiddle: weird animation on target Undead: input and drawing issues Unequal: input and drawing issues Untangle: input issues All in all, about 40% of the games are at least partially broken. Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
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+Black Box
+<p>
+Determine where the hidden balls are in the box, by observing the
+behaviour of light beams fired into the box from the sides.
+<p>
+Click in a square around the edge of the box to send a beam into the
+box. Possible results are 'H' (the beam hit a ball dead-on and
+stopped), 'R' (the beam was either reflected back the way it came or
+there was a ball just to one side of its entry point) or a number
+appearing in two squares (indicating that the beam entered one of
+those squares and emerged from the other).
+<p>
+Click in the middle of the box to place your guessed ball positions.
+When you have placed enough, a green button will appear in the top
+left; click that to indicate that you think you have the answer.
+You can also right-click to mark squares as definitely known.