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authorFranklin Wei <frankhwei536@gmail.com>2016-11-20 15:16:41 -0500
committerFranklin Wei <frankhwei536@gmail.com>2016-11-27 20:35:46 -0500
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[WIP] Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. The following games are at least partially broken for various reasons: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, crash on target (stack overflow maybe?) Towers: input and drawing issues Undead: input issues Unequal: input and drawing issues Untangle: input issues Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
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+Filling
+<p>
+Write a number in every blank square of the grid. When the grid is
+full, every orthogonally connected group of identical numbers should
+have an area equal to that number: so 1s always appear alone, 2s in
+pairs, and so on.
+<p>
+To place a number, click the mouse in a blank square to select it,
+then type the number you want on the keyboard. You can also drag to
+select multiple squares, and then type a number to place it in all
+of them. To erase numbers, select one or more squares in the same
+way and then press Backspace.