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| author | Franklin Wei <frankhwei536@gmail.com> | 2016-11-20 15:16:41 -0500 |
|---|---|---|
| committer | Franklin Wei <frankhwei536@gmail.com> | 2016-11-24 16:23:09 -0500 |
| commit | 56c9984511f016eab7e1278ba9e40d88bb59a162 (patch) | |
| tree | 1bfa6d3aeb3bf2a6ffec71387ac073cd0b8b2a51 /apps/plugins/puzzles/html/group.html | |
| parent | 29648f817677b84c03c2bcfe89eb8cf53653e7db (diff) | |
| download | rockbox-puzzles.zip rockbox-puzzles.tar.gz rockbox-puzzles.tar.bz2 rockbox-puzzles.tar.xz | |
[WIP] Port of Simon Tatham's Puzzle Collectionpuzzles
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9
MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.
The following games are at least partially broken for various reasons:
Cube: crash with certain settings
Galaxies: crash
Inertia: crash
Keen: input issues
Loopy: weird stuff happens
Map: crash on input
Mines: weird stuff happens on target
Palisade: input issues
Signpost: crash on input
Solo: input issues
Towers: input and drawing issues
Train Tracks: drawing issues
Twiddle: weird animation on target
Undead: input and drawing issues
Unequal: input and drawing issues
Untangle: input issues
All in all, about 40% of the games are at least partially broken.
Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
Diffstat (limited to '')
| -rw-r--r-- | apps/plugins/puzzles/html/group.html | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/apps/plugins/puzzles/html/group.html b/apps/plugins/puzzles/html/group.html new file mode 100644 index 0000000..c0f52de --- /dev/null +++ b/apps/plugins/puzzles/html/group.html @@ -0,0 +1,52 @@ +unfinished:Group +<p> +Fill in the grid with the letters shown to the top and left of it, so +that the full grid is a valid +<a href="http://en.wikipedia.org/wiki/Cayley_table">Cayley table</a> +for a +<a href="http://en.wikipedia.org/wiki/Group_(mathematics)">group</a>. +<p> +If you don't already know what a group is, I don't really recommend +trying to play this game. But if you want to try anyway, the above is +equivalent to saying that the following conditions must be satisfied: +<ul> +<li> +<strong>Latin square</strong>. Every row and column must contain +exactly one of each letter. +<li> +<strong>Identity</strong>. There must be some letter <i>e</i> such +that, for all <i>a</i>, the letter in row <i>e</i> column <i>a</i> and +the one in row <i>a</i> column <i>e</i> are both <i>a</i>. In the +default mode, this letter is always <i>e</i> and its row and column +are filled in for you; by reconfiguring the game using the Type menu, +you can select a mode in which you have to work out which letter is +the identity. +<li> +<strong>Inverses</strong>. For every letter <i>a</i>, there must be +some letter <i>b</i> (which may sometimes be the same letter +as <i>a</i>) such that the letters in row <i>a</i> column <i>b</i> and +in row <i>b</i> column <i>a</i> are both the identity letter (as +defined above). +<li> +<strong>Associativity</strong>. For every combination of +letters <i>a</i>, <i>b</i>, and <i>c</i>, denote the letter in +row <i>a</i> column <i>b</i> by <i>d</i>, and the one in row <i>b</i> +column <i>c</i> by <i>e</i>. Then the letters in row <i>d</i> +column <i>c</i> and in row <i>a</i> column <i>e</i> must be the same. +</ul> +<p> +To place a letter, click in a square to select it, then type the +letter on the keyboard. To erase a letter, click to select a square +and then press Backspace. +<p> +Right-click in a square and then type a letter to add or remove the +number as a pencil mark, indicating letters that you think +<em>might</em> go in that square. +<p> +You can rearrange the order of elements in the rows and columns by +dragging the column or row headings back and forth. (The rows and +columns will stay in sync with each other.) Also, +left-clicking <em>between</em> two row or column headings will add or +remove a thick line between those two rows and the corresponding pair +of columns (which is useful if you're considering a subgroup and its +cosets). |