summaryrefslogtreecommitdiff
path: root/apps/plugins/puzzles/html/map.html
diff options
context:
space:
mode:
authorFranklin Wei <frankhwei536@gmail.com>2016-11-20 15:16:41 -0500
committerFranklin Wei <frankhwei536@gmail.com>2016-11-27 20:35:46 -0500
commitd71a2abe90a751fc1b8321fc53c38098c17b6bc8 (patch)
treeac628c2337a119913486aa8e19d9e87d8584daf0 /apps/plugins/puzzles/html/map.html
parent29648f817677b84c03c2bcfe89eb8cf53653e7db (diff)
downloadrockbox-d71a2abe90a751fc1b8321fc53c38098c17b6bc8.zip
rockbox-d71a2abe90a751fc1b8321fc53c38098c17b6bc8.tar.gz
rockbox-d71a2abe90a751fc1b8321fc53c38098c17b6bc8.tar.bz2
rockbox-d71a2abe90a751fc1b8321fc53c38098c17b6bc8.tar.xz
[WIP] Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. The following games are at least partially broken for various reasons: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, crash on target (stack overflow maybe?) Towers: input and drawing issues Undead: input issues Unequal: input and drawing issues Untangle: input issues Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
Diffstat (limited to 'apps/plugins/puzzles/html/map.html')
-rw-r--r--apps/plugins/puzzles/html/map.html15
1 files changed, 15 insertions, 0 deletions
diff --git a/apps/plugins/puzzles/html/map.html b/apps/plugins/puzzles/html/map.html
new file mode 100644
index 0000000..5f81793
--- /dev/null
+++ b/apps/plugins/puzzles/html/map.html
@@ -0,0 +1,15 @@
+Map
+<p>
+Colour the map with four colours, so that no two adjacent regions
+have the same colour. (Regions touching at only one corner do not
+count as adjacent.) There is a unique colouring consistent with the
+coloured regions you are already given.
+<p>
+Drag from a coloured region to a blank one to colour the latter the
+same colour as the former. Drag from outside the grid into a region
+to erase its colour. (You cannot change the colours of the regions
+you are given at the start of the game.)
+<p>
+Right-drag from a coloured region to a blank one to add dots marking
+the latter region as <em>possibly</em> the same colour as the
+former, or to remove those dots again.