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authorFranklin Wei <frankhwei536@gmail.com>2016-11-20 15:16:41 -0500
committerFranklin Wei <frankhwei536@gmail.com>2016-11-24 16:23:09 -0500
commit56c9984511f016eab7e1278ba9e40d88bb59a162 (patch)
tree1bfa6d3aeb3bf2a6ffec71387ac073cd0b8b2a51 /apps/plugins/puzzles/html/mines.html
parent29648f817677b84c03c2bcfe89eb8cf53653e7db (diff)
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[WIP] Port of Simon Tatham's Puzzle Collectionpuzzles
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. The following games are at least partially broken for various reasons: Cube: crash with certain settings Galaxies: crash Inertia: crash Keen: input issues Loopy: weird stuff happens Map: crash on input Mines: weird stuff happens on target Palisade: input issues Signpost: crash on input Solo: input issues Towers: input and drawing issues Train Tracks: drawing issues Twiddle: weird animation on target Undead: input and drawing issues Unequal: input and drawing issues Untangle: input issues All in all, about 40% of the games are at least partially broken. Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
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+Mines
+<p>
+Try to expose every square in the grid that is not one of the hidden
+mines, without opening any square that is a mine.
+<p>
+Click in a square to open it. Every opened square are marked with
+the number of mines in the surrounding 8 squares, if there are any;
+if not, all the surrounding squares are automatically opened.
+<p>
+Right-click in a square to mark it with a flag if you think it is a
+mine. If a numbered square has exactly the right number of flags
+around it, you can click in it to open all the squares around it
+that are not flagged.
+<p>
+The first square you open is guaranteed to be safe, and (by default)
+you are guaranteed to be able to solve the whole grid by deduction
+rather than guesswork. (Deductions may require you to think about
+the total number of mines.)