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authorFranklin Wei <frankhwei536@gmail.com>2016-11-20 15:16:41 -0500
committerFranklin Wei <frankhwei536@gmail.com>2016-11-24 16:23:09 -0500
commit56c9984511f016eab7e1278ba9e40d88bb59a162 (patch)
tree1bfa6d3aeb3bf2a6ffec71387ac073cd0b8b2a51 /apps/plugins/puzzles/html/net.html
parent29648f817677b84c03c2bcfe89eb8cf53653e7db (diff)
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[WIP] Port of Simon Tatham's Puzzle Collectionpuzzles
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. The following games are at least partially broken for various reasons: Cube: crash with certain settings Galaxies: crash Inertia: crash Keen: input issues Loopy: weird stuff happens Map: crash on input Mines: weird stuff happens on target Palisade: input issues Signpost: crash on input Solo: input issues Towers: input and drawing issues Train Tracks: drawing issues Twiddle: weird animation on target Undead: input and drawing issues Unequal: input and drawing issues Untangle: input issues All in all, about 40% of the games are at least partially broken. Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
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+Net
+<p>
+Rotate the grid squares so that they all join up into a single
+connected network with no loops.
+<p>
+Left-click in a square to rotate it anticlockwise. Right-click to
+rotate it clockwise. Middle-click, or shift-left-click if you have
+no middle mouse button, to lock a square once you think it is
+correct (so you don't accidentally rotate it again); do the same
+again to unlock it if you change your mind.
+<p>
+Squares connected to the middle square are lit up. Aim to light up
+every square in the grid (not just the endpoint blobs).
+<p>
+When this gets too easy, select a 'wrapping' variant from the Type
+menu to enable grid lines to run off one edge of the playing area
+and come back on the opposite edge!