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authorFranklin Wei <frankhwei536@gmail.com>2016-11-20 15:16:41 -0500
committerFranklin Wei <frankhwei536@gmail.com>2016-11-27 20:35:46 -0500
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parent29648f817677b84c03c2bcfe89eb8cf53653e7db (diff)
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[WIP] Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. The following games are at least partially broken for various reasons: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, crash on target (stack overflow maybe?) Towers: input and drawing issues Undead: input issues Unequal: input and drawing issues Untangle: input issues Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
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+Pattern
+<p>
+Fill in the grid with a pattern of black and white squares, so that
+the numbers in each row and column match the lengths of consecutive
+runs of black squares.
+<p>
+Left-click in a square to mark it black; right-click (or hold Ctrl
+while left-clicking) to mark it white. Click and drag along a row or
+column to mark multiple squares black or white at once. Middle-click
+(or hold Shift while left-clicking) to return a square to grey
+(meaning undecided): dragging like that can erase a whole rectangle,
+not just a row or column.