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| author | Franklin Wei <frankhwei536@gmail.com> | 2016-11-20 15:16:41 -0500 |
|---|---|---|
| committer | Franklin Wei <frankhwei536@gmail.com> | 2016-11-24 16:23:09 -0500 |
| commit | 56c9984511f016eab7e1278ba9e40d88bb59a162 (patch) | |
| tree | 1bfa6d3aeb3bf2a6ffec71387ac073cd0b8b2a51 /apps/plugins/puzzles/html/range.html | |
| parent | 29648f817677b84c03c2bcfe89eb8cf53653e7db (diff) | |
| download | rockbox-56c9984511f016eab7e1278ba9e40d88bb59a162.zip rockbox-56c9984511f016eab7e1278ba9e40d88bb59a162.tar.gz rockbox-56c9984511f016eab7e1278ba9e40d88bb59a162.tar.bz2 rockbox-56c9984511f016eab7e1278ba9e40d88bb59a162.tar.xz | |
[WIP] Port of Simon Tatham's Puzzle Collectionpuzzles
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9
MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.
The following games are at least partially broken for various reasons:
Cube: crash with certain settings
Galaxies: crash
Inertia: crash
Keen: input issues
Loopy: weird stuff happens
Map: crash on input
Mines: weird stuff happens on target
Palisade: input issues
Signpost: crash on input
Solo: input issues
Towers: input and drawing issues
Train Tracks: drawing issues
Twiddle: weird animation on target
Undead: input and drawing issues
Unequal: input and drawing issues
Untangle: input issues
All in all, about 40% of the games are at least partially broken.
Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
Diffstat (limited to 'apps/plugins/puzzles/html/range.html')
| -rw-r--r-- | apps/plugins/puzzles/html/range.html | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/apps/plugins/puzzles/html/range.html b/apps/plugins/puzzles/html/range.html new file mode 100644 index 0000000..bb5b59c --- /dev/null +++ b/apps/plugins/puzzles/html/range.html @@ -0,0 +1,21 @@ +Range +<p> +Colour some squares black, so as to meet the following conditions: +<ul> +<li> +No two black squares are orthogonally adjacent. +<li> +No group of white squares is separated from the rest of the grid by +black squares. +<li> +Each numbered cell can see precisely that many white squares in +total by looking in all four orthogonal directions, counting itself. +(Black squares block the view. So, for example, a 2 clue must be +adjacent to three black squares or grid edges, and in the fourth +direction there must be one white square and then a black one beyond +it.) +</ul> + +<p> +Left-click to colour a square black. Right-click to mark a square +with a dot, if you know it should not be black. |