summaryrefslogtreecommitdiff
path: root/apps/plugins/puzzles/html/range.html
diff options
context:
space:
mode:
authorFranklin Wei <frankhwei536@gmail.com>2016-11-20 15:16:41 -0500
committerFranklin Wei <frankhwei536@gmail.com>2016-11-24 16:23:09 -0500
commit56c9984511f016eab7e1278ba9e40d88bb59a162 (patch)
tree1bfa6d3aeb3bf2a6ffec71387ac073cd0b8b2a51 /apps/plugins/puzzles/html/range.html
parent29648f817677b84c03c2bcfe89eb8cf53653e7db (diff)
downloadrockbox-56c9984511f016eab7e1278ba9e40d88bb59a162.zip
rockbox-56c9984511f016eab7e1278ba9e40d88bb59a162.tar.gz
rockbox-56c9984511f016eab7e1278ba9e40d88bb59a162.tar.bz2
rockbox-56c9984511f016eab7e1278ba9e40d88bb59a162.tar.xz
[WIP] Port of Simon Tatham's Puzzle Collectionpuzzles
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. The following games are at least partially broken for various reasons: Cube: crash with certain settings Galaxies: crash Inertia: crash Keen: input issues Loopy: weird stuff happens Map: crash on input Mines: weird stuff happens on target Palisade: input issues Signpost: crash on input Solo: input issues Towers: input and drawing issues Train Tracks: drawing issues Twiddle: weird animation on target Undead: input and drawing issues Unequal: input and drawing issues Untangle: input issues All in all, about 40% of the games are at least partially broken. Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
Diffstat (limited to 'apps/plugins/puzzles/html/range.html')
-rw-r--r--apps/plugins/puzzles/html/range.html21
1 files changed, 21 insertions, 0 deletions
diff --git a/apps/plugins/puzzles/html/range.html b/apps/plugins/puzzles/html/range.html
new file mode 100644
index 0000000..bb5b59c
--- /dev/null
+++ b/apps/plugins/puzzles/html/range.html
@@ -0,0 +1,21 @@
+Range
+<p>
+Colour some squares black, so as to meet the following conditions:
+<ul>
+<li>
+No two black squares are orthogonally adjacent.
+<li>
+No group of white squares is separated from the rest of the grid by
+black squares.
+<li>
+Each numbered cell can see precisely that many white squares in
+total by looking in all four orthogonal directions, counting itself.
+(Black squares block the view. So, for example, a 2 clue must be
+adjacent to three black squares or grid edges, and in the fourth
+direction there must be one white square and then a black one beyond
+it.)
+</ul>
+
+<p>
+Left-click to colour a square black. Right-click to mark a square
+with a dot, if you know it should not be black.