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authorFranklin Wei <frankhwei536@gmail.com>2016-11-20 15:16:41 -0500
committerFranklin Wei <frankhwei536@gmail.com>2016-11-27 20:35:46 -0500
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[WIP] Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. The following games are at least partially broken for various reasons: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, crash on target (stack overflow maybe?) Towers: input and drawing issues Undead: input issues Unequal: input and drawing issues Untangle: input issues Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
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+docname=rectangles:Rectangles
+<p>
+Draw lines along the grid edges to divide the grid into rectangles,
+so that each rectangle contains exactly one numbered square and its
+area is equal to the number written in that square.
+<p>
+Click and drag from one grid corner to another, or from one square
+centre to another, to draw a rectangle. You can also drag along a
+grid line to just draw a line at a time, or just click on a single
+grid edge to draw or erase it.