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authorFranklin Wei <frankhwei536@gmail.com>2016-11-20 15:16:41 -0500
committerFranklin Wei <frankhwei536@gmail.com>2016-11-27 20:35:46 -0500
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[WIP] Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. The following games are at least partially broken for various reasons: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, crash on target (stack overflow maybe?) Towers: input and drawing issues Undead: input issues Unequal: input and drawing issues Untangle: input issues Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
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+Singles
+<p>
+Black out some of the squares, in such a way that:
+<ul><li>no number appears twice in any row or column
+<li>no two black squares are adjacent
+<li>the white squares form a single connected group (connections
+along diagonals do not count).</ul>
+<p>
+Click in a square to black it out, and again to uncover it.
+Right-click in a square to mark it with a circle, indicating that
+you're sure it should <em>not</em> be blacked out.