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| author | Franklin Wei <frankhwei536@gmail.com> | 2016-11-20 15:16:41 -0500 |
|---|---|---|
| committer | Franklin Wei <frankhwei536@gmail.com> | 2016-11-24 16:23:09 -0500 |
| commit | 56c9984511f016eab7e1278ba9e40d88bb59a162 (patch) | |
| tree | 1bfa6d3aeb3bf2a6ffec71387ac073cd0b8b2a51 /apps/plugins/puzzles/loopgen.h | |
| parent | 29648f817677b84c03c2bcfe89eb8cf53653e7db (diff) | |
| download | rockbox-puzzles.zip rockbox-puzzles.tar.gz rockbox-puzzles.tar.bz2 rockbox-puzzles.tar.xz | |
[WIP] Port of Simon Tatham's Puzzle Collectionpuzzles
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9
MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.
The following games are at least partially broken for various reasons:
Cube: crash with certain settings
Galaxies: crash
Inertia: crash
Keen: input issues
Loopy: weird stuff happens
Map: crash on input
Mines: weird stuff happens on target
Palisade: input issues
Signpost: crash on input
Solo: input issues
Towers: input and drawing issues
Train Tracks: drawing issues
Twiddle: weird animation on target
Undead: input and drawing issues
Unequal: input and drawing issues
Untangle: input issues
All in all, about 40% of the games are at least partially broken.
Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
Diffstat (limited to '')
| -rw-r--r-- | apps/plugins/puzzles/loopgen.h | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/apps/plugins/puzzles/loopgen.h b/apps/plugins/puzzles/loopgen.h new file mode 100644 index 0000000..079c87c --- /dev/null +++ b/apps/plugins/puzzles/loopgen.h @@ -0,0 +1,35 @@ +/* + * loopgen.h: interface file for loop generation functions for grid.[ch]. + */ + +#ifndef _LOOPGEN_H +#define _LOOPGEN_H + +#include "puzzles.h" +#include "grid.h" + +enum face_colour { FACE_WHITE, FACE_GREY, FACE_BLACK }; + +/* face should be of type grid_face* here. */ +#define FACE_COLOUR(face) \ + ( (face) == NULL ? FACE_BLACK : \ + board[(face) - g->faces] ) + +typedef int (*loopgen_bias_fn_t)(void *ctx, char *board, int face); + +/* 'board' should be a char array whose length is the same as + * g->num_faces: this will be filled in with FACE_WHITE or FACE_BLACK + * after loop generation. + * + * If 'bias' is non-null, it should be a user-provided function which + * rates a half-finished board (i.e. may include some FACE_GREYs) for + * desirability; this will cause the loop generator to bias in favour + * of loops with a high return value from that function. The 'face' + * parameter to the bias function indicates which face of the grid has + * been modified since the last call; it is guaranteed that only one + * will have been (so that bias functions can work incrementally + * rather than re-scanning the whole grid on every call). */ +extern void generate_loop(grid *g, char *board, random_state *rs, + loopgen_bias_fn_t bias, void *biasctx); + +#endif |