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authorFranklin Wei <frankhwei536@gmail.com>2016-11-20 15:16:41 -0500
committerFranklin Wei <frankhwei536@gmail.com>2016-11-24 16:23:09 -0500
commit56c9984511f016eab7e1278ba9e40d88bb59a162 (patch)
tree1bfa6d3aeb3bf2a6ffec71387ac073cd0b8b2a51 /apps/plugins/puzzles/loopgen.h
parent29648f817677b84c03c2bcfe89eb8cf53653e7db (diff)
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[WIP] Port of Simon Tatham's Puzzle Collectionpuzzles
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. The following games are at least partially broken for various reasons: Cube: crash with certain settings Galaxies: crash Inertia: crash Keen: input issues Loopy: weird stuff happens Map: crash on input Mines: weird stuff happens on target Palisade: input issues Signpost: crash on input Solo: input issues Towers: input and drawing issues Train Tracks: drawing issues Twiddle: weird animation on target Undead: input and drawing issues Unequal: input and drawing issues Untangle: input issues All in all, about 40% of the games are at least partially broken. Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
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-rw-r--r--apps/plugins/puzzles/loopgen.h35
1 files changed, 35 insertions, 0 deletions
diff --git a/apps/plugins/puzzles/loopgen.h b/apps/plugins/puzzles/loopgen.h
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+++ b/apps/plugins/puzzles/loopgen.h
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+/*
+ * loopgen.h: interface file for loop generation functions for grid.[ch].
+ */
+
+#ifndef _LOOPGEN_H
+#define _LOOPGEN_H
+
+#include "puzzles.h"
+#include "grid.h"
+
+enum face_colour { FACE_WHITE, FACE_GREY, FACE_BLACK };
+
+/* face should be of type grid_face* here. */
+#define FACE_COLOUR(face) \
+ ( (face) == NULL ? FACE_BLACK : \
+ board[(face) - g->faces] )
+
+typedef int (*loopgen_bias_fn_t)(void *ctx, char *board, int face);
+
+/* 'board' should be a char array whose length is the same as
+ * g->num_faces: this will be filled in with FACE_WHITE or FACE_BLACK
+ * after loop generation.
+ *
+ * If 'bias' is non-null, it should be a user-provided function which
+ * rates a half-finished board (i.e. may include some FACE_GREYs) for
+ * desirability; this will cause the loop generator to bias in favour
+ * of loops with a high return value from that function. The 'face'
+ * parameter to the bias function indicates which face of the grid has
+ * been modified since the last call; it is guaranteed that only one
+ * will have been (so that bias functions can work incrementally
+ * rather than re-scanning the whole grid on every call). */
+extern void generate_loop(grid *g, char *board, random_state *rs,
+ loopgen_bias_fn_t bias, void *biasctx);
+
+#endif