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authorFranklin Wei <frankhwei536@gmail.com>2016-11-20 15:16:41 -0500
committerFranklin Wei <frankhwei536@gmail.com>2016-11-24 16:23:09 -0500
commit56c9984511f016eab7e1278ba9e40d88bb59a162 (patch)
tree1bfa6d3aeb3bf2a6ffec71387ac073cd0b8b2a51 /apps/plugins/puzzles/malloc.c
parent29648f817677b84c03c2bcfe89eb8cf53653e7db (diff)
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[WIP] Port of Simon Tatham's Puzzle Collectionpuzzles
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. The following games are at least partially broken for various reasons: Cube: crash with certain settings Galaxies: crash Inertia: crash Keen: input issues Loopy: weird stuff happens Map: crash on input Mines: weird stuff happens on target Palisade: input issues Signpost: crash on input Solo: input issues Towers: input and drawing issues Train Tracks: drawing issues Twiddle: weird animation on target Undead: input and drawing issues Unequal: input and drawing issues Untangle: input issues All in all, about 40% of the games are at least partially broken. Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
Diffstat (limited to '')
-rw-r--r--apps/plugins/puzzles/malloc.c61
1 files changed, 61 insertions, 0 deletions
diff --git a/apps/plugins/puzzles/malloc.c b/apps/plugins/puzzles/malloc.c
new file mode 100644
index 0000000..d9943c6
--- /dev/null
+++ b/apps/plugins/puzzles/malloc.c
@@ -0,0 +1,61 @@
+/*
+ * malloc.c: safe wrappers around malloc, realloc, free, strdup
+ */
+
+#include <stdlib.h>
+#include <string.h>
+#include "puzzles.h"
+
+/*
+ * smalloc should guarantee to return a useful pointer - Halibut
+ * can do nothing except die when it's out of memory anyway.
+ */
+
+int allocs = 0;
+int frees = 0;
+
+void *smalloc(size_t size) {
+ void *p;
+ p = malloc(size);
+ LOGF("allocs: %d", ++allocs);
+ if (!p)
+ fatal("out of memory");
+ return p;
+}
+
+/*
+ * sfree should guaranteeably deal gracefully with freeing NULL
+ */
+void sfree(void *p) {
+ if (p) {
+ ++frees;
+ LOGF("frees: %d, total outstanding: %d", frees, allocs - frees);
+ free(p);
+ }
+}
+
+/*
+ * srealloc should guaranteeably be able to realloc NULL
+ */
+void *srealloc(void *p, size_t size) {
+ void *q;
+ if (p) {
+ q = realloc(p, size);
+ } else {
+ LOGF("allocs: %d", ++allocs);
+ q = malloc(size);
+ }
+ if (!q)
+ fatal("out of memory");
+ return q;
+}
+
+/*
+ * dupstr is like strdup, but with the never-return-NULL property
+ * of smalloc (and also reliably defined in all environments :-)
+ */
+char *dupstr(const char *s) {
+ char *r = smalloc(1+strlen(s));
+ strcpy(r,s);
+ return r;
+}