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| author | Franklin Wei <frankhwei536@gmail.com> | 2016-11-20 15:16:41 -0500 |
|---|---|---|
| committer | Franklin Wei <frankhwei536@gmail.com> | 2016-11-27 20:35:46 -0500 |
| commit | d71a2abe90a751fc1b8321fc53c38098c17b6bc8 (patch) | |
| tree | ac628c2337a119913486aa8e19d9e87d8584daf0 /apps/plugins/puzzles/map.R | |
| parent | 29648f817677b84c03c2bcfe89eb8cf53653e7db (diff) | |
| download | rockbox-d71a2abe90a751fc1b8321fc53c38098c17b6bc8.zip rockbox-d71a2abe90a751fc1b8321fc53c38098c17b6bc8.tar.gz rockbox-d71a2abe90a751fc1b8321fc53c38098c17b6bc8.tar.bz2 rockbox-d71a2abe90a751fc1b8321fc53c38098c17b6bc8.tar.xz | |
[WIP] Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9
MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.
The following games are at least partially broken for various reasons:
Cube: failed assertion with "Icosahedron" setting
Keen: input issues
Mines: weird stuff happens on target
Palisade: input issues
Solo: input issues, crash on target (stack overflow maybe?)
Towers: input and drawing issues
Undead: input issues
Unequal: input and drawing issues
Untangle: input issues
Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
Diffstat (limited to 'apps/plugins/puzzles/map.R')
| -rw-r--r-- | apps/plugins/puzzles/map.R | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/apps/plugins/puzzles/map.R b/apps/plugins/puzzles/map.R new file mode 100644 index 0000000..1e702aa --- /dev/null +++ b/apps/plugins/puzzles/map.R @@ -0,0 +1,24 @@ +# -*- makefile -*- + +MAP_EXTRA = dsf + +map : [X] GTK COMMON map MAP_EXTRA map-icon|no-icon + +map : [G] WINDOWS COMMON map MAP_EXTRA map.res|noicon.res + +mapsolver : [U] map[STANDALONE_SOLVER] MAP_EXTRA STANDALONE m.lib +mapsolver : [C] map[STANDALONE_SOLVER] MAP_EXTRA STANDALONE + +ALL += map[COMBINED] MAP_EXTRA + +!begin am gtk +GAMES += map +!end + +!begin >list.c + A(map) \ +!end + +!begin >gamedesc.txt +map:map.exe:Map:Map-colouring puzzle:Colour the map so that adjacent regions are never the same colour. +!end |