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authorFranklin Wei <frankhwei536@gmail.com>2016-11-20 15:16:41 -0500
committerFranklin Wei <frankhwei536@gmail.com>2016-11-24 16:23:09 -0500
commit56c9984511f016eab7e1278ba9e40d88bb59a162 (patch)
tree1bfa6d3aeb3bf2a6ffec71387ac073cd0b8b2a51 /apps/plugins/puzzles/nullfe.c
parent29648f817677b84c03c2bcfe89eb8cf53653e7db (diff)
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[WIP] Port of Simon Tatham's Puzzle Collectionpuzzles
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. The following games are at least partially broken for various reasons: Cube: crash with certain settings Galaxies: crash Inertia: crash Keen: input issues Loopy: weird stuff happens Map: crash on input Mines: weird stuff happens on target Palisade: input issues Signpost: crash on input Solo: input issues Towers: input and drawing issues Train Tracks: drawing issues Twiddle: weird animation on target Undead: input and drawing issues Unequal: input and drawing issues Untangle: input issues All in all, about 40% of the games are at least partially broken. Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
Diffstat (limited to '')
-rw-r--r--apps/plugins/puzzles/nullfe.c69
1 files changed, 69 insertions, 0 deletions
diff --git a/apps/plugins/puzzles/nullfe.c b/apps/plugins/puzzles/nullfe.c
new file mode 100644
index 0000000..4c9975b
--- /dev/null
+++ b/apps/plugins/puzzles/nullfe.c
@@ -0,0 +1,69 @@
+/*
+ * nullfe.c: Null front-end code containing a bunch of boring stub
+ * functions. Used to ensure successful linking when building the
+ * various stand-alone solver binaries.
+ */
+
+#include <stdarg.h>
+
+#include "puzzles.h"
+
+void frontend_default_colour(frontend *fe, float *output) {}
+void draw_text(drawing *dr, int x, int y, int fonttype, int fontsize,
+ int align, int colour, char *text) {}
+void draw_rect(drawing *dr, int x, int y, int w, int h, int colour) {}
+void draw_line(drawing *dr, int x1, int y1, int x2, int y2, int colour) {}
+void draw_thick_line(drawing *dr, float thickness,
+ float x1, float y1, float x2, float y2, int colour) {}
+void draw_polygon(drawing *dr, int *coords, int npoints,
+ int fillcolour, int outlinecolour) {}
+void draw_circle(drawing *dr, int cx, int cy, int radius,
+ int fillcolour, int outlinecolour) {}
+char *text_fallback(drawing *dr, const char *const *strings, int nstrings)
+{ return dupstr(strings[0]); }
+void clip(drawing *dr, int x, int y, int w, int h) {}
+void unclip(drawing *dr) {}
+void start_draw(drawing *dr) {}
+void draw_update(drawing *dr, int x, int y, int w, int h) {}
+void end_draw(drawing *dr) {}
+blitter *blitter_new(drawing *dr, int w, int h) {return NULL;}
+void blitter_free(drawing *dr, blitter *bl) {}
+void blitter_save(drawing *dr, blitter *bl, int x, int y) {}
+void blitter_load(drawing *dr, blitter *bl, int x, int y) {}
+int print_mono_colour(drawing *dr, int grey) { return 0; }
+int print_grey_colour(drawing *dr, float grey) { return 0; }
+int print_hatched_colour(drawing *dr, int hatch) { return 0; }
+int print_rgb_mono_colour(drawing *dr, float r, float g, float b, int grey)
+{ return 0; }
+int print_rgb_grey_colour(drawing *dr, float r, float g, float b, float grey)
+{ return 0; }
+int print_rgb_hatched_colour(drawing *dr, float r, float g, float b, int hatch)
+{ return 0; }
+void print_line_width(drawing *dr, int width) {}
+void print_line_dotted(drawing *dr, int dotted) {}
+void midend_supersede_game_desc(midend *me, char *desc, char *privdesc) {}
+void status_bar(drawing *dr, char *text) {}
+
+void fatal(char *fmt, ...)
+{
+ va_list ap;
+
+ fprintf(stderr, "fatal error: ");
+
+ va_start(ap, fmt);
+ vfprintf(stderr, fmt, ap);
+ va_end(ap);
+
+ fprintf(stderr, "\n");
+ exit(1);
+}
+
+#ifdef DEBUGGING
+void debug_printf(char *fmt, ...)
+{
+ va_list ap;
+ va_start(ap, fmt);
+ vfprintf(stdout, fmt, ap);
+ va_end(ap);
+}
+#endif