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authorFranklin Wei <frankhwei536@gmail.com>2016-11-20 15:16:41 -0500
committerFranklin Wei <frankhwei536@gmail.com>2016-11-24 16:23:09 -0500
commit56c9984511f016eab7e1278ba9e40d88bb59a162 (patch)
tree1bfa6d3aeb3bf2a6ffec71387ac073cd0b8b2a51 /apps/plugins/puzzles/obfusc.c
parent29648f817677b84c03c2bcfe89eb8cf53653e7db (diff)
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[WIP] Port of Simon Tatham's Puzzle Collectionpuzzles
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. The following games are at least partially broken for various reasons: Cube: crash with certain settings Galaxies: crash Inertia: crash Keen: input issues Loopy: weird stuff happens Map: crash on input Mines: weird stuff happens on target Palisade: input issues Signpost: crash on input Solo: input issues Towers: input and drawing issues Train Tracks: drawing issues Twiddle: weird animation on target Undead: input and drawing issues Unequal: input and drawing issues Untangle: input issues All in all, about 40% of the games are at least partially broken. Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
Diffstat (limited to '')
-rw-r--r--apps/plugins/puzzles/obfusc.c126
1 files changed, 126 insertions, 0 deletions
diff --git a/apps/plugins/puzzles/obfusc.c b/apps/plugins/puzzles/obfusc.c
new file mode 100644
index 0000000..e95fa3f
--- /dev/null
+++ b/apps/plugins/puzzles/obfusc.c
@@ -0,0 +1,126 @@
+/*
+ * Stand-alone tool to access the Puzzles obfuscation algorithm.
+ *
+ * To deobfuscate, use "obfusc -d":
+ *
+ * obfusc -d reads binary data from stdin, writes to stdout
+ * obfusc -d <hex string> works on the given hex string instead of stdin
+ * obfusc -d -h writes a hex string instead of binary to stdout
+ *
+ * To obfuscate, "obfusc -e":
+ *
+ * obfusc -e reads binary from stdin, writes hex to stdout
+ * obfusc -e <hex string> works on the given hex string instead of stdin
+ * obfusc -e -b writes binary instead of text to stdout
+ *
+ * The default output format is hex for -e and binary for -d
+ * because that's the way obfuscation is generally used in
+ * Puzzles. Either of -b and -h can always be specified to set it
+ * explicitly.
+ *
+ * Data read from standard input is assumed always to be binary;
+ * data provided on the command line is taken to be hex.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <stdarg.h>
+#include <string.h>
+#include <errno.h>
+
+#include "puzzles.h"
+
+int main(int argc, char **argv)
+{
+ enum { BINARY, DEFAULT, HEX } outputmode = DEFAULT;
+ char *inhex = NULL;
+ unsigned char *data;
+ int datalen;
+ int decode = -1;
+ int doing_opts = TRUE;
+
+ while (--argc > 0) {
+ char *p = *++argv;
+
+ if (doing_opts && *p == '-') {
+ if (!strcmp(p, "--")) {
+ doing_opts = 0;
+ continue;
+ }
+ p++;
+ while (*p) {
+ switch (*p) {
+ case 'e':
+ decode = 0;
+ break;
+ case 'd':
+ decode = 1;
+ break;
+ case 'b':
+ outputmode = BINARY;
+ break;
+ case 'h':
+ outputmode = HEX;
+ break;
+ default:
+ return 1;
+ }
+ p++;
+ }
+ } else {
+ if (!inhex) {
+ inhex = p;
+ } else {
+ return 1;
+ }
+ }
+ }
+
+ if (decode < 0) {
+ return 0;
+ }
+
+ if (outputmode == DEFAULT)
+ outputmode = (decode ? BINARY : HEX);
+
+ if (inhex) {
+ datalen = strlen(inhex) / 2;
+ data = hex2bin(inhex, datalen);
+ } else {
+ int datasize = 4096;
+ datalen = 0;
+ data = snewn(datasize, unsigned char);
+ while (1) {
+ int ret = fread(data + datalen, 1, datasize - datalen, stdin);
+ if (ret < 0) {
+ fprintf(stderr, "obfusc: read: %s\n", strerror(errno));
+ return 1;
+ } else if (ret == 0) {
+ break;
+ } else {
+ datalen += ret;
+ if (datasize - datalen < 4096) {
+ datasize = datalen * 5 / 4 + 4096;
+ data = sresize(data, datasize, unsigned char);
+ }
+ }
+ }
+ }
+
+ obfuscate_bitmap(data, datalen * 8, decode);
+
+ if (outputmode == BINARY) {
+ int ret = fwrite(data, 1, datalen, stdout);
+ if (ret < 0) {
+ fprintf(stderr, "obfusc: write: %s\n", strerror(errno));
+ return 1;
+ }
+ } else {
+ int i;
+ for (i = 0; i < datalen; i++)
+ printf("%02x", data[i]);
+ printf("\n");
+ }
+
+ return 0;
+}