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| author | Franklin Wei <git@fwei.tk> | 2018-06-20 19:13:03 -0400 |
|---|---|---|
| committer | Franklin Wei <git@fwei.tk> | 2018-06-20 19:13:03 -0400 |
| commit | d64ff86fb6be22875cfae054f8a878dbd8b1472b (patch) | |
| tree | 64f09b043bd7f1b2a327c2bf5f1517353b8884f9 /apps/plugins/puzzles/src/list.c | |
| parent | 708a54d3de31ef76f524baeb0f5c2697589e93d7 (diff) | |
| download | rockbox-d64ff86fb6be22875cfae054f8a878dbd8b1472b.zip rockbox-d64ff86fb6be22875cfae054f8a878dbd8b1472b.tar.gz rockbox-d64ff86fb6be22875cfae054f8a878dbd8b1472b.tar.bz2 rockbox-d64ff86fb6be22875cfae054f8a878dbd8b1472b.tar.xz | |
puzzles: resync with upstream
This brings the source to upstream commit 506b073 (though I have made some
extra commits on top of that). Notably this includes a fix for a double-free
bug that I myself introduced upstream.
Change-Id: I02671586bbc34d63e05398ee971271fed42538cf
Diffstat (limited to 'apps/plugins/puzzles/src/list.c')
| -rw-r--r-- | apps/plugins/puzzles/src/list.c | 55 |
1 files changed, 0 insertions, 55 deletions
diff --git a/apps/plugins/puzzles/src/list.c b/apps/plugins/puzzles/src/list.c deleted file mode 100644 index ec019c3..0000000 --- a/apps/plugins/puzzles/src/list.c +++ /dev/null @@ -1,55 +0,0 @@ -/* - * list.c: List of pointers to puzzle structures, for monolithic - * platforms. - * - * This file is automatically generated by mkfiles.pl. Do not edit - * it directly, or the changes will be lost next time mkfiles.pl runs. - * Instead, edit Recipe and/or its *.R subfiles. - */ -#include "puzzles.h" -#define GAMELIST(A) \ - A(blackbox) \ - A(bridges) \ - A(cube) \ - A(dominosa) \ - A(fifteen) \ - A(filling) \ - A(flip) \ - A(flood) \ - A(galaxies) \ - A(guess) \ - A(inertia) \ - A(keen) \ - A(lightup) \ - A(loopy) \ - A(magnets) \ - A(map) \ - A(mines) \ - A(net) \ - A(netslide) \ - A(palisade) \ - A(pattern) \ - A(pearl) \ - A(pegs) \ - A(range) \ - A(rect) \ - A(samegame) \ - A(signpost) \ - A(singles) \ - A(sixteen) \ - A(slant) \ - A(solo) \ - A(tents) \ - A(towers) \ - A(tracks) \ - A(twiddle) \ - A(undead) \ - A(unequal) \ - A(unruly) \ - A(untangle) \ - -#define DECL(x) extern const game x; -#define REF(x) &x, -GAMELIST(DECL) -const game *gamelist[] = { GAMELIST(REF) }; -const int gamecount = lenof(gamelist); |