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| author | Franklin Wei <git@fwei.tk> | 2017-11-21 19:29:24 -0500 |
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| committer | Franklin Wei <git@fwei.tk> | 2017-11-21 19:29:46 -0500 |
| commit | c1dc957195a7ddc39243218405973eb083c481ce (patch) | |
| tree | d5d87de612805c0b035ee3d27bcf96f1b37d2013 /apps/plugins/puzzles/src/samegame.html | |
| parent | e8e85c5762da65ef7fa6e49ee8cc61f132be6d34 (diff) | |
| download | rockbox-c1dc957195a7ddc39243218405973eb083c481ce.zip rockbox-c1dc957195a7ddc39243218405973eb083c481ce.tar.gz rockbox-c1dc957195a7ddc39243218405973eb083c481ce.tar.bz2 rockbox-c1dc957195a7ddc39243218405973eb083c481ce.tar.xz | |
puzzles: clean junk files
These are really not needed.
Change-Id: I8aa8d648c363c657ca104fc9876b3c63558c5608
Diffstat (limited to 'apps/plugins/puzzles/src/samegame.html')
| -rw-r--r-- | apps/plugins/puzzles/src/samegame.html | 82 |
1 files changed, 0 insertions, 82 deletions
diff --git a/apps/plugins/puzzles/src/samegame.html b/apps/plugins/puzzles/src/samegame.html deleted file mode 100644 index 8861e4b..0000000 --- a/apps/plugins/puzzles/src/samegame.html +++ /dev/null @@ -1,82 +0,0 @@ -<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" -"http://www.w3.org/TR/html4/strict.dtd"> -<html> -<head> -<meta http-equiv="content-type" content="text/html; charset=US-ASCII"> -<title>Same Game</title> -<link rel="previous" href="mines.html"> -<link rel="ToC" href="index.html"> -<link rel="up" href="index.html"> -<link rel="index" href="docindex.html"> -<link rel="next" href="flip.html"> -</head> -<body> -<p><a href="mines.html">Previous</a> | <a href="index.html">Contents</a> | <a href="docindex.html">Index</a> | <a href="flip.html">Next</a></p> -<h1><a name="C13"></a>Chapter 13: <a name="i0"></a>Same Game</h1> -<p> -You have a grid of coloured squares, which you have to clear by highlighting contiguous regions of more than one coloured square; the larger the region you highlight, the more points you get (and the faster you clear the arena). -</p> -<p> -If you clear the grid you win. If you end up with nothing but single squares (i.e., there are no more clickable regions left) you lose. -</p> -<p> -Removing a region causes the rest of the grid to shuffle up: blocks that are suspended will fall down (first), and then empty columns are filled from the right. -</p> -<p> -Same Game was contributed to this collection by James Harvey. -</p> -<h2><a name="S13.1"></a>13.1 <a name="i1"></a>Same Game controls</h2> -<p> -This game can be played with either the keyboard or the mouse. -</p> -<p> -If you left-click an unselected region, it becomes selected (possibly clearing the current selection). -</p> -<p> -If you left-click the selected region, it will be removed (and the rest of the grid shuffled immediately). -</p> -<p> -If you right-click the selected region, it will be unselected. -</p> -<p> -The cursor keys move a cursor around the grid. Pressing the Space or Enter keys while the cursor is in an unselected region selects it; pressing Space or Enter again removes it as above. -</p> -<p> -(All the actions described in <a href="common.html#S2.1">section 2.1</a> are also available.) -</p> -<h2><a name="S13.2"></a>13.2 <a name="i2"></a>Same Game parameters</h2> -<p> -These parameters are available from the ‘Custom...’ option on the ‘Type’ menu. -</p> -<dl><dt> -<em>Width</em>, <em>Height</em> -</dt> -<dd> -Size of grid in squares. -</dd> -<dt> -<em>No. of colours</em> -</dt> -<dd> -Number of different colours used to fill the grid; the more colours, the fewer large regions of colour and thus the more difficult it is to successfully clear the grid. -</dd> -<dt> -<em>Scoring system</em> -</dt> -<dd> -Controls the precise mechanism used for scoring. With the default system, ‘(n-2)^2’, only regions of three squares or more will score any points at all. With the alternative ‘(n-1)^2’ system, regions of two squares score a point each, and larger regions score relatively more points. -</dd> -<dt> -<em>Ensure solubility</em> -</dt> -<dd> -If this option is ticked (the default state), generated grids will be guaranteed to have at least one solution. -<p> -If you turn it off, the game generator will not try to guarantee soluble grids; it will, however, still ensure that there are at least 2 squares of each colour on the grid at the start (since a grid with exactly one square of a given colour is <em>definitely</em> insoluble). Grids generated with this option disabled may contain more large areas of contiguous colour, leading to opportunities for higher scores; they can also take less time to generate. -</p> - -</dd> -</dl> - -<hr><address></address></body> -</html> |