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authorFranklin Wei <git@fwei.tk>2017-11-21 19:29:24 -0500
committerFranklin Wei <git@fwei.tk>2017-11-21 19:29:46 -0500
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puzzles: clean junk files
These are really not needed. Change-Id: I8aa8d648c363c657ca104fc9876b3c63558c5608
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-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
-"http://www.w3.org/TR/html4/strict.dtd">
-<html>
-<head>
-<meta http-equiv="content-type" content="text/html; charset=US-ASCII">
-<title>Same Game</title>
-<link rel="previous" href="mines.html">
-<link rel="ToC" href="index.html">
-<link rel="up" href="index.html">
-<link rel="index" href="docindex.html">
-<link rel="next" href="flip.html">
-</head>
-<body>
-<p><a href="mines.html">Previous</a> | <a href="index.html">Contents</a> | <a href="docindex.html">Index</a> | <a href="flip.html">Next</a></p>
-<h1><a name="C13"></a>Chapter 13: <a name="i0"></a>Same Game</h1>
-<p>
-You have a grid of coloured squares, which you have to clear by highlighting contiguous regions of more than one coloured square; the larger the region you highlight, the more points you get (and the faster you clear the arena).
-</p>
-<p>
-If you clear the grid you win. If you end up with nothing but single squares (i.e., there are no more clickable regions left) you lose.
-</p>
-<p>
-Removing a region causes the rest of the grid to shuffle up: blocks that are suspended will fall down (first), and then empty columns are filled from the right.
-</p>
-<p>
-Same Game was contributed to this collection by James Harvey.
-</p>
-<h2><a name="S13.1"></a>13.1 <a name="i1"></a>Same Game controls</h2>
-<p>
-This game can be played with either the keyboard or the mouse.
-</p>
-<p>
-If you left-click an unselected region, it becomes selected (possibly clearing the current selection).
-</p>
-<p>
-If you left-click the selected region, it will be removed (and the rest of the grid shuffled immediately).
-</p>
-<p>
-If you right-click the selected region, it will be unselected.
-</p>
-<p>
-The cursor keys move a cursor around the grid. Pressing the Space or Enter keys while the cursor is in an unselected region selects it; pressing Space or Enter again removes it as above.
-</p>
-<p>
-(All the actions described in <a href="common.html#S2.1">section 2.1</a> are also available.)
-</p>
-<h2><a name="S13.2"></a>13.2 <a name="i2"></a>Same Game parameters</h2>
-<p>
-These parameters are available from the &#8216;Custom...&#8217; option on the &#8216;Type&#8217; menu.
-</p>
-<dl><dt>
-<em>Width</em>, <em>Height</em>
-</dt>
-<dd>
-Size of grid in squares.
-</dd>
-<dt>
-<em>No. of colours</em>
-</dt>
-<dd>
-Number of different colours used to fill the grid; the more colours, the fewer large regions of colour and thus the more difficult it is to successfully clear the grid.
-</dd>
-<dt>
-<em>Scoring system</em>
-</dt>
-<dd>
-Controls the precise mechanism used for scoring. With the default system, &#8216;(n-2)^2&#8217;, only regions of three squares or more will score any points at all. With the alternative &#8216;(n-1)^2&#8217; system, regions of two squares score a point each, and larger regions score relatively more points.
-</dd>
-<dt>
-<em>Ensure solubility</em>
-</dt>
-<dd>
-If this option is ticked (the default state), generated grids will be guaranteed to have at least one solution.
-<p>
-If you turn it off, the game generator will not try to guarantee soluble grids; it will, however, still ensure that there are at least 2 squares of each colour on the grid at the start (since a grid with exactly one square of a given colour is <em>definitely</em> insoluble). Grids generated with this option disabled may contain more large areas of contiguous colour, leading to opportunities for higher scores; they can also take less time to generate.
-</p>
-
-</dd>
-</dl>
-
-<hr><address></address></body>
-</html>