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| author | Franklin Wei <git@fwei.tk> | 2019-06-15 18:52:28 -0400 |
|---|---|---|
| committer | Franklin Wei <git@fwei.tk> | 2019-07-02 17:25:26 -0400 |
| commit | dcb68344911bd19020d401c7484e101705b32464 (patch) | |
| tree | 11cc2727aa38de23f84ab3f7acb6da5a1e012945 /apps/plugins/sdl/progs/wolf3d/README-devcpp.txt | |
| parent | 3e504c3dcd16ec93fb70b10c4f5a361633d7a77b (diff) | |
| download | rockbox-dcb68344911bd19020d401c7484e101705b32464.zip rockbox-dcb68344911bd19020d401c7484e101705b32464.tar.gz rockbox-dcb68344911bd19020d401c7484e101705b32464.tar.bz2 rockbox-dcb68344911bd19020d401c7484e101705b32464.tar.xz | |
Wolfenstein 3-D!
This is a port of wolf4sdl to Rockbox, via my SDL port.
It *should* work on pretty much anything with a color display, but I
have no idea since I haven't tested it. Place the original data files
in /.rockbox/wolf3d/. Surprisingly even sound works (and doesn't sound
like crap, either!).
TODO (in no particular order):
* decide whether or not to merge this (license issues)
* flesh out manual entry (screenshots)
Change-Id: I64c2ba035e0be7e2f49252f40640641416613439
Diffstat (limited to 'apps/plugins/sdl/progs/wolf3d/README-devcpp.txt')
| -rw-r--r-- | apps/plugins/sdl/progs/wolf3d/README-devcpp.txt | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/apps/plugins/sdl/progs/wolf3d/README-devcpp.txt b/apps/plugins/sdl/progs/wolf3d/README-devcpp.txt new file mode 100644 index 0000000..e013c48 --- /dev/null +++ b/apps/plugins/sdl/progs/wolf3d/README-devcpp.txt @@ -0,0 +1,43 @@ +This file explains how you can compile Wolf4SDL using Bloodshed's Dev-C++. +Keep in mind, that Dev-C++ is a dead project since 2005. The recommended way +to compile Wolf4SDL on Windows is using Visual Studio 2005 C++ or the free +Visual C++ 2005 Express. But for dial-up users Dev-C++ is probably still a +good option. + +Needed files: + - "Dev-C++ 5.0 Beta 9.2 (4.9.9.2)" with Mingw/GCC 3.4.2 (about 9 MB) + http://www.bloodshed.net/dev/devcpp.html + - SDL-1.2.13-1chaos.DevPak (544 kB) + http://www.chaos-software.de.vu -> Downloads + - SDL_mixer-1.2.6-2mol.DevPak (347 kB) + http://sourceforge.net/project/showfiles.php?group_id=94270&package_id=151751 + +Installation: + - Install Dev-C++ to C:\Dev-Cpp + - Open Wolf4SDL.dev + - Go to "Tools" -> "Package Manager" + - Click on the "Install" button in the toolbar + - Select "SDL-1.2.13-1chaos.DevPak" (where ever you saved it) + - Some "Next" buttons and a "Finish" button later... + - Click on the "Install" button in the toolbar + - Select "SDL_mixer-1.2.6-2mol.DevPak" (where ever you saved it) + - Some "Next" buttons and a "Finish" button later... + - Close the Package Manager + +Data file setup: + - Copy the data files (e.g. *.WL6) you want to use to the Wolf4SDL + source code folder + - If you want to use the data files of the full Activision version of + Wolfenstein 3D v1.4, you can just skip to the next section + - Otherwise open "version.h" and comment/uncomment the definitions + according to the description given in this file + +Compiling Wolf4SDL: + - Compile via "Execute" -> "Compile" + - No errors should be displayed + - Run Wolf4SDL via "Execute" -> "Run" + +Troubleshooting: + - If you get an error message "undefined reference to `__cpu_features_init'", + make sure, there is no c:\mingw folder. Otherwise Dev-C++ will mix different + versions of MinGW libraries... |