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authorFranklin Wei <frankhwei536@gmail.com>2016-06-14 11:12:44 -0400
committerFranklin Wei <frankhwei536@gmail.com>2016-06-14 11:12:44 -0400
commit3dfed354ed8e73ca40868cc46aa153a0cfcb646b (patch)
treef77cf914f6977059d396e9e52a2e1dc926be32d0 /apps/plugins/xworld/engine.c
parentf217f814efdb3cd17303d9574f85f5216779bcde (diff)
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Change-Id: I07e78d46d1d9bcb77a33c066949e76342fde6882
Diffstat (limited to 'apps/plugins/xworld/engine.c')
-rw-r--r--apps/plugins/xworld/engine.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/apps/plugins/xworld/engine.c b/apps/plugins/xworld/engine.c
index 0d1c1bf..441ab4a 100644
--- a/apps/plugins/xworld/engine.c
+++ b/apps/plugins/xworld/engine.c
@@ -263,7 +263,7 @@ void engine_init(struct Engine* e) {
/* Try to cheat here. You can jump anywhere but the VM crashes afterward. */
/* Starting somewhere is probably not enough, the variables and calls return are probably missing. */
- /* vm_initForPart(&e->vm, GAME_PART2); Skip protection screen and go directly to intro */
+ vm_initForPart(&e->vm, GAME_PART2); /* Skip protection screen and go directly to intro */
/* vm_initForPart(&e->vm, GAME_PART3); CRASH */
/* vm_initForPart(&e->vm, GAME_PART4); Start directly in jail but then crash */
/* vm->initForPart(&e->vm, GAME_PART5); CRASH */