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authorFranklin Wei <frankhwei536@gmail.com>2016-11-15 17:39:14 -0500
committerFranklin Wei <frankhwei536@gmail.com>2016-11-15 17:39:14 -0500
commite9ffa0c7f730486edef98182045fc6d0610e15b3 (patch)
tree09ba92637eeaedd9d07209113112b675b4cb3587 /apps/plugins/xworld/engine.c
parent3b81775fa03c037a4d0d29483fbe70c3e36e22e9 (diff)
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final fixes
Change-Id: Ia9143508c90f1c4be8018c801038ea751c1d4cb3
Diffstat (limited to 'apps/plugins/xworld/engine.c')
-rw-r--r--apps/plugins/xworld/engine.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/apps/plugins/xworld/engine.c b/apps/plugins/xworld/engine.c
index 369d41d..a0c0eb1 100644
--- a/apps/plugins/xworld/engine.c
+++ b/apps/plugins/xworld/engine.c
@@ -262,11 +262,11 @@ void engine_init(struct Engine* e) {
player_init(&e->player);
/* Init virtual machine, legacy way */
- /* vm_initForPart(&e->vm, GAME_PART_FIRST); // This game part is the protection screen */
+ vm_initForPart(&e->vm, GAME_PART_FIRST); // This game part is the protection screen */
/* Try to cheat here. You can jump anywhere but the VM crashes afterward. */
/* Starting somewhere is probably not enough, the variables and calls return are probably missing. */
- vm_initForPart(&e->vm, GAME_PART2); /* Skip protection screen and go directly to intro */
+ /* vm_initForPart(&e->vm, GAME_PART2); /* Skip protection screen and go directly to intro */
/* vm_initForPart(&e->vm, GAME_PART3); CRASH */
/* vm_initForPart(&e->vm, GAME_PART4); Start directly in jail but then crash */
/* vm->initForPart(&e->vm, GAME_PART5); CRASH */