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authorFranklin Wei <git@fwei.tk>2018-01-05 17:25:03 -0500
committerFranklin Wei <git@fwei.tk>2018-01-05 17:47:03 -0500
commitf90bb989852524a940d5fbab3726412f520f2b59 (patch)
treecd743d15124dc097feb6094c45849caa45218c4d /utils/themeeditor/gui/skindocument.cpp
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duke3d: further optimize audio mixing
Rather than holding intermediate results as fixed-point, this converts them directly to normal integers (in the range of the PCM sample) while mixing, instead of waiting till the end to perform a separate shifting step. Also, this precalculates some constants in the reverb code. Change-Id: Ie04e444d145bc28ce67eef9ae0ead6d328acf28a
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