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-rw-r--r--apps/codecs/libm4a/m4a.c267
1 files changed, 0 insertions, 267 deletions
diff --git a/apps/codecs/libm4a/m4a.c b/apps/codecs/libm4a/m4a.c
deleted file mode 100644
index 5fe778a..0000000
--- a/apps/codecs/libm4a/m4a.c
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-/***************************************************************************
- * __________ __ ___.
- * Open \______ \ ____ ____ | | _\_ |__ _______ ___
- * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
- * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
- * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
- * \/ \/ \/ \/ \/
- * $Id$
- *
- * Copyright (C) 2005 Dave Chapman, 2011 Andree Buschmann
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
- * KIND, either express or implied.
- *
- ****************************************************************************/
-
-#include <codecs.h>
-#include <inttypes.h>
-#include "m4a.h"
-
-/* Implementation of the stream.h functions used by libalac */
-
-#define _Swap32(v) do { \
- v = (((v) & 0x000000FF) << 0x18) | \
- (((v) & 0x0000FF00) << 0x08) | \
- (((v) & 0x00FF0000) >> 0x08) | \
- (((v) & 0xFF000000) >> 0x18); } while(0)
-
-#define _Swap16(v) do { \
- v = (((v) & 0x00FF) << 0x08) | \
- (((v) & 0xFF00) >> 0x08); } while (0)
-
-/* A normal read without any byte-swapping */
-void stream_read(stream_t *stream, size_t size, void *buf)
-{
- stream->ci->read_filebuf(buf,size);
- if (stream->ci->curpos >= stream->ci->filesize) { stream->eof=1; }
-}
-
-int32_t stream_read_int32(stream_t *stream)
-{
- int32_t v;
- stream_read(stream, 4, &v);
-#ifdef ROCKBOX_LITTLE_ENDIAN
- _Swap32(v);
-#endif
- return v;
-}
-
-int32_t stream_tell(stream_t *stream)
-{
- return stream->ci->curpos;
-}
-
-uint32_t stream_read_uint32(stream_t *stream)
-{
- uint32_t v;
- stream_read(stream, 4, &v);
-#ifdef ROCKBOX_LITTLE_ENDIAN
- _Swap32(v);
-#endif
- return v;
-}
-
-uint16_t stream_read_uint16(stream_t *stream)
-{
- uint16_t v;
- stream_read(stream, 2, &v);
-#ifdef ROCKBOX_LITTLE_ENDIAN
- _Swap16(v);
-#endif
- return v;
-}
-
-uint8_t stream_read_uint8(stream_t *stream)
-{
- uint8_t v;
- stream_read(stream, 1, &v);
- return v;
-}
-
-void stream_skip(stream_t *stream, size_t skip)
-{
- stream->ci->advance_buffer(skip);
-}
-
-void stream_seek(stream_t *stream, size_t offset)
-{
- stream->ci->seek_buffer(offset);
-}
-
-int stream_eof(stream_t *stream)
-{
- return stream->eof;
-}
-
-void stream_create(stream_t *stream,struct codec_api* ci)
-{
- stream->ci=ci;
- stream->eof=0;
-}
-
-/* Check if there is a dedicated byte position contained for the given frame.
- * Return this byte position in case of success or return -1. This allows to
- * skip empty samples.
- * During standard playback the search result (index i) will always increase.
- * Therefor we save this index and let the caller set this value again as start
- * index when calling m4a_check_sample_offset() for the next frame. This
- * reduces the overall loop count significantly. */
-int m4a_check_sample_offset(demux_res_t *demux_res, uint32_t frame, uint32_t *start)
-{
- uint32_t i = *start;
- for (i=0; i<demux_res->num_lookup_table; ++i)
- {
- if (demux_res->lookup_table[i].sample > frame ||
- demux_res->lookup_table[i].offset == 0)
- return -1;
- if (demux_res->lookup_table[i].sample == frame)
- break;
- }
- *start = i;
- return demux_res->lookup_table[i].offset;
-}
-
-/* Find the exact or preceding frame in lookup_table[]. Return both frame
- * and byte position of this match. */
-static void gather_offset(demux_res_t *demux_res, uint32_t *frame, uint32_t *offset)
-{
- uint32_t i = 0;
- for (i=0; i<demux_res->num_lookup_table; ++i)
- {
- if (demux_res->lookup_table[i].offset == 0)
- break;
- if (demux_res->lookup_table[i].sample > *frame)
- break;
- }
- i = (i>0) ? i-1 : 0; /* We want the last chunk _before_ *frame. */
- *frame = demux_res->lookup_table[i].sample;
- *offset = demux_res->lookup_table[i].offset;
-}
-
-/* Seek to desired sound sample location. Return 1 on success (and modify
- * sound_samples_done and current_sample), 0 if failed.
- *
- * Find the sample (=frame) that contains the given sound sample, find a best
- * fit for this sample in the lookup_table[], seek to the byte position. */
-unsigned int m4a_seek(demux_res_t* demux_res, stream_t* stream,
- uint32_t sound_sample_loc, uint32_t* sound_samples_done,
- int* current_sample)
-{
- uint32_t i = 0;
- uint32_t tmp_var, tmp_cnt, tmp_dur;
- uint32_t new_sample = 0; /* Holds the amount of chunks/frames. */
- uint32_t new_sound_sample = 0; /* Sums up total amount of samples. */
- uint32_t new_pos; /* Holds the desired chunk/frame index. */
-
- /* First check we have the appropriate metadata - we should always
- * have it.
- */
- if (!demux_res->num_time_to_samples || !demux_res->num_sample_byte_sizes)
- {
- return 0;
- }
-
- /* Find the destination block from time_to_sample array */
- time_to_sample_t *tab = demux_res->time_to_sample;
- while (i < demux_res->num_time_to_samples)
- {
- tmp_cnt = tab[i].sample_count;
- tmp_dur = tab[i].sample_duration;
- tmp_var = tmp_cnt * tmp_dur;
- if (sound_sample_loc <= new_sound_sample + tmp_var)
- {
- tmp_var = (sound_sample_loc - new_sound_sample);
- new_sample += tmp_var / tmp_dur;
- new_sound_sample += tmp_var;
- break;
- }
- new_sample += tmp_cnt;
- new_sound_sample += tmp_var;
- ++i;
- }
-
- /* We know the new sample (=frame), now calculate the file position. */
- gather_offset(demux_res, &new_sample, &new_pos);
-
- /* We know the new file position, so let's try to seek to it */
- if (stream->ci->seek_buffer(new_pos))
- {
- *sound_samples_done = new_sound_sample;
- *current_sample = new_sample;
- return 1;
- }
-
- return 0;
-}
-
-/* Seek to the sample containing file_loc. Return 1 on success (and modify
- * sound_samples_done and current_sample), 0 if failed.
- *
- * Seeking uses the following arrays:
- *
- * 1) the lookup_table array contains the file offset for the first sample
- * of each chunk.
- *
- * 2) the time_to_sample array contains the duration (in sound samples)
- * of each sample of data.
- *
- * Locate the chunk containing location (using lookup_table), find the first
- * sample of that chunk (using lookup_table). Then use time_to_sample to
- * calculate the sound_samples_done value.
- */
-unsigned int m4a_seek_raw(demux_res_t* demux_res, stream_t* stream,
- uint32_t file_loc, uint32_t* sound_samples_done,
- int* current_sample)
-{
- uint32_t i;
- uint32_t chunk_sample = 0;
- uint32_t total_samples = 0;
- uint32_t new_sound_sample = 0;
- uint32_t tmp_dur;
- uint32_t tmp_cnt;
- uint32_t new_pos;
-
- /* We know the desired byte offset, search for the chunk right before.
- * Return the associated sample to this chunk as chunk_sample. */
- for (i=0; i < demux_res->num_lookup_table; ++i)
- {
- if (demux_res->lookup_table[i].offset > file_loc)
- break;
- }
- i = (i>0) ? i-1 : 0; /* We want the last chunk _before_ file_loc. */
- chunk_sample = demux_res->lookup_table[i].sample;
- new_pos = demux_res->lookup_table[i].offset;
-
- /* Get sound sample offset. */
- i = 0;
- time_to_sample_t *tab2 = demux_res->time_to_sample;
- while (i < demux_res->num_time_to_samples)
- {
- tmp_dur = tab2[i].sample_duration;
- tmp_cnt = tab2[i].sample_count;
- total_samples += tmp_cnt;
- new_sound_sample += tmp_cnt * tmp_dur;
- if (chunk_sample <= total_samples)
- {
- new_sound_sample += (chunk_sample - total_samples) * tmp_dur;
- break;
- }
- ++i;
- }
-
- /* Go to the new file position. */
- if (stream->ci->seek_buffer(new_pos))
- {
- *sound_samples_done = new_sound_sample;
- *current_sample = chunk_sample;
- return 1;
- }
-
- return 0;
-}