summaryrefslogtreecommitdiff
path: root/apps/plugins/doom/r_things.c
diff options
context:
space:
mode:
Diffstat (limited to 'apps/plugins/doom/r_things.c')
-rw-r--r--apps/plugins/doom/r_things.c259
1 files changed, 139 insertions, 120 deletions
diff --git a/apps/plugins/doom/r_things.c b/apps/plugins/doom/r_things.c
index 2e1f72e..461edad 100644
--- a/apps/plugins/doom/r_things.c
+++ b/apps/plugins/doom/r_things.c
@@ -52,7 +52,8 @@ typedef struct {
int column;
int topclip;
int bottomclip;
-} maskdraw_t;
+}
+maskdraw_t;
//
// Sprite rotation 0 is facing the viewer,
@@ -63,6 +64,8 @@ typedef struct {
//
fixed_t pspritescale;
fixed_t pspriteiscale;
+// proff 11/06/98: Added for high-res
+fixed_t pspriteyscale;
static lighttable_t** spritelights;
@@ -95,33 +98,33 @@ static void R_InstallSpriteLump(int lump, unsigned frame,
unsigned rotation, boolean flipped)
{
- if (frame >= MAX_SPRITE_FRAMES || rotation > 8)
- I_Error("R_InstallSpriteLump: Bad frame characters in lump %i", lump);
+ if (frame >= MAX_SPRITE_FRAMES || rotation > 8)
+ I_Error("R_InstallSpriteLump: Bad frame characters in lump %i", lump);
if ((int)frame > maxframe)
maxframe = frame;
- if (rotation == 0)
- { // the lump should be used for all rotations
+ if (rotation == 0)
+ { // the lump should be used for all rotations
int r;
for (r=0 ; r<8 ; r++)
- if (sprtemp[frame].lump[r]==-1)
- {
+ if (sprtemp[frame].lump[r]==-1)
+ {
sprtemp[frame].lump[r] = lump - firstspritelump;
sprtemp[frame].flip[r] = (byte) flipped;
sprtemp[frame].rotate = false; //jff 4/24/98 if any subbed, rotless
- }
+ }
return;
- }
+ }
- // the lump is only used for one rotation
+ // the lump is only used for one rotation
- if (sprtemp[frame].lump[--rotation] == -1)
- {
+ if (sprtemp[frame].lump[--rotation] == -1)
+ {
sprtemp[frame].lump[rotation] = lump - firstspritelump;
sprtemp[frame].flip[rotation] = (byte) flipped;
sprtemp[frame].rotate = true; //jff 4/24/98 only change if rot used
- }
+ }
}
//
@@ -152,110 +155,114 @@ static void R_InstallSpriteLump(int lump, unsigned frame,
void R_InitSpriteDefs(const char * const * namelist)
{
- size_t numentries = lastspritelump-firstspritelump+1;
- struct { int index, next; } *hash;
- int i;
+ size_t numentries = lastspritelump-firstspritelump+1;
+ struct {
+ int index, next;
+ }
+ *hash;
+ int i;
- if (!numentries || !*namelist)
- return;
+ if (!numentries || !*namelist)
+ return;
- // count the number of sprite names
- for (i=0; namelist[i]; i++)
- ;
+ // count the number of sprite names
+ for (i=0; namelist[i]; i++)
+ ;
- numsprites = i;
+ numsprites = i;
- sprites = Z_Malloc(numsprites *sizeof(*sprites), PU_STATIC, NULL);
+ sprites = Z_Malloc(numsprites *sizeof(*sprites), PU_STATIC, NULL);
- // Create hash table based on just the first four letters of each sprite
- // killough 1/31/98
+ // Create hash table based on just the first four letters of each sprite
+ // killough 1/31/98
- hash = malloc(sizeof(*hash)*numentries); // allocate hash table
+ hash = malloc(sizeof(*hash)*numentries); // allocate hash table
- for (i=0; (size_t)i<numentries; i++) // initialize hash table as empty
- hash[i].index = -1;
+ for (i=0; (size_t)i<numentries; i++) // initialize hash table as empty
+ hash[i].index = -1;
- for (i=0; (size_t)i<numentries; i++) // Prepend each sprite to hash chain
- { // prepend so that later ones win
+ for (i=0; (size_t)i<numentries; i++) // Prepend each sprite to hash chain
+ { // prepend so that later ones win
int j = R_SpriteNameHash(lumpinfo[i+firstspritelump].name) % numentries;
hash[i].next = hash[j].index;
hash[j].index = i;
- }
+ }
- // scan all the lump names for each of the names,
- // noting the highest frame letter.
+ // scan all the lump names for each of the names,
+ // noting the highest frame letter.
- for (i=0 ; i<numsprites ; i++)
- {
+ for (i=0 ; i<numsprites ; i++)
+ {
const char *spritename = namelist[i];
int j = hash[R_SpriteNameHash(spritename) % numentries].index;
if (j >= 0)
- {
- memset(sprtemp, -1, sizeof(sprtemp));
- maxframe = -1;
- do
- {
- register lumpinfo_t *lump = lumpinfo + j + firstspritelump;
+ {
+ memset(sprtemp, -1, sizeof(sprtemp));
+ maxframe = -1;
+ do
+ {
+ register lumpinfo_t *lump = lumpinfo + j + firstspritelump;
- // Fast portable comparison -- killough
- // (using int pointer cast is nonportable):
+ // Fast portable comparison -- killough
+ // (using int pointer cast is nonportable):
- if (!((lump->name[0] ^ spritename[0]) |
- (lump->name[1] ^ spritename[1]) |
- (lump->name[2] ^ spritename[2]) |
- (lump->name[3] ^ spritename[3])))
- {
+ if (!((lump->name[0] ^ spritename[0]) |
+ (lump->name[1] ^ spritename[1]) |
+ (lump->name[2] ^ spritename[2]) |
+ (lump->name[3] ^ spritename[3])))
+ {
+ R_InstallSpriteLump(j+firstspritelump,
+ lump->name[4] - 'A',
+ lump->name[5] - '0',
+ false);
+ if (lump->name[6])
R_InstallSpriteLump(j+firstspritelump,
- lump->name[4] - 'A',
- lump->name[5] - '0',
- false);
- if (lump->name[6])
- R_InstallSpriteLump(j+firstspritelump,
- lump->name[6] - 'A',
- lump->name[7] - '0',
- true);
- }
+ lump->name[6] - 'A',
+ lump->name[7] - '0',
+ true);
}
- while ((j = hash[j].next) >= 0);
+ }
+ while ((j = hash[j].next) >= 0)
+ ;
- // check the frames that were found for completeness
- if ((sprites[i].numframes = ++maxframe)) // killough 1/31/98
- {
- int frame;
- for (frame = 0; frame < maxframe; frame++)
- switch ((int) sprtemp[frame].rotate)
+ // check the frames that were found for completeness
+ if ((sprites[i].numframes = ++maxframe)) // killough 1/31/98
+ {
+ int frame;
+ for (frame = 0; frame < maxframe; frame++)
+ switch ((int) sprtemp[frame].rotate)
+ {
+ case -1:
+ // no rotations were found for that frame at all
+ I_Error ("R_InitSprites: No patches found "
+ "for %.8s frame %c", namelist[i], frame+'A');
+ break;
+
+ case 0:
+ // only the first rotation is needed
+ break;
+
+ case 1:
+ // must have all 8 frames
{
- case -1:
- // no rotations were found for that frame at all
- I_Error ("R_InitSprites: No patches found "
- "for %.8s frame %c", namelist[i], frame+'A');
- break;
-
- case 0:
- // only the first rotation is needed
- break;
-
- case 1:
- // must have all 8 frames
- {
- int rotation;
- for (rotation=0 ; rotation<8 ; rotation++)
+ int rotation;
+ for (rotation=0 ; rotation<8 ; rotation++)
if (sprtemp[frame].lump[rotation] == -1)
- I_Error ("R_InitSprites: Sprite %.8s frame %c "
- "is missing rotations",
- namelist[i], frame+'A');
- break;
- }
+ I_Error ("R_InitSprites: Sprite %.8s frame %c "
+ "is missing rotations",
+ namelist[i], frame+'A');
+ break;
}
- // allocate space for the frames present and copy sprtemp to it
- sprites[i].spriteframes =
- Z_Malloc (maxframe * sizeof(spriteframe_t), PU_STATIC, NULL);
- memcpy (sprites[i].spriteframes, sprtemp,
- maxframe*sizeof(spriteframe_t));
- }
- }
- }
+ }
+ // allocate space for the frames present and copy sprtemp to it
+ sprites[i].spriteframes =
+ Z_Malloc (maxframe * sizeof(spriteframe_t), PU_STATIC, NULL);
+ memcpy (sprites[i].spriteframes, sprtemp,
+ maxframe*sizeof(spriteframe_t));
+ }
+ }
+ }
free(hash); // free hash table
}
@@ -313,13 +320,13 @@ fixed_t sprtopscreen;
void R_DrawMaskedColumn(const column_t *column)
{
- int topscreen;
- int bottomscreen;
- fixed_t basetexturemid = dc_texturemid;
+ int topscreen;
+ int bottomscreen;
+ fixed_t basetexturemid = dc_texturemid;
- dc_texheight = 0; // killough 11/98
- while (column->topdelta != 0xff)
- {
+ dc_texheight = 0; // killough 11/98
+ while (column->topdelta != 0xff)
+ {
// calculate unclipped screen coordinates for post
topscreen = sprtopscreen + spryscale*column->topdelta;
bottomscreen = topscreen + spryscale*column->length;
@@ -328,24 +335,24 @@ void R_DrawMaskedColumn(const column_t *column)
dc_yh = (bottomscreen-1)>>FRACBITS;
if (dc_yh >= mfloorclip[dc_x])
- dc_yh = mfloorclip[dc_x]-1;
+ dc_yh = mfloorclip[dc_x]-1;
if (dc_yl <= mceilingclip[dc_x])
- dc_yl = mceilingclip[dc_x]+1;
+ dc_yl = mceilingclip[dc_x]+1;
// killough 3/2/98, 3/27/98: Failsafe against overflow/crash:
if (dc_yl <= dc_yh && dc_yh < viewheight)
- {
- dc_source = (byte *)column + 3;
- dc_texturemid = basetexturemid - (column->topdelta<<FRACBITS);
-
- // Drawn by either R_DrawColumn
- // or (SHADOW) R_DrawFuzzColumn.
- colfunc ();
- }
+ {
+ dc_source = (byte *)column + 3;
+ dc_texturemid = basetexturemid - (column->topdelta<<FRACBITS);
+
+ // Drawn by either R_DrawColumn
+ // or (SHADOW) R_DrawFuzzColumn.
+ colfunc ();
+ }
column = (const column_t *)( (byte *)column + column->length + 4);
- }
- dc_texturemid = basetexturemid;
+ }
+ dc_texturemid = basetexturemid;
}
//
@@ -384,10 +391,10 @@ void R_DrawVisSprite(vissprite_t *vis, int x1, int x2)
}
else
colfunc = R_DrawColumn; // killough 3/14/98, 4/11/98
-
+
// proff 11/06/98: Changed for high-res
- dc_iscale = D_abs(vis->xiscale);
+ dc_iscale = FixedDiv (FRACUNIT, vis->scale);
dc_texturemid = vis->texturemid;
frac = vis->startfrac;
spryscale = vis->scale;
@@ -398,6 +405,7 @@ void R_DrawVisSprite(vissprite_t *vis, int x1, int x2)
texturecolumn = frac>>FRACBITS;
#ifdef RANGECHECK
+
if (texturecolumn < 0 || texturecolumn >= SHORT(patch->width))
I_Error ("R_DrawSpriteRange: Bad texturecolumn");
#endif
@@ -428,8 +436,10 @@ void R_ProjectSprite (mobj_t* thing)
boolean flip;
vissprite_t *vis;
#ifndef GL_DOOM
+
fixed_t iscale;
#endif
+
int heightsec; // killough 3/27/98
// transform the origin point
@@ -457,6 +467,7 @@ void R_ProjectSprite (mobj_t* thing)
// decide which patch to use for sprite relative to player
#ifdef RANGECHECK
+
if ((unsigned) thing->sprite >= (unsigned)numsprites)
I_Error ("R_ProjectSprite: Invalid sprite number %i", thing->sprite);
#endif
@@ -464,6 +475,7 @@ void R_ProjectSprite (mobj_t* thing)
sprdef = &sprites[thing->sprite];
#ifdef RANGECHECK
+
if ((thing->frame&FF_FRAMEMASK) >= sprdef->numframes)
I_Error ("R_ProjectSprite: Invalid sprite frame %i : %i", thing->sprite,
thing->frame);
@@ -538,7 +550,7 @@ void R_ProjectSprite (mobj_t* thing)
vis->mobjflags = thing->flags;
// proff 11/06/98: Changed for high-res
- vis->scale = xscale;
+ vis->scale = FixedDiv(projectiony, tz);
vis->gx = thing->x;
vis->gy = thing->y;
vis->gz = thing->z;
@@ -634,6 +646,7 @@ void R_DrawPSprite (pspdef_t *psp)
// decide which patch to use
#ifdef RANGECHECK
+
if ( (unsigned)psp->state->sprite >= (unsigned)numsprites)
I_Error ("R_ProjectSprite: Invalid sprite number %i", psp->state->sprite);
#endif
@@ -641,6 +654,7 @@ void R_DrawPSprite (pspdef_t *psp)
sprdef = &sprites[psp->state->sprite];
#ifdef RANGECHECK
+
if ( (psp->state->frame & FF_FRAMEMASK) >= sprdef->numframes)
I_Error ("R_ProjectSprite: Invalid sprite frame %i : %li",
psp->state->sprite, psp->state->frame);
@@ -677,7 +691,7 @@ void R_DrawPSprite (pspdef_t *psp)
vis->x1 = x1 < 0 ? 0 : x1;
vis->x2 = x2 >= viewwidth ? viewwidth-1 : x2;
// proff 11/06/98: Added for high-res
- vis->scale = pspritescale;
+ vis->scale = pspriteyscale;
if (flip)
{
@@ -760,7 +774,8 @@ static void msort(vissprite_t **s, vissprite_t **t, int n)
msort(s2, t, n2);
while ((*s1)->scale > (*s2)->scale ?
- (*d++ = *s1++, --n1) : (*d++ = *s2++, --n2));
+ (*d++ = *s1++, --n1) : (*d++ = *s2++, --n2))
+ ;
if (n2)
bcopyp(d, s2, n2);
@@ -778,7 +793,8 @@ static void msort(vissprite_t **s, vissprite_t **t, int n)
if (s[i-1]->scale < temp->scale)
{
int j = i;
- while ((s[j] = s[j-1])->scale < temp->scale && --j);
+ while ((s[j] = s[j-1])->scale < temp->scale && --j)
+ ;
s[j] = temp;
}
}
@@ -893,7 +909,8 @@ void R_DrawSprite (vissprite_t* spr)
int phs = viewplayer->mo->subsector->sector->heightsec;
if ((mh = sectors[spr->heightsec].floorheight) > spr->gz &&
(h = centeryfrac - FixedMul(mh-=viewz, spr->scale)) >= 0 &&
- (h >>= FRACBITS) < viewheight) {
+ (h >>= FRACBITS) < viewheight)
+ {
if (mh <= 0 || (phs != -1 && viewz > sectors[phs].floorheight))
{ // clip bottom
for (x=spr->x1 ; x<=spr->x2 ; x++)
@@ -909,7 +926,8 @@ void R_DrawSprite (vissprite_t* spr)
if ((mh = sectors[spr->heightsec].ceilingheight) < spr->gzt &&
(h = centeryfrac - FixedMul(mh-viewz, spr->scale)) >= 0 &&
- (h >>= FRACBITS) < viewheight) {
+ (h >>= FRACBITS) < viewheight)
+ {
if (phs != -1 && viewz >= sectors[phs].ceilingheight)
{ // clip bottom
for (x=spr->x1 ; x<=spr->x2 ; x++)
@@ -927,7 +945,8 @@ void R_DrawSprite (vissprite_t* spr)
// all clipping has been performed, so draw the sprite
// check for unclipped columns
- for (x = spr->x1 ; x<=spr->x2 ; x++) {
+ for (x = spr->x1 ; x<=spr->x2 ; x++)
+ {
if (clipbot[x] == -2)
clipbot[x] = viewheight;
@@ -953,7 +972,7 @@ void R_DrawMasked(void)
// draw all vissprites back to front
-// rendered_vissprites = num_vissprite;
+ // rendered_vissprites = num_vissprite;
for (i = num_vissprite ;--i>=0; )
R_DrawSprite(vissprite_ptrs[i]); // killough