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+--[[ Lua Drawing functions
+/***************************************************************************
+ * __________ __ ___.
+ * Open \______ \ ____ ____ | | _\_ |__ _______ ___
+ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+ * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+ * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+ * \/ \/ \/ \/ \/
+ * $Id$
+ *
+ * Copyright (C) 2017 William Wilgus
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+ * KIND, either express or implied.
+ *
+ ****************************************************************************/
+]]
+
+--[[ Exposed Functions
+
+ _draw.circle
+ _draw.circle_filled
+ _draw.ellipse
+ _draw.ellipse_filled
+ _draw.ellipse_rect_filled
+ _draw.ellipse_rect
+ _draw.flood_fill
+ _draw.hline
+ _draw.image
+ _draw.line
+ _draw.polygon
+ _draw.polyline
+ _draw.rect
+ _draw.rect_filled
+ _draw.rounded_rect
+ _draw.rounded_rect_filled
+ _draw.text
+ _draw.vline
+
+]]
+
+--[[ bClip allows drawing out of bounds without raising an error it is slower
+ than having a correctly bounded figure, but can be helpful in some cases..
+]]
+
+if not rb.lcd_framebuffer then rb.splash(rb.HZ, "No Support!") return nil end
+
+local _draw = {} do
+
+ -- Internal Constants
+ local _LCD = rb.lcd_framebuffer()
+ local LCD_W, LCD_H = rb.LCD_WIDTH, rb.LCD_HEIGHT
+ local BSAND = 8 -- blits color to dst if src <> 0
+ local _NIL = nil -- nil placeholder
+
+ local function set_viewport(vp)
+ if not vp then rb.set_viewport() return end
+ if rb.LCD_DEPTH == 2 then -- invert 2-bit screens
+ --vp.drawmode = bit.bxor(vp.drawmode, 4)
+ vp.fg_pattern = 3 - vp.fg_pattern
+ vp.bg_pattern = 3 - vp.bg_pattern
+ end
+ rb.set_viewport(vp)
+ end
+
+ -- line
+ local function line(img, x1, y1, x2, y2, color, bClip)
+ img:line(x1, y1, x2, y2, color, bClip)
+ end
+
+ -- horizontal line; x, y define start point; length in horizontal direction
+ local function hline(img, x, y , length, color, bClip)
+ img:line(x, y, x + length, _NIL, color, bClip)
+ end
+
+ -- vertical line; x, y define start point; length in vertical direction
+ local function vline(img, x, y , length, color, bClip)
+ img:line(x, y, _NIL, y + length, color, bClip)
+ end
+
+ -- draws a non-filled figure based on points in t-points
+ local function polyline(img, x, y, t_points, color, bClosed, bClip)
+ if #t_points < 2 then error("not enough points", 3) end
+
+ local pt_first_last
+
+ if bClosed then
+ pt_first_last = t_points[1]
+ else
+ pt_first_last = t_points[#t_points]
+ end
+
+ for i = 1, #t_points, 1 do
+ local pt1 = t_points[i]
+
+ local pt2 = t_points[i + 1] or pt_first_last-- first and last point
+
+ img:line(pt1[1] + x, pt1[2] + y, pt2[1]+x, pt2[2]+y, color, bClip)
+ end
+
+ end
+
+ -- rectangle
+ local function rect(img, x, y, width, height, color, bClip)
+ if width == 0 or height == 0 then return end
+
+ local ppt = {{0, 0}, {width, 0}, {width, height}, {0, height}}
+ polyline(img, x, y, ppt, color, true, bClip)
+ --[[
+ vline(img, x, y, height, color, bClip);
+ vline(img, x + width, y, height, color, bClip);
+ hline(img, x, y, width, color, bClip);
+ hline(img, x, y + height, width, color, bClip);]]
+ end
+
+ -- filled rect, fillcolor is color if left empty
+ local function rect_filled(img, x, y, width, height, color, fillcolor, bClip)
+ if width == 0 or height == 0 then return end
+
+ if not fillcolor then
+ img:clear(color, x, y, x + width, y + height, bClip)
+ else
+ img:clear(fillcolor, x, y, x + width, y + height, bClip)
+ rect(img, x, y, width, height, color, bClip)
+ end
+ end
+
+ -- circle cx,cy define center point
+ local function circle(img, cx, cy, radius, color, bClip)
+ local r = radius
+ img:ellipse(cx - r, cy - r, cx + r, cy + r, color, _NIL, bClip)
+ end
+
+ -- filled circle cx,cy define center, fillcolor is color if left empty
+ local function circle_filled(img, cx, cy, radius, color, fillcolor, bClip)
+ fillcolor = fillcolor or color
+ local r = radius
+ img:ellipse(cx - r, cy - r, cx + r, cy + r, color, fillcolor, bClip)
+ end
+
+ -- ellipse that fits into defined rect
+ local function ellipse_rect(img, x1, y1, x2, y2, color, bClip)
+ img:ellipse(x1, y1, x2, y2, color, _NIL, bClip)
+ end
+
+ --ellipse that fits into defined rect, fillcolor is color if left empty
+ local function ellipse_rect_filled(img, x1, y1, x2, y2, color, fillcolor, bClip)
+ if not fillcolor then fillcolor = color end
+
+ img:ellipse(x1, y1, x2, y2, color, fillcolor, bClip)
+ end
+
+ -- ellipse cx, cy define center point; a, b the major/minor axis
+ local function ellipse(img, cx, cy, a, b, color, bClip)
+ img:ellipse(cx - a, cy - b, cx + a, cy + b, color, _NIL, bClip)
+ end
+
+ -- filled ellipse cx, cy define center point; a, b the major/minor axis
+ -- fillcolor is color if left empty
+ local function ellipse_filled(img, cx, cy, a, b, color, fillcolor, bClip)
+ if not fillcolor then fillcolor = color end
+
+ img:ellipse(cx - a, cy - b, cx + a, cy + b, color, fillcolor, bClip)
+ end
+
+ -- rounded rectangle
+ local function rounded_rect(img, x, y, w, h, radius, color, bClip)
+ local c_img
+
+ local function blit(dx, dy, sx, sy, ox, oy)
+ img:copy(c_img, dx, dy, sx, sy, ox, oy, bClip, BSAND, color)
+ end
+
+ if w == 0 or h == 0 then return end
+
+ -- limit the radius of the circle otherwise it will overtake the rect
+ radius = math.min(w / 2, radius)
+ radius = math.min(h / 2, radius)
+
+ local r = radius
+
+ c_img = rb.new_image(r * 2 + 1, r * 2 + 1)
+ c_img:clear(0)
+ circle(c_img, r + 1, r + 1, r, 0xFFFFFF)
+
+ -- copy 4 pieces of circle to their respective corners
+ blit(x, y, _NIL, _NIL, r + 1, r + 1) --TL
+ blit(x + w - r - 2, y, r, _NIL, r + 1, r + 1) --TR
+ blit(x , y + h - r - 2, _NIL, r, r + 1, _NIL) --BL
+ blit(x + w - r - 2, y + h - r - 2, r, r, r + 1, r + 1)--BR
+ c_img = _NIL
+
+ vline(img, x, y + r, h - r * 2, color, bClip);
+ vline(img, x + w - 1, y + r, h - r * 2, color, bClip);
+ hline(img, x + r, y, w - r * 2, color, bClip);
+ hline(img, x + r, y + h - 1, w - r * 2, color, bClip);
+ end
+
+ -- rounded rectangle fillcolor is color if left empty
+ local function rounded_rect_filled(img, x, y, w, h, radius, color, fillcolor, bClip)
+ local c_img
+
+ local function blit(dx, dy, sx, sy, ox, oy)
+ img:copy(c_img, dx, dy, sx, sy, ox, oy, bClip, BSAND, fillcolor)
+ end
+
+ if w == 0 or h == 0 then return end
+
+ if not fillcolor then fillcolor = color end
+
+ -- limit the radius of the circle otherwise it will overtake the rect
+ radius = math.min(w / 2, radius)
+ radius = math.min(h / 2, radius)
+
+ local r = radius
+
+ c_img = rb.new_image(r * 2 + 1, r * 2 + 1)
+ c_img:clear(0)
+ circle_filled(c_img, r + 1, r + 1, r, fillcolor)
+
+ -- copy 4 pieces of circle to their respective corners
+ blit(x, y, _NIL, _NIL, r + 1, r + 1) --TL
+ blit(x + w - r - 2, y, r, _NIL, r + 1, r + 1) --TR
+ blit(x, y + h - r - 2, _NIL, r, r + 1, _NIL) --BL
+ blit(x + w - r - 2, y + h - r - 2, r, r, r + 1, r + 1) --BR
+ c_img = _NIL
+
+ -- finish filling areas circles didn't cover
+ img:clear(fillcolor, x + r, y, x + w - r, y + h - 1, bClip)
+ img:clear(fillcolor, x, y + r, x + r, y + h - r, bClip)
+ img:clear(fillcolor, x + w - r, y + r, x + w - 1, y + h - r - 1, bClip)
+
+ if fillcolor ~= color then
+ rounded_rect(img, x, y, w, h, r, color, bClip)
+ end
+ end
+
+ -- draws an image at xy coord in dest image
+ local function image(dst, src, x, y, bClip)
+ if not src then --make sure an image was passed, otherwise bail
+ rb.splash(rb.HZ, "No Image!")
+ return _NIL
+ end
+
+ dst:copy(src, x, y, 1, 1, _NIL, _NIL, bClip)
+ end
+
+ -- floods an area of targetclr with fillclr x, y specifies the start seed
+ function flood_fill(img, x, y, targetclr, fillclr)
+ -- scanline 4-way flood algorithm
+ -- ^
+ -- <--------x--->
+ -- v
+ -- check that target color doesn't = fill and the first point is target color
+ if targetclr == fillclr or targetclr ~= img:get(x,y, true) then return end
+ local max_w = img:width()
+ local max_h = img:height()
+
+ local qpt = {} -- FIFO queue
+ -- rather than moving elements around in our FIFO queue
+ -- for each read; increment 'qhead' by 2
+ -- set both elements to nil and let the
+ -- garbage collector worry about it
+ -- for each write; increment 'qtail' by 2
+ -- x coordinates are in odd indices while
+ -- y coordinates are in even indices
+
+ local qtail = 0
+ local iter_n; -- North iteration
+ local iter_s; -- South iteration
+
+ local function check_ns(val, x, y)
+ if targetclr == val then
+ if targetclr == iter_n() then
+ qtail = qtail + 2
+ qpt[qtail - 1] = x
+ qpt[qtail] = (y - 1)
+ end
+
+ if targetclr == iter_s() then
+ qtail = qtail + 2
+ qpt[qtail - 1] = x
+ qpt[qtail] = (y + 1)
+ end
+ return fillclr
+ end
+ return _NIL -- signal marshal to stop
+ end
+
+ local function seed_pt(x, y)
+ -- will never hit max_w * max_h^2 but make sure not to end early
+ for qhead = 2, max_w * max_h * max_w * max_h, 2 do
+
+ if targetclr == img:get(x, y, true) then
+ iter_n = img:points(x, y - 1, 1, y - 1)
+ iter_s = img:points(x, y + 1, 1, y + 1)
+ img:marshal(x, y, 1, y, _NIL, _NIL, true, check_ns)
+
+ iter_n = img:points(x + 1, y - 1, max_w, y - 1)
+ iter_s = img:points(x + 1, y + 1, max_w, y + 1)
+ img:marshal(x + 1, y, max_w, y, _NIL, _NIL, true, check_ns)
+ end
+
+ x = qpt[qhead - 1]
+ qpt[qhead - 1] = _NIL
+
+ if not x then break end
+
+ y = qpt[qhead]
+ qpt[qhead] = _NIL
+ end
+ end
+
+ seed_pt(x, y) -- Begin
+ end -- flood_fill
+
+ -- draws a closed figure based on points in t_points
+ local function polygon(img, x, y, t_points, color, fillcolor, bClip)
+ if #t_points < 2 then error("not enough points", 3) end
+
+ if fillcolor then
+ local x_min, x_max = 0, 0
+ local y_min, y_max = 0, 0
+ local w, h = 0, 0
+ -- find boundries of polygon
+ for i = 1, #t_points, 1 do
+ local pt = t_points[i]
+ if pt[1] < x_min then x_min = pt[1] end
+ if pt[1] > x_max then x_max = pt[1] end
+ if pt[2] < y_min then y_min = pt[2] end
+ if pt[2] > y_max then y_max = pt[2] end
+ end
+ w = math.abs(x_max) + math.abs(x_min)
+ h = math.abs(y_max) + math.abs(y_min)
+ x_min = x_min - 2 -- leave a border to use flood_fill
+ y_min = y_min - 2
+
+ local fill_img = rb.new_image(w + 3, h + 3)
+ fill_img:clear(0xFFFFFF)
+
+ for i = 1, #t_points, 1 do
+ local pt1 = t_points[i]
+ local pt2 = t_points[i + 1] or t_points[1]-- first and last point
+ fill_img:line(pt1[1] - x_min, pt1[2] - y_min,
+ pt2[1]- x_min, pt2[2] - y_min, 0)
+
+ end
+ flood_fill(fill_img, fill_img:width(), fill_img:height() , 1, 0)
+ img:copy(fill_img, x - 1, y - 1, _NIL, _NIL, _NIL, _NIL, bClip, BSAND, fillcolor)
+ end
+
+ polyline(img, x, y, t_points, color, true, bClip)
+ end
+
+ -- draw text onto image if width/height are supplied text is centered
+ local function text(img, x, y, width, height, font, color, text)
+ font = font or rb.FONT_UI
+
+ local opts = {x = 0, y = 0, width = LCD_W - 1, height = LCD_H - 1,
+ font = font, drawmode = 3, fg_pattern = 0xFFFFFF, bg_pattern = 0}
+ set_viewport(opts)
+
+ local res, w, h = rb.font_getstringsize(text, font)
+
+ if not width then
+ width = 0
+ else
+ width = (width - w) / 2
+ end
+
+ if not height then
+ height = 0
+ else
+ height = (height - h) / 2
+ end
+
+ -- make a copy of the current screen for later
+ local screen_img = rb.new_image(LCD_W, LCD_H)
+ screen_img:copy(_LCD)
+
+ -- check if the screen buffer is supplied image if so set img to the copy
+ if img == _LCD then
+ img = screen_img
+ end
+
+ -- we will be printing the text to the screen then blitting into img
+ rb.lcd_clear_display()
+
+ local function blit(dx, dy)
+ img:copy(_LCD, dx, dy, _NIL, _NIL, _NIL, _NIL, false, BSAND, color)
+ end
+
+ if w > LCD_W then -- text is too long for the screen do it in chunks
+ local l = 1
+ local resp, wp, hp
+ local lenr = text:len()
+
+ while lenr > 1 do
+ l = lenr
+ resp, wp, hp = rb.font_getstringsize(text:sub(1, l), font)
+
+ while wp >= LCD_W and l > 1 do
+ l = l - 1
+ resp, wp, hp = rb.font_getstringsize(text:sub( 1, l), font)
+ end
+
+ rb.lcd_putsxy(0, 0, text:sub(1, l))
+ text = text:sub(l)
+
+ if x + width > img:width() or y + height > img:height() then
+ break
+ end
+
+ -- using the mask we made blit color into img
+ blit(x + width, y + height)
+ x = x + wp
+ rb.lcd_clear_display()
+ lenr = text:len()
+ end
+ else --w <= LCD_W
+ rb.lcd_putsxy(0, 0, text)
+
+ -- using the mask we made blit color into img
+ blit(x + width, y + height)
+ end
+
+ _LCD:copy(screen_img) -- restore screen
+ set_viewport() -- set viewport default
+ return res, w, h
+ end
+
+ -- expose functions to the outside through _draw table
+ _draw.image = image
+ _draw.text = text
+ _draw.line = line
+ _draw.hline = hline
+ _draw.vline = vline
+ _draw.polygon = polygon
+ _draw.polyline = polyline
+ _draw.rect = rect
+ _draw.circle = circle
+ _draw.ellipse = ellipse
+ _draw.flood_fill = flood_fill
+ _draw.ellipse_rect = ellipse_rect
+ _draw.rounded_rect = rounded_rect
+ -- filled functions use color as fillcolor if fillcolor is left empty...
+ _draw.rect_filled = rect_filled
+ _draw.circle_filled = circle_filled
+ _draw.ellipse_filled = ellipse_filled
+ _draw.ellipse_rect_filled = ellipse_rect_filled
+ _draw.rounded_rect_filled = rounded_rect_filled
+
+ -- adds the above _draw functions into the metatable for RLI_IMAGE
+ local ex = getmetatable(rb.lcd_framebuffer())
+ for k, v in pairs(_draw) do
+ if ex[k] == _NIL then
+ ex[k] = v
+ end
+ end
+
+end -- _draw functions
+
+return _draw