diff options
Diffstat (limited to 'apps/plugins/lua/include_lua/draw.lua')
| -rw-r--r-- | apps/plugins/lua/include_lua/draw.lua | 229 |
1 files changed, 96 insertions, 133 deletions
diff --git a/apps/plugins/lua/include_lua/draw.lua b/apps/plugins/lua/include_lua/draw.lua index 4409ab7..7b23933 100644 --- a/apps/plugins/lua/include_lua/draw.lua +++ b/apps/plugins/lua/include_lua/draw.lua @@ -52,35 +52,39 @@ if not rb.lcd_framebuffer then rb.splash(rb.HZ, "No Support!") return nil end local _draw = {} do + local rocklib_image = getmetatable(rb.lcd_framebuffer()) + setmetatable(_draw, rocklib_image) + -- Internal Constants local _LCD = rb.lcd_framebuffer() local LCD_W, LCD_H = rb.LCD_WIDTH, rb.LCD_HEIGHT local BSAND = 8 -- blits color to dst if src <> 0 local _NIL = nil -- nil placeholder - local function set_viewport(vp) - if not vp then rb.set_viewport() return end - if rb.LCD_DEPTH == 2 then -- invert 2-bit screens - --vp.drawmode = bit.bxor(vp.drawmode, 4) - vp.fg_pattern = 3 - vp.fg_pattern - vp.bg_pattern = 3 - vp.bg_pattern - end - rb.set_viewport(vp) - end + local _abs = math.abs + local _clear = rocklib_image.clear + local _copy = rocklib_image.copy + local _ellipse = rocklib_image.ellipse + local _get = rocklib_image.get + local _line = rocklib_image.line + local _marshal = rocklib_image.marshal + local _min = math.min + local _newimg = rb.new_image + local _points = rocklib_image.points -- line - local function line(img, x1, y1, x2, y2, color, bClip) - img:line(x1, y1, x2, y2, color, bClip) + _draw.line = function(img, x1, y1, x2, y2, color, bClip) + _line(img, x1, y1, x2, y2, color, bClip) end -- horizontal line; x, y define start point; length in horizontal direction local function hline(img, x, y , length, color, bClip) - img:line(x, y, x + length, _NIL, color, bClip) + _line(img, x, y, x + length, _NIL, color, bClip) end -- vertical line; x, y define start point; length in vertical direction local function vline(img, x, y , length, color, bClip) - img:line(x, y, _NIL, y + length, color, bClip) + _line(img, x, y, _NIL, y + length, color, bClip) end -- draws a non-filled figure based on points in t-points @@ -100,7 +104,7 @@ local _draw = {} do local pt2 = t_points[i + 1] or pt_first_last-- first and last point - img:line(pt1[1] + x, pt1[2] + y, pt2[1]+x, pt2[2]+y, color, bClip) + _line(img, pt1[1] + x, pt1[2] + y, pt2[1] + x, pt2[2] + y, color, bClip) end end @@ -109,90 +113,80 @@ local _draw = {} do local function rect(img, x, y, width, height, color, bClip) if width == 0 or height == 0 then return end - local ppt = {{0, 0}, {width, 0}, {width, height}, {0, height}} - polyline(img, x, y, ppt, color, true, bClip) - --[[ - vline(img, x, y, height, color, bClip); - vline(img, x + width, y, height, color, bClip); - hline(img, x, y, width, color, bClip); - hline(img, x, y + height, width, color, bClip);]] + polyline(img, x, y, {{0, 0}, {width, 0}, {width, height}, {0, height}}, color, true, bClip) + end -- filled rect, fillcolor is color if left empty - local function rect_filled(img, x, y, width, height, color, fillcolor, bClip) + _draw.rect_filled = function(img, x, y, width, height, color, fillcolor, bClip) if width == 0 or height == 0 then return end if not fillcolor then - img:clear(color, x, y, x + width, y + height, bClip) + _clear(img, color, x, y, x + width, y + height, bClip) else - img:clear(fillcolor, x, y, x + width, y + height, bClip) + _clear(img, fillcolor, x, y, x + width, y + height, bClip) rect(img, x, y, width, height, color, bClip) end end -- circle cx,cy define center point - local function circle(img, cx, cy, radius, color, bClip) + _draw.circle = function(img, cx, cy, radius, color, bClip) local r = radius - img:ellipse(cx - r, cy - r, cx + r, cy + r, color, _NIL, bClip) + _ellipse(img, cx - r, cy - r, cx + r, cy + r, color, _NIL, bClip) end -- filled circle cx,cy define center, fillcolor is color if left empty - local function circle_filled(img, cx, cy, radius, color, fillcolor, bClip) + _draw.circle_filled = function(img, cx, cy, radius, color, fillcolor, bClip) fillcolor = fillcolor or color local r = radius - img:ellipse(cx - r, cy - r, cx + r, cy + r, color, fillcolor, bClip) + _ellipse(img, cx - r, cy - r, cx + r, cy + r, color, fillcolor, bClip) end -- ellipse that fits into defined rect - local function ellipse_rect(img, x1, y1, x2, y2, color, bClip) - img:ellipse(x1, y1, x2, y2, color, _NIL, bClip) + _draw.ellipse_rect = function(img, x1, y1, x2, y2, color, bClip) + _ellipse(img, x1, y1, x2, y2, color, _NIL, bClip) end --ellipse that fits into defined rect, fillcolor is color if left empty - local function ellipse_rect_filled(img, x1, y1, x2, y2, color, fillcolor, bClip) + _draw.ellipse_rect_filled = function(img, x1, y1, x2, y2, color, fillcolor, bClip) if not fillcolor then fillcolor = color end - img:ellipse(x1, y1, x2, y2, color, fillcolor, bClip) + _ellipse(img, x1, y1, x2, y2, color, fillcolor, bClip) end -- ellipse cx, cy define center point; a, b the major/minor axis - local function ellipse(img, cx, cy, a, b, color, bClip) - img:ellipse(cx - a, cy - b, cx + a, cy + b, color, _NIL, bClip) + _draw.ellipse = function(img, cx, cy, a, b, color, bClip) + _ellipse(img, cx - a, cy - b, cx + a, cy + b, color, _NIL, bClip) end -- filled ellipse cx, cy define center point; a, b the major/minor axis -- fillcolor is color if left empty - local function ellipse_filled(img, cx, cy, a, b, color, fillcolor, bClip) + _draw.ellipse_filled = function(img, cx, cy, a, b, color, fillcolor, bClip) if not fillcolor then fillcolor = color end - img:ellipse(cx - a, cy - b, cx + a, cy + b, color, fillcolor, bClip) + _ellipse(img, cx - a, cy - b, cx + a, cy + b, color, fillcolor, bClip) end -- rounded rectangle local function rounded_rect(img, x, y, w, h, radius, color, bClip) local c_img - - local function blit(dx, dy, sx, sy, ox, oy) - img:copy(c_img, dx, dy, sx, sy, ox, oy, bClip, BSAND, color) - end - if w == 0 or h == 0 then return end -- limit the radius of the circle otherwise it will overtake the rect - radius = math.min(w / 2, radius) - radius = math.min(h / 2, radius) + radius = _min(w / 2, radius) + radius = _min(h / 2, radius) local r = radius - c_img = rb.new_image(r * 2 + 1, r * 2 + 1) - c_img:clear(0) - circle(c_img, r + 1, r + 1, r, 0xFFFFFF) + c_img = _newimg(r * 2 + 1, r * 2 + 1) + _clear(c_img, 0) + _ellipse(c_img, 1, 1, 1 + r + r, 1 + r + r, 0x1, _NIL, bClip) -- copy 4 pieces of circle to their respective corners - blit(x, y, _NIL, _NIL, r + 1, r + 1) --TL - blit(x + w - r - 2, y, r, _NIL, r + 1, r + 1) --TR - blit(x , y + h - r - 2, _NIL, r, r + 1, _NIL) --BL - blit(x + w - r - 2, y + h - r - 2, r, r, r + 1, r + 1)--BR + _copy(img, c_img, x, y, _NIL, _NIL, r + 1, r + 1, bClip, BSAND, color) --TL + _copy(img, c_img, x + w - r - 2, y, r, _NIL, r + 1, r + 1, bClip, BSAND, color) --TR + _copy(img, c_img, x , y + h - r - 2, _NIL, r, r + 1, _NIL, bClip, BSAND, color) --BL + _copy(img, c_img, x + w - r - 2, y + h - r - 2, r, r, r + 1, r + 1, bClip, BSAND, color)--BR c_img = _NIL vline(img, x, y + r, h - r * 2, color, bClip); @@ -202,38 +196,34 @@ local _draw = {} do end -- rounded rectangle fillcolor is color if left empty - local function rounded_rect_filled(img, x, y, w, h, radius, color, fillcolor, bClip) + _draw.rounded_rect_filled = function(img, x, y, w, h, radius, color, fillcolor, bClip) local c_img - local function blit(dx, dy, sx, sy, ox, oy) - img:copy(c_img, dx, dy, sx, sy, ox, oy, bClip, BSAND, fillcolor) - end - if w == 0 or h == 0 then return end if not fillcolor then fillcolor = color end -- limit the radius of the circle otherwise it will overtake the rect - radius = math.min(w / 2, radius) - radius = math.min(h / 2, radius) + radius = _min(w / 2, radius) + radius = _min(h / 2, radius) local r = radius - c_img = rb.new_image(r * 2 + 1, r * 2 + 1) - c_img:clear(0) - circle_filled(c_img, r + 1, r + 1, r, fillcolor) + c_img = _newimg(r * 2 + 1, r * 2 + 1) + _clear(c_img, 0) + _ellipse(c_img, 1, 1, 1 + r + r, 1 + r + r, 0x1, 0x1, bClip) -- copy 4 pieces of circle to their respective corners - blit(x, y, _NIL, _NIL, r + 1, r + 1) --TL - blit(x + w - r - 2, y, r, _NIL, r + 1, r + 1) --TR - blit(x, y + h - r - 2, _NIL, r, r + 1, _NIL) --BL - blit(x + w - r - 2, y + h - r - 2, r, r, r + 1, r + 1) --BR + _copy(img, c_img, x, y, _NIL, _NIL, r + 1, r + 1, bClip, BSAND, fillcolor) --TL + _copy(img, c_img, x + w - r - 2, y, r, _NIL, r + 1, r + 1, bClip, BSAND, fillcolor) --TR + _copy(img, c_img, x, y + h - r - 2, _NIL, r, r + 1, _NIL, bClip, BSAND, fillcolor) --BL + _copy(img, c_img, x + w - r - 2, y + h - r - 2, r, r, r + 1, r + 1, bClip, BSAND, fillcolor) --BR c_img = _NIL -- finish filling areas circles didn't cover - img:clear(fillcolor, x + r, y, x + w - r, y + h - 1, bClip) - img:clear(fillcolor, x, y + r, x + r, y + h - r, bClip) - img:clear(fillcolor, x + w - r, y + r, x + w - 1, y + h - r - 1, bClip) + _clear(img, fillcolor, x + r, y, x + w - r, y + h - 1, bClip) + _clear(img, fillcolor, x, y + r, x + r, y + h - r, bClip) + _clear(img, fillcolor, x + w - r, y + r, x + w - 1, y + h - r - 1, bClip) if fillcolor ~= color then rounded_rect(img, x, y, w, h, r, color, bClip) @@ -241,23 +231,23 @@ local _draw = {} do end -- draws an image at xy coord in dest image - local function image(dst, src, x, y, bClip) + _draw.image = function(dst, src, x, y, bClip) if not src then --make sure an image was passed, otherwise bail rb.splash(rb.HZ, "No Image!") return _NIL end - dst:copy(src, x, y, 1, 1, _NIL, _NIL, bClip) + _copy(dst, src, x, y, 1, 1, _NIL, _NIL, bClip) end -- floods an area of targetclr with fillclr x, y specifies the start seed - function flood_fill(img, x, y, targetclr, fillclr) + _draw.flood_fill = function(img, x, y, targetclr, fillclr) -- scanline 4-way flood algorithm -- ^ -- <--------x---> -- v -- check that target color doesn't = fill and the first point is target color - if targetclr == fillclr or targetclr ~= img:get(x,y, true) then return end + if targetclr == fillclr or targetclr ~= _get(img, x, y, true) then return end local max_w = img:width() local max_h = img:height() @@ -271,21 +261,20 @@ local _draw = {} do -- y coordinates are in even indices local qtail = 0 - local iter_n; -- North iteration - local iter_s; -- South iteration local function check_ns(val, x, y) if targetclr == val then - if targetclr == iter_n() then + y = y - 1 + if targetclr == _get(img, x, y, true) then -- north qtail = qtail + 2 qpt[qtail - 1] = x - qpt[qtail] = (y - 1) + qpt[qtail] = y end - - if targetclr == iter_s() then + y = y + 2 + if targetclr == _get(img, x, y, true) then -- south qtail = qtail + 2 qpt[qtail - 1] = x - qpt[qtail] = (y + 1) + qpt[qtail] = y end return fillclr end @@ -293,17 +282,12 @@ local _draw = {} do end local function seed_pt(x, y) - -- will never hit max_w * max_h^2 but make sure not to end early - for qhead = 2, max_w * max_h * max_w * max_h, 2 do - - if targetclr == img:get(x, y, true) then - iter_n = img:points(x, y - 1, 1, y - 1) - iter_s = img:points(x, y + 1, 1, y + 1) - img:marshal(x, y, 1, y, _NIL, _NIL, true, check_ns) + -- should never hit max but make sure not to end early + for qhead = 2, 0x40000000, 2 do - iter_n = img:points(x + 1, y - 1, max_w, y - 1) - iter_s = img:points(x + 1, y + 1, max_w, y + 1) - img:marshal(x + 1, y, max_w, y, _NIL, _NIL, true, check_ns) + if targetclr == _get(img, x, y, true) then + _marshal(img, x, y, 1, y, _NIL, _NIL, true, check_ns) -- west + _marshal(img, x + 1, y, max_w, y, _NIL, _NIL, true, check_ns) -- east end x = qpt[qhead - 1] @@ -320,7 +304,7 @@ local _draw = {} do end -- flood_fill -- draws a closed figure based on points in t_points - local function polygon(img, x, y, t_points, color, fillcolor, bClip) + _draw.polygon = function(img, x, y, t_points, color, fillcolor, bClip) if #t_points < 2 then error("not enough points", 3) end if fillcolor then @@ -335,35 +319,41 @@ local _draw = {} do if pt[2] < y_min then y_min = pt[2] end if pt[2] > y_max then y_max = pt[2] end end - w = math.abs(x_max) + math.abs(x_min) - h = math.abs(y_max) + math.abs(y_min) + w = _abs(x_max) + _abs(x_min) + h = _abs(y_max) + _abs(y_min) x_min = x_min - 2 -- leave a border to use flood_fill y_min = y_min - 2 - local fill_img = rb.new_image(w + 3, h + 3) - fill_img:clear(0xFFFFFF) + local fill_img = _newimg(w + 3, h + 3) + _clear(fill_img, 0x1) for i = 1, #t_points, 1 do local pt1 = t_points[i] local pt2 = t_points[i + 1] or t_points[1]-- first and last point - fill_img:line(pt1[1] - x_min, pt1[2] - y_min, + _line(fill_img, pt1[1] - x_min, pt1[2] - y_min, pt2[1]- x_min, pt2[2] - y_min, 0) end - flood_fill(fill_img, fill_img:width(), fill_img:height() , 1, 0) - img:copy(fill_img, x - 1, y - 1, _NIL, _NIL, _NIL, _NIL, bClip, BSAND, fillcolor) + _draw.flood_fill(fill_img, fill_img:width(), fill_img:height() , 0x1, 0x0) + _copy(img, fill_img, x - 1, y - 1, _NIL, _NIL, _NIL, _NIL, bClip, BSAND, fillcolor) end polyline(img, x, y, t_points, color, true, bClip) end -- draw text onto image if width/height are supplied text is centered - local function text(img, x, y, width, height, font, color, text) + _draw.text = function(img, x, y, width, height, font, color, text) font = font or rb.FONT_UI local opts = {x = 0, y = 0, width = LCD_W - 1, height = LCD_H - 1, - font = font, drawmode = 3, fg_pattern = 0xFFFFFF, bg_pattern = 0} - set_viewport(opts) + font = font, drawmode = 3, fg_pattern = 0x1, bg_pattern = 0} + + if rb.LCD_DEPTH == 2 then -- invert 2-bit screens + --vp.drawmode = bit.bxor(vp.drawmode, 4) + vp.fg_pattern = 3 - vp.fg_pattern + vp.bg_pattern = 3 - vp.bg_pattern + end + rb.set_viewport(opts) local res, w, h = rb.font_getstringsize(text, font) @@ -380,8 +370,8 @@ local _draw = {} do end -- make a copy of the current screen for later - local screen_img = rb.new_image(LCD_W, LCD_H) - screen_img:copy(_LCD) + local screen_img = _newimg(LCD_W, LCD_H) + _copy(screen_img, _LCD) -- check if the screen buffer is supplied image if so set img to the copy if img == _LCD then @@ -391,10 +381,6 @@ local _draw = {} do -- we will be printing the text to the screen then blitting into img rb.lcd_clear_display() - local function blit(dx, dy) - img:copy(_LCD, dx, dy, _NIL, _NIL, _NIL, _NIL, false, BSAND, color) - end - if w > LCD_W then -- text is too long for the screen do it in chunks local l = 1 local resp, wp, hp @@ -417,7 +403,7 @@ local _draw = {} do end -- using the mask we made blit color into img - blit(x + width, y + height) + _copy(img, _LCD, x + width, y + height, _NIL, _NIL, _NIL, _NIL, false, BSAND, color) x = x + wp rb.lcd_clear_display() lenr = text:len() @@ -426,43 +412,20 @@ local _draw = {} do rb.lcd_putsxy(0, 0, text) -- using the mask we made blit color into img - blit(x + width, y + height) + _copy(img, _LCD, x + width, y + height, _NIL, _NIL, _NIL, _NIL, false, BSAND, color) end - _LCD:copy(screen_img) -- restore screen - set_viewport() -- set viewport default + _copy(_LCD, screen_img) -- restore screen + rb.set_viewport() -- set viewport default return res, w, h end - -- expose functions to the outside through _draw table - _draw.image = image - _draw.text = text - _draw.line = line + -- expose internal functions to the outside through _draw table _draw.hline = hline _draw.vline = vline - _draw.polygon = polygon _draw.polyline = polyline _draw.rect = rect - _draw.circle = circle - _draw.ellipse = ellipse - _draw.flood_fill = flood_fill - _draw.ellipse_rect = ellipse_rect _draw.rounded_rect = rounded_rect - -- filled functions use color as fillcolor if fillcolor is left empty... - _draw.rect_filled = rect_filled - _draw.circle_filled = circle_filled - _draw.ellipse_filled = ellipse_filled - _draw.ellipse_rect_filled = ellipse_rect_filled - _draw.rounded_rect_filled = rounded_rect_filled - - -- adds the above _draw functions into the metatable for RLI_IMAGE - local ex = getmetatable(rb.lcd_framebuffer()) - for k, v in pairs(_draw) do - if ex[k] == _NIL then - ex[k] = v - end - end - end -- _draw functions return _draw |